Player Matchup

Chang'e
Chang'e
BLASSKIN
Chang'e
Level 208
God Stats
6W - 4L
1,717 SR
Queue Stats
133W - 132L
1,489 Elo+
Party 2
King Arthur
King Arthur
BMRfreakyy_Upnex
King Arthur
Level 148
God Stats
6W - 6L
1,521 SR
Queue Stats
86W - 85L
1,479 Elo+
Solo
Atlas
Atlas
FIIAspectIIF
Atlas
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 142L
1,595 Elo+
Party 1
Artemis
Artemis
FIISpongeIIF
Artemis
Level 6
God Stats
6W - 2L
1,703 SR
Queue Stats
12W - 9L
1,565 Elo+
Party 1
Fenrir
Fenrir
R4gn4r0k420
Fenrir
Level 159
God Stats
2W - 6L
1,068 SR
Queue Stats
89W - 89L
1,475 Elo+
Party 2
Team Averages
Level 115
1,502 SR
1,521 Elo+

VS

Team Averages
Level 109
1,658 SR
1,547 Elo+
Hades
Hades
II itry ll
Hades
Level 67
God Stats
28W - 19L
1,681 SR
Queue Stats
370W - 337L
1,518 Elo+
Party 3
Arachne
Arachne
N3rdSquad
Arachne
Level 65
God Stats
2W - 1L
1,538 SR
Queue Stats
173W - 170L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
VapingSympathy
Sun Wukong
Level 158
God Stats
0W - 1L
1,814 SR
Queue Stats
19W - 10L
1,618 Elo+
Solo
Ah Puch
Ah Puch
VwAstro
Ah Puch
Level 109
God Stats
15W - 8L
1,717 SR
Queue Stats
567W - 483L
1,561 Elo+
Party 3
Izanami
Izanami
phrreakk
Izanami
Level 145
God Stats
4W - 8L
1,541 SR
Queue Stats
44W - 38L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BLASSKIN
Chang'e
16
5 / 1 / 3
9,265
545
13,644
13,678
5,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
BMRfreakyy_Upnex
King Arthur
15
2 / 2 / 2
9,155
539
12,039
14,871
16,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 2
7,953
468
8,051
14,482
13,639
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
FIISpongeIIF
Artemis
13
0 / 1 / 1
6,976
410
2,654
6,989
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
14
1 / 1 / 6
8,016
472
6,390
14,636
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
1 / 5 / 0
8,132
478
7,043
17,377
8,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
N3rdSquad
Arachne
15
1 / 2 / 2
8,321
489
10,325
21,641
10,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
VapingSympathy
Sun Wukong
8
0 / 0 / 1
6,551
385
3,585
7,119
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
VwAstro
Ah Puch
14
2 / 2 / 1
8,317
489
10,700
12,550
11,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
phrreakk
Izanami
16
1 / 1 / 2
9,048
532
6,451
6,735
3,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
5
5
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BLASSKIN
Chang'e
5
1
3
6.5
W
King Arthur
BMRfreakyy_Upnex
King Arthur
2
2
2
1.5
W
2
0
2
3
W
Artemis
FIISpongeIIF
Artemis
0
1
1
0.5
L
Hades
1
5
0
0.2
L
Arachne
N3rdSquad
Arachne
1
2
2
1
W
Fenrir
1
1
6
4
L
Sun Wukong
VapingSympathy
Sun Wukong
0
0
1
0.5
L
Ah Puch
VwAstro
Ah Puch
2
2
1
1.25
L
Izanami
phrreakk
Izanami
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,778
Damage
38,104
64,656
Taken
65,422
46,588
Mitigated
36,386
21,146
Healing
30,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BLASSKIN
Chang'e
13,644
1,253
3,407
8,586
13,678
5,996
0
6,012
7,666
82,359
1,926
W
King Arthur
BMRfreakyy_Upnex
King Arthur
12,039
1,632
0
4,365
14,871
16,891
11
2,488
12,383
0
72,099
W
8,051
2,991
0
1,928
14,482
13,639
0
4,725
9,757
37,646
0
W
Artemis
FIISpongeIIF
Artemis
2,654
753
0
1,494
6,989
2,622
0
1,204
5,785
0
49,705
L
Hades
7,043
1,205
425
7,240
17,377
8,004
0
8,574
8,553
57,598
1,520
L
Arachne
N3rdSquad
Arachne
10,325
6,458
0
15,395
21,641
10,466
0
4,702
16,739
0
74,769
W
Fenrir
6,390
1,936
0
1,366
14,636
7,440
0
3,032
11,604
0
65,691
L
Sun Wukong
VapingSympathy
Sun Wukong
3,585
1,071
0
2,487
7,119
3,393
0
0
6,556
0
28,840
L
Ah Puch
VwAstro
Ah Puch
10,700
275
0
2,181
12,550
11,295
0
5,915
6,404
40,997
0
L
Izanami
phrreakk
Izanami
6,451
3,099
0
3,161
6,735
3,228
189
1,861
4,829
0
97,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
40,369
483
Minions Killed
484
0
Camps Cleared
0
1,698,459
Distance Traveled
1,411,166
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,265
545
154
9
0
338,851
0
W
King Arthur
9,155
539
103
6
0
288,279
3
W
Atlas
7,953
468
54
3
0
351,860
2
W
Artemis
6,976
410
85
5
0
315,210
1
L
Hades
8,132
478
108
6
0
269,160
2
L
Arachne
8,321
489
114
7
0
364,640
1
W
Fenrir
8,016
472
87
5
0
404,259
3
L
Sun Wukong
6,551
385
59
3
0
132,291
0
L
Ah Puch
8,317
489
62
4
0
340,779
6
L
Izanami
9,048
532
141
8
0
304,296
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role