Player Matchup

Hel
Hel
 
Hel
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ErnJerk743
Neith
Level 119
God Stats
24W - 24L
1,522 SR
Queue Stats
215W - 207L
1,486 Elo+
Party 2
Gilgamesh
Gilgamesh
Muhammadz3bbi
Gilgamesh
Level 77
God Stats
42W - 34L
1,551 SR
Queue Stats
285W - 269L
1,467 Elo+
Party 2
Atlas
Atlas
SadrA__79
Atlas
Level 120
God Stats
14W - 11L
1,564 SR
Queue Stats
203W - 201L
1,408 Elo+
Party 1
Team Averages
Level 110
1,527 SR
1,472 Elo+

VS

Team Averages
Level 118
1,557 SR
1,467 Elo+
Hera
Hera
SPARTAN93ita
Hera
Level 134
God Stats
2W - 4L
1,364 SR
Queue Stats
100W - 110L
1,406 Elo+
Solo
Surtr
Surtr
Stripcell
Surtr
Level 149
God Stats
2W - 1L
1,818 SR
Queue Stats
65W - 54L
1,543 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tsubodia
Ah Muzen Cab
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 54L
1,543 Elo+
Party 3
Nemesis
Nemesis
crash_nator_59
Nemesis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,356 Elo+
Solo
Cthulhu
Cthulhu
llorllo13
Cthulhu
Level 145
God Stats
24W - 12L
1,603 SR
Queue Stats
179W - 149L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 1 / 1
7,457
533
4,009
9,641
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
 
Mulan
11
0 / 5 / 0
6,017
430
4,067
13,023
6,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
11
0 / 2 / 2
6,064
433
7,712
9,306
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Muhammadz3bbi
Gilgamesh
12
3 / 2 / 1
6,944
496
10,817
16,900
8,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
SadrA__79
Atlas
10
1 / 2 / 2
6,431
459
5,352
10,397
8,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 4
7,664
547
8,163
6,341
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Stripcell
Surtr
12
2 / 1 / 3
6,870
491
8,837
15,401
11,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Ah Muzen Cab
Tsubodia
Ah Muzen Cab
14
1 / 2 / 2
7,318
523
8,561
11,823
4,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 1
7,618
544
5,464
11,344
5,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
llorllo13
Cthulhu
15
3 / 0 / 5
9,229
659
11,680
10,968
12,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
4
Kills
12
12
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
1
1
0.5
L
Mulan
 
Mulan
0
5
0
0
L
Neith
0
2
2
0.5
L
Gilgamesh
Muhammadz3bbi
Gilgamesh
3
2
1
1.75
W
2
0
4
4
L
Atlas
SadrA__79
Atlas
1
2
2
1
W
Surtr
Stripcell
Surtr
2
1
3
3.5
W
Ah Muzen Cab
Tsubodia
Ah Muzen Cab
1
2
2
1
W
4
1
1
4.5
W
Cthulhu
llorllo13
Cthulhu
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,957
Damage
42,705
59,267
Taken
55,877
31,593
Mitigated
37,058
17,921
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,009
151
624
4,887
9,641
4,008
0
5,130
4,437
53,971
2,395
L
Mulan
 
Mulan
4,067
451
0
2,110
13,023
6,800
0
6,492
5,899
0
37,675
L
Neith
7,712
1,290
0
2,342
9,306
3,403
0
68
9,238
0
52,929
L
Gilgamesh
Muhammadz3bbi
Gilgamesh
10,817
3,195
0
5,750
16,900
8,986
0
5,258
11,404
0
65,142
W
8,163
1,672
235
1,833
6,341
2,601
0
2,515
3,826
52,091
1,887
L
Atlas
SadrA__79
Atlas
5,352
2,089
0
2,208
10,397
8,396
0
899
9,442
24,316
0
W
Surtr
Stripcell
Surtr
8,837
1,583
274
3,622
15,401
11,405
0
3,290
12,111
548
43,406
W
Ah Muzen Cab
Tsubodia
Ah Muzen Cab
8,561
4,244
0
4,796
11,823
4,942
2
1,989
9,834
0
58,217
W
5,464
2,190
0
3,355
11,344
5,155
0
1,010
10,334
0
66,634
W
Cthulhu
llorllo13
Cthulhu
11,680
575
78
2,566
10,968
12,955
0
615
10,353
70,298
3,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
38,699
420
Minions Killed
484
0
Camps Cleared
0
1,359,109
Distance Traveled
1,439,284
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,457
533
102
7
0
279,720
0
L
Mulan
6,017
430
64
5
0
240,683
0
L
Neith
6,064
433
120
9
0
249,868
0
L
Gilgamesh
6,944
496
101
7
0
331,486
1
W
Hera
7,664
547
84
6
0
260,177
2
L
Atlas
6,431
459
33
2
0
257,352
5
W
Surtr
6,870
491
71
5
0
304,815
0
W
Ah Muzen Cab
7,318
523
88
6
0
269,309
0
W
Nemesis
7,618
544
102
7
0
339,205
0
W
Cthulhu
9,229
659
139
10
0
265,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role