Player Matchup

Mulan
Mulan
Gabriel_JZ
Mulan
Level 126
God Stats
4W - 4L
1,663 SR
Queue Stats
76W - 82L
1,499 Elo+
Party 1
Anhur
Anhur
Nivek_10K
Anhur
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,498 Elo+
Party 1
Agni
Agni
Steel-81
Agni
Level 107
God Stats
0W - 3L
1,476 SR
Queue Stats
19W - 19L
1,324 Elo+
Solo
Horus
Horus
TLD_DPARINI-CR-
Horus
Level 108
God Stats
2W - 4L
1,371 SR
Queue Stats
38W - 48L
1,492 Elo+
Party 1
Serqet
Serqet
tek_faby_op
Serqet
Level 47
God Stats
0W - 5L
1,130 SR
Queue Stats
114W - 120L
1,430 Elo+
Solo
Team Averages
Level 95
1,428 SR
1,449 Elo+

VS

Team Averages
Level 87
1,534 SR
1,485 Elo+
Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
KnuckleWart04
Thoth
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
242W - 242L
1,455 Elo+
Solo
Thanatos
Thanatos
LT Firejay
Thanatos
Level 130
God Stats
2W - 3L
1,501 SR
Queue Stats
301W - 271L
1,430 Elo+
Solo
Cerberus
Cerberus
THEBLACKGOD4769
Cerberus
Level 54
God Stats
31W - 40L
1,419 SR
Queue Stats
310W - 293L
1,519 Elo+
Solo
Cupid
Cupid
maadivr
Cupid
Level 126
God Stats
14W - 3L
1,750 SR
Queue Stats
219W - 211L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
3 / 4 / 0
6,574
598
6,180
10,046
6,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Nivek_10K
Anhur
10
0 / 2 / 1
5,273
479
5,055
6,621
2,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
11
0 / 1 / 0
6,134
558
2,731
5,317
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 1
4,969
452
3,449
7,429
5,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
9
0 / 3 / 1
5,049
459
4,122
9,920
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 0
8,232
748
6,589
8,151
2,679
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

12
2 / 0 / 1
7,120
647
4,307
5,965
1,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
LT Firejay
Thanatos
10
0 / 1 / 4
5,802
527
3,944
8,561
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
10
1 / 1 / 2
6,291
572
3,213
9,310
5,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
maadivr
Cupid
11
3 / 1 / 1
6,328
575
4,105
6,650
1,968
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
11
11
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
0
5
L
Mulan
3
4
0
0.75
W
2
0
1
2.5
W
Thanatos
LT Firejay
Thanatos
0
1
4
2
L
Anhur
Nivek_10K
Anhur
0
2
1
0.25
L
Agni
0
1
0
0
W
Cerberus
1
1
2
2
L
1
1
1
1.5
W
Cupid
maadivr
Cupid
3
1
1
3.5
L
Serqet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,537
Damage
22,158
39,333
Taken
38,637
20,500
Mitigated
15,504
8,859
Healing
17,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,589
2,714
0
4,619
8,151
2,679
3,214
0
7,966
47,419
10,563
L
Mulan
6,180
688
0
1,840
10,046
6,876
0
4,632
5,414
0
38,402
W
4,307
667
0
2,046
5,965
1,897
0
2,179
3,154
48,271
0
W
Thanatos
LT Firejay
Thanatos
3,944
1,790
0
5,200
8,561
3,623
0
226
8,140
0
35,909
L
Anhur
Nivek_10K
Anhur
5,055
3,070
0
1,381
6,621
2,377
0
1,528
5,093
0
32,166
L
Agni
2,731
133
0
1,224
5,317
1,328
0
2,904
1,869
37,520
1,605
W
Cerberus
3,213
207
0
3,487
9,310
5,337
113
91
8,957
22,326
772
L
3,449
1,404
521
2,255
7,429
5,708
0
1,600
5,781
60
22,595
W
Cupid
maadivr
Cupid
4,105
2,290
139
1,700
6,650
1,968
785
0
6,424
0
38,984
L
Serqet
4,122
1,674
0
1,638
9,920
4,211
0
1,909
8,001
0
38,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,999
Gold Earned
33,773
290
Minions Killed
325
0
Camps Cleared
0
1,088,085
Distance Traveled
1,056,779
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,232
748
92
8
0
190,567
0
L
Mulan
6,574
598
68
6
0
209,800
0
W
Thoth
7,120
647
78
7
0
193,915
4
W
Thanatos
5,802
527
58
5
0
233,880
2
L
Anhur
5,273
479
60
5
0
189,876
1
L
Agni
6,134
558
77
7
0
209,217
1
W
Cerberus
6,291
572
29
3
0
227,615
3
L
Horus
4,969
452
22
2
0
216,516
2
W
Cupid
6,328
575
68
6
0
210,802
0
L
Serqet
5,049
459
63
6
0
262,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role