Player Matchup

Surtr
Surtr
Loupatre3347
Surtr
Level 24
God Stats
1W - 2L
1,516 SR
Queue Stats
28W - 33L
1,404 Elo+
Party 1
Izanami
Izanami
Parrion
Izanami
Level 78
God Stats
0W - 2L
1,293 SR
Queue Stats
131W - 128L
1,443 Elo+
Solo
Janus
Janus
Zz OveR PhoeniX
Janus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,167 Elo+
Party 1
Loki
Loki
fumier74
Loki
Level 63
God Stats
16W - 25L
1,384 SR
Queue Stats
115W - 152L
1,375 Elo+
Party 1
Cthulhu
Cthulhu
itz_DiegoR6_-
Cthulhu
Level 47
God Stats
13W - 7L
1,684 SR
Queue Stats
47W - 52L
1,396 Elo+
Solo
Team Averages
Level 46
1,475 SR
1,357 Elo+

VS

Team Averages
Level 71
1,437 SR
1,405 Elo+
Danzaburou
Danzaburou
ContrF
Danzaburou
Level 18
God Stats
11W - 15L
1,429 SR
Queue Stats
11W - 15L
1,346 Elo+
Party 2
Pele
Pele
IGO2308
Pele
Level 53
God Stats
4W - 3L
1,108 SR
Queue Stats
47W - 64L
1,316 Elo+
Party 2
Khepri
Khepri
RaulDF
Khepri
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Scriptiee
Bellona
Level 87
God Stats
22W - 15L
1,692 SR
Queue Stats
32W - 19L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
VORONELLO
Baron Samedi
Level 123
God Stats
70W - 66L
1,457 SR
Queue Stats
103W - 111L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,640
443
6,475
14,301
12,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Izanami
Parrion
Izanami
12
1 / 5 / 0
6,898
460
6,085
14,244
4,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 5 / 1
7,040
469
4,629
8,123
2,980
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
13
2 / 2 / 1
7,016
468
4,413
10,931
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
8
0 / 0 / 1
6,370
425
4,744
7,433
4,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ContrF
Danzaburou
13
2 / 1 / 2
7,769
518
9,280
9,400
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
IGO2308
Pele
15
7 / 0 / 3
8,832
589
7,573
8,968
4,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
RaulDF
Khepri
12
0 / 1 / 3
7,343
490
3,912
9,733
7,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Scriptiee
Bellona
14
2 / 1 / 2
8,702
580
6,465
12,799
11,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
VORONELLO
Baron Samedi
13
3 / 2 / 5
8,206
547
8,256
11,097
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
14
15
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ContrF
Danzaburou
2
1
2
3
W
Pele
IGO2308
Pele
7
0
3
8.5
L
1
3
0
0.33
L
Izanami
Parrion
Izanami
1
5
0
0.2
W
Khepri
RaulDF
Khepri
0
1
3
1.5
W
Bellona
Scriptiee
Bellona
2
1
2
3
W
Baron Samedi
VORONELLO
Baron Samedi
3
2
5
2.75
L
1
5
1
0.3
L
Loki
2
2
1
1.25
L
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,346
Damage
35,486
55,032
Taken
51,997
29,570
Mitigated
33,481
12,280
Healing
20,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ContrF
Danzaburou
9,280
3,464
0
4,353
9,400
4,007
2,438
2,097
7,303
0
58,055
W
Pele
IGO2308
Pele
7,573
1,871
0
3,085
8,968
4,157
0
1,068
7,852
0
66,774
L
6,475
1,759
0
4,523
14,301
12,644
0
1,627
12,674
738
40,800
L
Izanami
Parrion
Izanami
6,085
4,012
0
3,236
14,244
4,742
555
2,614
11,630
0
57,137
W
Khepri
RaulDF
Khepri
3,912
368
1,692
2,672
9,733
7,069
605
2,383
7,350
18,922
0
W
Bellona
Scriptiee
Bellona
6,465
3,235
0
3,382
12,799
11,765
315
564
11,555
0
59,782
W
Baron Samedi
VORONELLO
Baron Samedi
8,256
657
245
5,109
11,097
6,483
0
2,922
8,114
43,184
1,256
L
4,629
692
0
581
8,123
2,980
0
5,237
2,886
37,823
1,970
L
Loki
4,413
581
0
1,137
10,931
4,666
0
1,224
9,707
0
60,062
L
Cthulhu
4,744
245
1,143
1,660
7,433
4,538
0
1,460
5,973
23,805
264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,964
Gold Earned
40,852
332
Minions Killed
368
0
Camps Cleared
0
1,323,917
Distance Traveled
1,407,397
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,769
518
86
6
0
264,107
0
W
Pele
8,832
589
94
6
0
363,528
0
L
Surtr
6,640
443
55
4
0
310,878
0
L
Izanami
6,898
460
100
7
0
243,410
2
W
Khepri
7,343
490
20
1
0
254,612
2
W
Bellona
8,702
580
103
7
0
259,754
4
W
Baron Samedi
8,206
547
65
4
0
265,396
0
L
Janus
7,040
469
66
4
0
245,286
0
L
Loki
7,016
468
81
5
0
348,855
0
L
Cthulhu
6,370
425
30
2
0
175,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role