Player Matchup

Zeus
Zeus
 
Zeus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
CITRONAL150
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,480 Elo+
Party 2
Achilles
Achilles
Constantine906
Achilles
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Anubis
Anubis
MouseyPineapple
Anubis
Level 100
God Stats
13W - 17L
1,629 SR
Queue Stats
302W - 297L
1,521 Elo+
Solo
Rama
Rama
viperin22
Rama
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 164L
1,480 Elo+
Party 2
Team Averages
Level 88
1,526 SR
1,496 Elo+

VS

Team Averages
Level 118
1,526 SR
1,499 Elo+
Thor
Thor
 
Thor
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
KuroTresina
Ix Chel
Level 157
God Stats
1W - 0L
1,550 SR
Queue Stats
7W - 5L
1,570 Elo+
Party 1
Guan Yu
Guan Yu
daikrus
Guan Yu
Level 141
God Stats
3W - 4L
1,500 SR
Queue Stats
538W - 516L
1,473 Elo+
Solo
Sobek
Sobek
francis_x36
Sobek
Level 59
God Stats
3W - 3L
1,579 SR
Queue Stats
24W - 22L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
0 / 3 / 0
4,768
477
1,591
6,866
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
CITRONAL150
Thanatos
4
0 / 3 / 0
3,630
363
716
4,815
1,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
9
0 / 2 / 1
5,085
509
2,833
7,331
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,390
539
4,532
5,771
2,581
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Rama
8
1 / 2 / 1
4,821
482
2,974
3,985
1,307
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
7 / 0 / 0
5,922
592
4,550
6,957
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
 
Rama
9
1 / 1 / 0
4,911
491
1,572
4,859
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
KuroTresina
Ix Chel
12
2 / 0 / 1
6,569
657
3,988
4,912
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
daikrus
Guan Yu
10
1 / 1 / 1
5,869
587
2,231
7,097
3,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 3
5,521
552
3,006
8,774
4,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
11
11
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
3
0
0
W
Thor
 
Thor
7
0
0
7
W
Rama
 
Rama
1
1
0
1
L
Thanatos
CITRONAL150
Thanatos
0
3
0
0
L
Achilles
0
2
1
0.25
W
Ix Chel
KuroTresina
Ix Chel
2
0
1
2.5
L
1
1
1
1.5
W
Guan Yu
daikrus
Guan Yu
1
1
1
1.5
W
0
1
3
1.5
L
Rama
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,646
Damage
15,347
28,768
Taken
32,599
13,601
Mitigated
13,602
8,795
Healing
14,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
1,591
90
0
2,060
6,866
1,927
0
3,415
3,105
25,927
0
W
Thor
 
Thor
4,550
1,588
0
3,257
6,957
2,158
0
1,659
5,167
0
30,565
W
Rama
 
Rama
1,572
1,056
0
2,467
4,859
1,342
0
1,291
3,568
0
40,715
L
Thanatos
CITRONAL150
Thanatos
716
226
0
1,154
4,815
1,574
0
838
3,941
0
7,630
L
Achilles
2,833
701
0
1,586
7,331
6,212
0
0
7,331
0
22,521
W
Ix Chel
KuroTresina
Ix Chel
3,988
475
98
1,729
4,912
1,905
0
893
3,881
55,507
2,342
L
4,532
173
0
3,099
5,771
2,581
0
1,586
4,185
42,101
2,128
W
Guan Yu
daikrus
Guan Yu
2,231
318
68
2,848
7,097
3,263
14
0
6,664
0
30,642
W
3,006
349
277
3,706
8,774
4,934
0
2,076
6,698
12,632
0
L
Rama
2,974
2,637
0
896
3,985
1,307
0
825
3,160
0
19,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,694
Gold Earned
28,792
214
Minions Killed
308
0
Camps Cleared
0
853,946
Distance Traveled
939,941
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,768
477
56
6
0
170,169
3
W
Thor
5,922
592
60
6
0
191,716
0
W
Rama
4,911
491
75
8
0
179,147
0
L
Thanatos
3,630
363
15
2
0
141,438
0
L
Achilles
5,085
509
40
4
0
185,029
0
W
Ix Chel
6,569
657
110
11
0
180,980
2
L
Anubis
5,390
539
65
7
0
179,999
3
W
Guan Yu
5,869
587
52
5
0
191,195
1
W
Sobek
5,521
552
11
1
0
196,903
1
L
Rama
4,821
482
38
4
0
177,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role