Player Matchup

Ne Zha
Ne Zha
Jordonimo
Ne Zha
Level 109
God Stats
1W - 0L
1,454 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Izanami
Izanami
NeroEden
Izanami
Level 28
God Stats
6W - 2L
1,481 SR
Queue Stats
137W - 149L
1,408 Elo+
Party 1
Osiris
Osiris
Ophar14
Osiris
Level 114
God Stats
8W - 2L
1,488 SR
Queue Stats
164W - 161L
1,484 Elo+
Party 1
Ares
Ares
WhatThaHhell
Ares
Level 47
God Stats
31W - 39L
1,594 SR
Queue Stats
150W - 155L
1,452 Elo+
Party 1
Ah Puch
Ah Puch
crefant
Ah Puch
Level 106
God Stats
3W - 2L
1,875 SR
Queue Stats
9W - 11L
1,477 Elo+
Solo
Team Averages
Level 81
1,578 SR
1,464 Elo+

VS

Team Averages
Level 94
1,540 SR
1,431 Elo+
Cthulhu
Cthulhu
Angel_SlayerSena
Cthulhu
Level 118
God Stats
48W - 30L
1,610 SR
Queue Stats
300W - 276L
1,529 Elo+
Solo
Ra
Ra
LeeroyBrown
Ra
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 37L
1,331 Elo+
Solo
Nemesis
Nemesis
Ok Luv
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
RamonCAESHE
Mulan
Level 117
God Stats
0W - 2L
1,579 SR
Queue Stats
1W - 5L
1,274 Elo+
Solo
Rama
Rama
Xundaii
Rama
Level 111
God Stats
2W - 5L
1,511 SR
Queue Stats
36W - 36L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Jordonimo
Ne Zha
7
1 / 0 / 1
3,706
741
1,098
4,107
1,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
NeroEden
Izanami
6
0 / 2 / 0
3,483
697
1,284
3,343
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
Ophar14
Osiris
7
2 / 0 / 0
4,207
841
2,308
4,579
3,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 1 / 0
3,502
700
485
3,837
1,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
crefant
Ah Puch
6
1 / 0 / 0
3,822
764
793
1,159
368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 2
4,155
831
1,722
3,287
1,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
3,392
678
440
1,893
615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
Ok Luv
Nemesis
5
0 / 3 / 0
3,081
616
1,217
4,718
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

1
0 / 0 / 0
1,056
211
0
0
0
Rama
Xundaii
Rama
7
2 / 0 / 1
4,020
804
3,658
2,475
635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
4
Kills
3
3
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
2
2
W
Ne Zha
Jordonimo
Ne Zha
1
0
1
1.5
L
0
1
0
0
W
Izanami
NeroEden
Izanami
0
2
0
0
L
Nemesis
Ok Luv
Nemesis
0
3
0
0
W
Osiris
Ophar14
Osiris
2
0
0
2
L
0
0
0
0
W
0
1
0
0
L
Rama
Xundaii
Rama
2
0
1
2.5
W
Ah Puch
crefant
Ah Puch
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,968
Damage
7,037
17,025
Taken
12,373
7,930
Mitigated
4,469
4,755
Healing
4,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,722
67
551
1,345
3,287
1,699
0
402
2,885
11,559
0
W
Ne Zha
Jordonimo
Ne Zha
1,098
284
0
1,273
4,107
1,551
64
99
4,008
0
22,480
L
440
77
0
280
1,893
615
0
663
1,230
13,944
706
W
Izanami
NeroEden
Izanami
1,284
883
0
788
3,343
951
0
813
2,530
0
25,008
L
Nemesis
Ok Luv
Nemesis
1,217
651
0
802
4,718
1,520
0
0
4,718
0
8,441
W
Osiris
Ophar14
Osiris
2,308
1,004
0
1,000
4,579
3,172
0
0
4,579
0
21,414
L
0
0
0
0
0
0
0
0
0
0
0
W
485
32
0
1,245
3,837
1,888
0
909
2,928
7,277
0
L
Rama
Xundaii
Rama
3,658
3,072
0
1,175
2,475
635
0
213
2,262
0
23,464
W
Ah Puch
crefant
Ah Puch
793
37
0
449
1,159
368
0
265
894
16,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,720
Gold Earned
15,704
172
Minions Killed
103
0
Camps Cleared
0
547,771
Distance Traveled
435,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,155
831
21
4
0
120,361
0
W
Ne Zha
3,706
741
38
8
0
118,206
0
L
Ra
3,392
678
31
6
0
88,308
0
W
Izanami
3,483
697
55
11
0
101,414
0
L
Nemesis
3,081
616
14
3
0
126,166
0
W
Osiris
4,207
841
39
8
0
96,878
0
L
Mulan
1,056
211
0
0
0
0
0
W
Ares
3,502
700
3
1
0
126,767
0
L
Rama
4,020
804
37
7
0
100,197
0
W
Ah Puch
3,822
764
37
7
0
104,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role