Player Matchup

Cthulhu
Cthulhu
Lv47 Uchiha
Cthulhu
Level 7
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 1
Sun Wukong
Sun Wukong
Lv47_Alchemist47
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,179 Elo+
Party 1
Xbalanque
Xbalanque
cisom47
Xbalanque
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,179 Elo+
Party 1
Team Averages
Level 39
1,429 SR
1,190 Elo+

VS

Team Averages
Level 49
1,538 SR
1,337 Elo+
Bastet
Bastet
Dobbysaw
Bastet
Level 47
God Stats
2W - 1L
1,677 SR
Queue Stats
46W - 56L
1,285 Elo+
Solo
Neith
Neith
Gentlemanjon
Neith
Level 55
God Stats
22W - 29L
1,395 SR
Queue Stats
61W - 91L
1,256 Elo+
Solo
Hercules
Hercules
calaniis1999
Hercules
Level 44
God Stats
5W - 3L
1,541 SR
Queue Stats
46W - 40L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lv47 Uchiha
Cthulhu
13
1 / 6 / 3
8,970
598
9,980
18,943
21,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Lv47_Alchemist47
Sun Wukong
13
2 / 2 / 1
9,598
640
7,299
15,615
15,265
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
cisom47
Xbalanque
15
2 / 6 / 2
10,148
677
20,538
17,906
8,742
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dobbysaw
Bastet
16
6 / 4 / 7
11,444
763
18,042
18,798
9,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
4 / 2 / 8
10,701
713
10,203
11,946
5,950
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
calaniis1999
Hercules
17
4 / 0 / 10
11,226
748
14,396
21,095
24,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
14
14
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bastet
Dobbysaw
Bastet
6
4
7
2.38
W
4
2
8
4
L
Cthulhu
Lv47 Uchiha
Cthulhu
1
6
3
0.42
L
Sun Wukong
Lv47_Alchemist47
Sun Wukong
2
2
1
1.25
W
Hercules
calaniis1999
Hercules
4
0
10
9
L
Xbalanque
cisom47
Xbalanque
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,817
Damage
42,641
52,464
Taken
51,839
45,281
Mitigated
40,325
2,299
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Dobbysaw
Bastet
18,042
7,404
0
6,437
18,798
9,795
1,558
3,358
15,440
0
62,391
W
10,203
6,385
0
2,150
11,946
5,950
708
1,981
9,965
0
39,326
L
Cthulhu
Lv47 Uchiha
Cthulhu
9,980
1,102
0
678
18,943
21,274
25
4
18,925
19,723
1,043
L
Sun Wukong
Lv47_Alchemist47
Sun Wukong
7,299
1,381
264
1,112
15,615
15,265
0
34
15,566
0
28,024
W
Hercules
calaniis1999
Hercules
14,396
4,834
0
6,999
21,095
24,580
468
3,645
17,450
0
37,166
L
Xbalanque
cisom47
Xbalanque
20,538
13,564
27
218
17,906
8,742
136
0
17,891
0
55,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,716
Gold Earned
33,371
136
Minions Killed
184
0
Camps Cleared
0
761,810
Distance Traveled
844,103
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,444
763
89
6
0
298,062
0
W
Neith
10,701
713
42
3
0
243,841
0
L
Cthulhu
8,970
598
20
1
0
240,969
1
L
Sun Wukong
9,598
640
41
3
0
290,194
0
W
Hercules
11,226
748
53
4
0
302,200
0
L
Xbalanque
10,148
677
75
5
0
230,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role