Player Matchup

Mercury
Mercury
Abnoticus
Mercury
Level 157
God Stats
7W - 3L
1,473 SR
Queue Stats
186W - 177L
1,540 Elo+
Solo
Sobek
Sobek
Millipaedo
Sobek
Level 127
God Stats
1W - 2L
1,177 SR
Queue Stats
69W - 53L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
REAFWERD
Sun Wukong
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,500 Elo+
Party 2
Chang'e
Chang'e
TheBuffedKitty
Chang'e
Level 200
God Stats
2W - 0L
1,500 SR
Queue Stats
233W - 233L
1,529 Elo+
Solo
Nut
Nut
Vis1
Nut
Level 88
God Stats
2W - 1L
1,436 SR
Queue Stats
49W - 35L
1,582 Elo+
Solo
Team Averages
Level 143
1,417 SR
1,541 Elo+

VS

Team Averages
Level 152
1,484 SR
1,522 Elo+
Tsukuyomi
Tsukuyomi
Chris das Schaf
Tsukuyomi
Level 209
God Stats
0W - 2L
1,287 SR
Queue Stats
202W - 212L
1,547 Elo+
Party 1
Cabrakan
Cabrakan
Demnix12
Cabrakan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 56L
1,449 Elo+
Party 1
Hera
Hera
Der Teufel9898
Hera
Level 162
God Stats
6W - 7L
1,633 SR
Queue Stats
79W - 79L
1,508 Elo+
Party 1
Serqet
Serqet
FCG Savage
Serqet
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 115L
1,556 Elo+
Party 1
Fenrir
Fenrir
S1NNL05
Fenrir
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 117L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Abnoticus
Mercury
15
5 / 4 / 7
8,743
546
10,599
17,091
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sobek
14
3 / 0 / 9
9,011
563
5,053
14,862
14,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
REAFWERD
Sun Wukong
14
4 / 3 / 4
8,694
543
9,294
14,755
17,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

16
8 / 2 / 7
9,506
594
11,136
11,349
4,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Nut
Vis1
Nut
15
6 / 1 / 2
9,531
596
11,410
13,439
6,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chris das Schaf
Tsukuyomi
12
0 / 8 / 1
7,267
454
10,906
14,281
5,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
Demnix12
Cabrakan
13
3 / 6 / 0
8,310
519
9,224
15,112
13,351
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

14
3 / 5 / 2
8,698
544
10,479
8,171
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Serqet
FCG Savage
Serqet
13
2 / 3 / 3
7,730
483
7,655
15,659
6,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
S1NNL05
Fenrir
10
0 / 5 / 3
6,732
421
3,264
12,303
10,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
26
Kills
8
10
Deaths
27
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
Abnoticus
Mercury
5
4
7
2.13
L
Tsukuyomi
Chris das Schaf
Tsukuyomi
0
8
1
0.06
L
Cabrakan
Demnix12
Cabrakan
3
6
0
0.5
L
3
5
2
0.8
L
Serqet
FCG Savage
Serqet
2
3
3
1.17
W
Sobek
3
0
9
7.5
W
Sun Wukong
REAFWERD
Sun Wukong
4
3
4
2
L
Fenrir
S1NNL05
Fenrir
0
5
3
0.3
W
8
2
7
5.75
W
Nut
Vis1
Nut
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,492
Damage
41,528
71,496
Taken
65,526
48,222
Mitigated
38,986
25,862
Healing
11,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Abnoticus
Mercury
10,599
6,276
0
3,254
17,091
6,788
0
4,290
12,285
0
69,552
L
Tsukuyomi
Chris das Schaf
Tsukuyomi
10,906
2,684
0
1,303
14,281
5,148
0
2,553
11,648
0
64,548
L
Cabrakan
Demnix12
Cabrakan
9,224
1,020
0
3,655
15,112
13,351
0
2,699
12,342
49,773
2,371
L
10,479
2,169
0
332
8,171
3,631
0
4,295
3,500
66,616
690
L
Serqet
FCG Savage
Serqet
7,655
2,089
0
4,198
15,659
6,807
0
2,728
12,641
0
52,243
W
Sobek
5,053
347
0
5,527
14,862
14,102
66
3,483
11,379
22,076
0
W
Sun Wukong
REAFWERD
Sun Wukong
9,294
1,688
0
2,823
14,755
17,017
15
6,751
7,716
2,992
59,803
L
Fenrir
S1NNL05
Fenrir
3,264
598
0
2,255
12,303
10,049
0
4,233
7,836
0
10,747
W
11,136
734
3,587
5,030
11,349
4,208
216
4,770
6,475
74,658
732
W
Nut
Vis1
Nut
11,410
8,742
0
5,641
13,439
6,107
2,425
865
12,492
0
88,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,485
Gold Earned
38,737
472
Minions Killed
426
0
Camps Cleared
0
1,549,444
Distance Traveled
1,552,251
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,743
546
97
6
0
349,715
0
L
Tsukuyomi
7,267
454
98
6
0
311,725
0
L
Cabrakan
8,310
519
95
6
0
242,581
0
L
Hera
8,698
544
135
8
0
291,668
7
L
Serqet
7,730
483
84
5
0
382,094
0
W
Sobek
9,011
563
20
1
0
317,444
2
W
Sun Wukong
8,694
543
93
6
0
267,333
1
L
Fenrir
6,732
421
14
1
0
324,183
3
W
Chang'e
9,506
594
125
8
0
331,727
0
W
Nut
9,531
596
137
9
0
283,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role