Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
DepressedSlug
Janus
Gold IV
Level 149
God Stats
6W - 11L
1,435 SR
Queue Stats
108W - 110L
1,358 MMR
Solo
Sylvanus
Sylvanus
Gold V
iHateSupp0rt
Sylvanus
Gold V
Level 81
God Stats
5W - 6L
1,428 SR
Queue Stats
56W - 59L
1,343 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,473 SR
1,440 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,500 SR
1,391 MMR
Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold II
Djuyce7060
Jormungandr
Gold II
Level 116
God Stats
56W - 34L
1,642 SR
Queue Stats
870W - 869L
1,433 MMR
Solo
Thoth
Thoth
Gold V
Ex3G SerchTonik
Thoth
Gold V
Level 159
God Stats
9W - 9L
1,160 SR
Queue Stats
59W - 68L
1,296 MMR
Solo
Ne Zha
Ne Zha
Gold IV
NachoCaleeebre
Ne Zha
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 79L
1,394 MMR
Solo
Geb
Geb
Gold V
Vx Regicide xV
Geb
Gold V
Level 187
God Stats
11W - 6L
1,700 SR
Queue Stats
123W - 127L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 0
5,437
544
3,396
9,514
4,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
 
Apollo
10
1 / 3 / 0
5,188
519
1,997
7,762
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
 
Anhur
9
1 / 2 / 2
5,100
510
4,992
6,073
2,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
0 / 1 / 1
5,096
510
3,356
3,272
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Sylvanus
iHateSupp0rt
Sylvanus
8
1 / 1 / 1
4,933
493
3,722
8,464
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Bans
AthenaBastetArachneThor

VS

Bans
ThanatosLokiOsirisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
10
1 / 1 / 4
5,623
562
4,206
6,677
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Djuyce7060
Jormungandr
12
1 / 0 / 1
6,911
691
5,001
6,298
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
3 / 0 / 1
6,592
659
3,286
4,192
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 2
5,967
597
3,178
6,977
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 3
5,743
574
3,885
9,545
4,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
8
10
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
L
Apollo
 
Apollo
1
3
0
0.33
L
Anhur
 
Anhur
1
2
2
1
W
Heimdallr
 
Heimdallr
1
1
4
3
L
0
1
1
0.5
W
Jormungandr
Djuyce7060
Jormungandr
1
0
1
1.5
W
3
0
1
3.5
W
2
0
2
3
W
1
2
3
1.25
L
Sylvanus
iHateSupp0rt
Sylvanus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,463
Damage
19,556
35,085
Taken
33,689
16,276
Mitigated
13,643
10,956
Healing
10,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,396
1,414
0
3,634
9,514
4,765
0
4,548
4,558
0
38,151
L
Apollo
 
Apollo
1,997
760
0
2,860
7,762
2,861
0
732
7,030
0
41,268
L
Anhur
 
Anhur
4,992
3,349
0
1,480
6,073
2,055
0
1,905
4,168
0
36,353
W
Heimdallr
 
Heimdallr
4,206
2,107
0
2,990
6,677
2,164
0
2,644
4,033
0
34,126
L
3,356
0
0
250
3,272
1,221
0
1,681
1,591
36,692
0
W
Jormungandr
Djuyce7060
Jormungandr
5,001
1,529
0
2,325
6,298
3,160
380
0
6,031
48,283
815
W
3,286
360
0
1,457
4,192
1,233
0
2,548
1,644
47,409
1,027
W
3,178
1,521
0
1,294
6,977
2,741
681
887
6,090
0
40,618
W
3,885
390
0
2,305
9,545
4,345
0
1,831
7,714
14,037
2,350
L
Sylvanus
iHateSupp0rt
Sylvanus
3,722
1,243
600
2,132
8,464
5,374
0
2,175
6,289
13,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,754
Gold Earned
30,836
289
Minions Killed
335
0
Camps Cleared
0
978,015
Distance Traveled
999,335
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,437
544
79
8
0
179,219
0
L
Apollo
5,188
519
74
7
0
200,480
0
L
Anhur
5,100
510
62
6
0
204,171
2
W
Heimdallr
5,623
562
49
5
0
193,335
0
L
Janus
5,096
510
62
6
0
205,056
3
W
Jormungandr
6,911
691
98
10
0
189,872
0
W
Thoth
6,592
659
95
10
0
201,913
0
W
Ne Zha
5,967
597
75
8
0
214,881
0
W
Geb
5,743
574
18
2
0
199,334
4
L
Sylvanus
4,933
493
12
1
0
189,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role