Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Byron_75665
Jing Wei
Level 29
God Stats
0W - 5L
1,327 SR
Queue Stats
20W - 34L
1,097 Elo+
Party 1
Sun Wukong
Sun Wukong
CPgod24
Sun Wukong
Level 31
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Nut
Nut
Simpz_NG
Nut
Level 99
God Stats
0W - 3L
1,066 SR
Queue Stats
89W - 83L
1,151 Elo+
Party 1
Loki
Loki
iTrxpz4714
Loki
Level 51
God Stats
4W - 5L
1,500 SR
Queue Stats
25W - 36L
1,151 Elo+
Party 1
Team Averages
Level 66
1,340 SR
1,280 Elo+

VS

Team Averages
Level 82
1,536 SR
1,432 Elo+
Mulan
Mulan
DEUS-YATO187362
Mulan
Level 46
God Stats
1W - 2L
1,309 SR
Queue Stats
5W - 10L
1,312 Elo+
Party 2
Ymir
Ymir
Itz_Yo_Dad559
Ymir
Level 121
God Stats
4W - 3L
1,652 SR
Queue Stats
171W - 172L
1,415 Elo+
Party 3
Fenrir
Fenrir
Thiagoo7878
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 41L
1,538 Elo+
Solo
Hades
Hades
marcelopassospk
Hades
Level 29
God Stats
4W - 0L
1,812 SR
Queue Stats
7W - 7L
1,489 Elo+
Party 2
Charybdis
Charybdis
xXbuddhaWukongXx
Charybdis
Level 104
God Stats
2W - 5L
1,405 SR
Queue Stats
124W - 132L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
1
0 / 0 / 0
3,450
345
0
369
89
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
Byron_75665
Jing Wei
9
0 / 3 / 0
4,803
480
1,646
5,708
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
CPgod24
Sun Wukong
9
0 / 0 / 0
4,714
471
2,779
7,378
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 2 / 1
5,793
579
3,571
6,438
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
2 / 3 / 1
5,266
527
1,802
6,228
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 1
6,357
636
4,515
6,292
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

10
2 / 0 / 0
5,737
574
2,675
7,246
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
11
2 / 1 / 1
5,893
589
2,224
7,212
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 2 / 2
5,735
574
3,735
7,408
3,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charybdis
10
0 / 0 / 1
5,385
539
2,264
3,820
1,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
8
8
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
L
Jing Wei
Byron_75665
Jing Wei
0
3
0
0
L
Sun Wukong
CPgod24
Sun Wukong
0
0
0
0
W
3
0
1
3.5
W
2
0
0
2
L
1
2
1
0.75
W
Fenrir
2
1
1
2.5
L
2
3
1
0.83
W
1
2
2
1
W
Charybdis
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,798
Damage
15,413
26,121
Taken
31,978
10,764
Mitigated
15,299
6,890
Healing
11,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
0
0
0
288
369
89
0
0
369
1,448
0
L
Jing Wei
Byron_75665
Jing Wei
1,646
872
0
159
5,708
1,581
0
963
4,745
0
21,014
L
Sun Wukong
CPgod24
Sun Wukong
2,779
443
0
1,960
7,378
4,595
0
1,610
5,768
0
32,195
W
4,515
769
0
3,055
6,292
2,932
675
0
6,292
0
36,645
W
2,675
503
189
1,105
7,246
4,680
168
89
6,900
31,301
1,997
L
3,571
1,550
0
2,745
6,438
2,510
0
2,445
3,993
0
33,917
W
Fenrir
2,224
72
0
1,298
7,212
3,386
0
0
7,212
0
41,779
L
1,802
232
0
1,738
6,228
1,989
0
1,114
5,114
0
28,199
W
3,735
203
20
3,915
7,408
3,114
84
103
7,305
33,964
1,304
W
Charybdis
2,264
1,242
0
1,479
3,820
1,187
413
0
3,657
0
30,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,026
Gold Earned
29,107
204
Minions Killed
262
0
Camps Cleared
0
802,694
Distance Traveled
933,088
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
3,450
345
3
0
0
15,692
0
L
Jing Wei
4,803
480
37
4
0
203,534
3
L
Sun Wukong
4,714
471
51
5
0
194,541
0
W
Mulan
6,357
636
46
5
0
202,214
2
W
Ymir
5,737
574
56
6
0
195,598
0
L
Nut
5,793
579
71
7
0
170,888
0
W
Fenrir
5,893
589
66
7
0
174,912
0
L
Loki
5,266
527
42
4
0
218,039
0
W
Hades
5,735
574
38
4
0
176,224
0
W
Charybdis
5,385
539
56
6
0
184,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role