Player Matchup

Artemis
Artemis
D0N KNIGHT
Artemis
Level 135
God Stats
6W - 4L
1,701 SR
Queue Stats
47W - 30L
1,653 Elo+
Party 1
Anubis
Anubis
Damaarr
Anubis
Level 179
God Stats
12W - 6L
1,754 SR
Queue Stats
59W - 35L
1,573 Elo+
Solo
Chang'e
Chang'e
JoesphTheBeast
Chang'e
Level 103
God Stats
17W - 14L
1,466 SR
Queue Stats
90W - 91L
1,465 Elo+
Solo
Terra
Terra
Tokyo Turtle451
Terra
Level 109
God Stats
10W - 10L
1,500 SR
Queue Stats
128W - 132L
1,573 Elo+
Solo
Fenrir
Fenrir
Zombie8969
Fenrir
Level 158
God Stats
2W - 1L
1,518 SR
Queue Stats
115W - 122L
1,508 Elo+
Party 1
Team Averages
Level 137
1,588 SR
1,554 Elo+

VS

Team Averages
Level 97
1,623 SR
1,466 Elo+
Cernunnos
Cernunnos
BatmanManPuncher
Cernunnos
Level 137
God Stats
2W - 1L
1,846 SR
Queue Stats
43W - 51L
1,521 Elo+
Solo
Mercury
Mercury
EL-_-MONKEY_-
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,433 Elo+
Party 2
Surtr
Surtr
GAMERBLER
Surtr
Level 38
God Stats
6W - 3L
1,741 SR
Queue Stats
32W - 45L
1,420 Elo+
Party 2
Merlin
Merlin
H1TSUGAYA T
Merlin
Level 158
God Stats
403W - 275L
1,540 SR
Queue Stats
482W - 343L
1,475 Elo+
Solo
Atlas
Atlas
br4indmg69
Atlas
Level 125
God Stats
170W - 184L
1,487 SR
Queue Stats
246W - 265L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
D0N KNIGHT
Artemis
14
0 / 0 / 12
8,051
1,006
9,234
4,253
1,962
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
Damaarr
Anubis
15
7 / 1 / 9
9,405
1,176
12,902
7,427
4,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 0 / 12
9,332
1,167
15,347
8,231
3,962
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 9
9,599
1,200
5,415
9,531
10,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fenrir
Zombie8969
Fenrir
14
2 / 0 / 7
8,634
1,079
6,245
8,502
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

348

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
0 / 3 / 1
7,673
959
6,376
12,218
4,208
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
12
0 / 8 / 1
7,473
934
4,799
14,355
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
GAMERBLER
Surtr
13
0 / 5 / 1
7,466
933
5,816
14,582
8,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
1 / 1 / 0
8,055
1,007
11,600
5,585
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
12
0 / 0 / 0
7,743
968
4,870
5,101
3,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
4
17
Kills
1
1
Deaths
17
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
0
3
1
0.17
W
Artemis
D0N KNIGHT
Artemis
0
0
12
6
W
Anubis
Damaarr
Anubis
7
1
9
11.5
L
Mercury
0
8
1
0.06
L
Surtr
GAMERBLER
Surtr
0
5
1
0.1
L
Merlin
1
1
0
1
W
4
0
12
10
W
4
0
9
8.5
W
Fenrir
Zombie8969
Fenrir
2
0
7
5.5
L
Atlas
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,143
Damage
33,461
37,944
Taken
51,841
24,959
Mitigated
23,449
14,975
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
6,376
3,259
0
1,373
12,218
4,208
0
8,392
3,826
0
24,327
W
Artemis
D0N KNIGHT
Artemis
9,234
3,482
0
224
4,253
1,962
0
2,683
1,570
0
18,456
W
Anubis
Damaarr
Anubis
12,902
542
0
2,608
7,427
4,254
0
3,411
4,016
30,926
0
L
Mercury
4,799
1,654
0
106
14,355
4,683
0
9,879
4,476
0
11,320
L
Surtr
GAMERBLER
Surtr
5,816
1,976
0
853
14,582
8,689
0
9,544
5,038
276
10,241
L
Merlin
11,600
537
0
0
5,585
1,969
0
2,689
2,896
37,199
0
W
15,347
874
3,535
4,530
8,231
3,962
0
2,508
5,723
36,253
1,235
W
5,415
713
672
2,569
9,531
10,118
0
4,725
4,806
9,121
906
W
Fenrir
Zombie8969
Fenrir
6,245
793
0
837
8,502
4,663
0
3,348
5,154
0
25,578
L
Atlas
4,870
1,960
0
448
5,101
3,900
0
2,778
2,323
8,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,021
Gold Earned
38,410
191
Minions Killed
144
9
Camps Cleared
3
796,642
Distance Traveled
679,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,673
959
39
5
0
142,026
0
W
Artemis
8,051
1,006
23
3
0
137,563
0
W
Anubis
9,405
1,176
53
7
1
140,399
0
L
Mercury
7,473
934
25
3
1
150,653
0
L
Surtr
7,466
933
10
1
2
136,875
0
L
Merlin
8,055
1,007
61
8
0
140,506
0
W
Chang'e
9,332
1,167
58
7
2
164,253
0
W
Terra
9,599
1,200
10
1
0
175,787
0
W
Fenrir
8,634
1,079
47
6
6
178,640
0
L
Atlas
7,743
968
9
1
0
109,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role