Player Matchup

Tyr
Tyr
 
Tyr
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Daaanitooo
Bacchus
Level 155
God Stats
2W - 1L
1,806 SR
Queue Stats
56W - 76L
1,479 Elo+
Party 3
Hou Yi
Hou Yi
GodSlayer6969
Hou Yi
Level 155
God Stats
5W - 4L
1,578 SR
Queue Stats
33W - 33L
1,534 Elo+
Party 3
Ne Zha
Ne Zha
ShunsuiKoryaku
Ne Zha
Level 48
God Stats
4W - 8L
1,438 SR
Queue Stats
317W - 304L
1,527 Elo+
Party 1
Anubis
Anubis
WizardCosmo
Anubis
Level 140
God Stats
10W - 4L
1,696 SR
Queue Stats
442W - 403L
1,536 Elo+
Party 1
Team Averages
Level 135
1,604 SR
1,515 Elo+

VS

Team Averages
Level 131
1,658 SR
1,571 Elo+
Zeus
Zeus
DemonicKess
Zeus
Level 158
God Stats
9W - 3L
1,858 SR
Queue Stats
168W - 130L
1,694 Elo+
Party 2
Lancelot
Lancelot
Luvakus
Lancelot
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Da Ji
Da Ji
MexicanJxsus
Da Ji
Level 129
God Stats
2W - 1L
1,644 SR
Queue Stats
83W - 74L
1,590 Elo+
Party 2
Janus
Janus
VEGBeans
Janus
Level 120
God Stats
1W - 2L
1,530 SR
Queue Stats
17W - 12L
1,573 Elo+
Party 2
Rama
Rama
Ρaradøx
Rama
Level 118
God Stats
1W - 0L
1,757 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 2 / 2
5,853
585
5,347
8,719
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
Daaanitooo
Bacchus
6
0 / 3 / 0
4,516
452
2,642
6,621
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 2 / 0
5,352
535
2,051
5,994
2,044
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 3 / 1
5,405
541
5,263
9,673
3,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
9
1 / 4 / 1
5,478
548
4,356
7,740
3,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,254
625
6,583
5,713
1,627
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Luvakus
Lancelot
10
1 / 3 / 3
5,880
588
5,300
10,544
4,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
8 / 1 / 3
6,726
673
6,078
10,156
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
VEGBeans
Janus
9
1 / 1 / 6
5,708
571
3,996
8,840
3,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
12
1 / 0 / 2
6,758
676
2,247
3,818
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
14
14
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
2
2
1
L
Bacchus
Daaanitooo
Bacchus
0
3
0
0
W
3
1
3
4.5
L
0
2
0
0
W
Lancelot
Luvakus
Lancelot
1
3
3
0.83
W
8
1
3
9.5
L
3
3
1
1.17
W
Janus
VEGBeans
Janus
1
1
6
4
L
Anubis
1
4
1
0.38
W
Rama
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,659
Damage
24,204
38,747
Taken
39,071
19,941
Mitigated
15,331
10,376
Healing
13,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,347
918
0
3,172
8,719
5,226
0
216
7,933
0
35,562
L
Bacchus
Daaanitooo
Bacchus
2,642
353
0
1,395
6,621
5,239
0
2,588
4,033
7,618
0
W
6,583
1,071
0
1,792
5,713
1,627
0
2,843
2,870
49,149
0
L
2,051
997
0
1,787
5,994
2,044
0
314
5,680
0
44,960
W
Lancelot
Luvakus
Lancelot
5,300
911
0
4,272
10,544
4,868
0
0
10,035
0
35,988
W
6,078
1,777
0
4,347
10,156
3,652
0
1,351
8,805
0
41,275
L
5,263
2,249
0
1,875
9,673
3,883
0
3,496
6,064
0
32,182
W
Janus
VEGBeans
Janus
3,996
321
0
1,382
8,840
3,632
0
2,465
6,375
22,999
1,097
L
Anubis
4,356
101
0
2,147
7,740
3,549
18
3,965
3,775
44,100
681
W
Rama
2,247
1,633
0
2,029
3,818
1,552
727
254
3,564
0
59,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,604
Gold Earned
31,326
286
Minions Killed
333
0
Camps Cleared
0
1,018,879
Distance Traveled
1,072,044
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,853
585
68
7
0
222,580
0
L
Bacchus
4,516
452
5
1
0
181,374
1
W
Zeus
6,254
625
73
7
0
214,191
0
L
Hou Yi
5,352
535
82
8
0
187,915
2
W
Lancelot
5,880
588
65
7
0
223,439
0
W
Da Ji
6,726
673
71
7
0
242,574
0
L
Ne Zha
5,405
541
49
5
0
236,889
0
W
Janus
5,708
571
25
3
0
200,404
2
L
Anubis
5,478
548
82
8
0
190,121
4
W
Rama
6,758
676
99
10
0
191,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role