Player Matchup

Tiamat
Tiamat
D-Chunky
Tiamat
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,373 Elo+
Party 1
Cthulhu
Cthulhu
YBsBiggestFan
Cthulhu
Level 15
God Stats
3W - 4L
1,465 SR
Queue Stats
9W - 28L
1,171 Elo+
Party 1
Set
Set
mtskaii
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,313 Elo+
Party 1
Team Averages
Level 42
1,488 SR
1,286 Elo+

VS

Team Averages
Level 71
1,440 SR
1,378 Elo+
Agni
Agni
ASGVII
Agni
Level 73
God Stats
34W - 23L
1,523 SR
Queue Stats
299W - 285L
1,383 Elo+
Solo
Ymir
Ymir
Dongoatie
Ymir
Level 82
God Stats
74W - 69L
1,428 SR
Queue Stats
512W - 540L
1,365 Elo+
Solo
Hercules
Hercules
SorryIKeepDying
Hercules
Level 59
God Stats
9W - 7L
1,368 SR
Queue Stats
146W - 145L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
D-Chunky
Tiamat
10
1 / 5 / 0
6,218
622
4,343
7,832
4,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
12
0 / 3 / 1
6,177
618
2,890
7,907
5,981
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Set
10
0 / 4 / 1
6,051
605
2,582
6,954
2,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
ASGVII
Agni
14
8 / 0 / 4
9,252
925
7,842
5,230
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
12
1 / 1 / 9
7,231
723
5,117
9,111
7,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
12
3 / 0 / 8
7,560
756
5,830
6,255
4,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
ASGVII
Agni
8
0
4
10
L
Tiamat
D-Chunky
Tiamat
1
5
0
0.2
W
Ymir
1
1
9
5.5
W
Hercules
3
0
8
7
L
Cthulhu
0
3
1
0.17
L
Set
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,815
Damage
18,789
22,693
Taken
20,596
12,596
Mitigated
14,162
772
Healing
4,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
ASGVII
Agni
7,842
839
0
720
5,230
1,999
726
901
4,228
38,183
1,034
L
Tiamat
D-Chunky
Tiamat
4,343
689
0
687
7,832
4,390
0
4,009
3,316
15,892
0
W
Ymir
5,117
424
0
1,405
9,111
7,609
0
3,200
5,422
10,753
0
W
Hercules
5,830
947
0
1,978
6,255
4,554
36
2,273
3,780
0
13,656
L
Cthulhu
2,890
313
0
0
7,907
5,981
0
3,772
3,385
11,507
272
L
Set
2,582
1,203
0
85
6,954
2,225
0
4,293
2,308
0
9,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,446
Gold Earned
24,043
69
Minions Killed
107
0
Camps Cleared
0
516,897
Distance Traveled
563,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,252
925
76
8
0
181,370
0
L
Tiamat
6,218
622
35
4
0
167,751
0
W
Ymir
7,231
723
13
1
0
189,064
0
W
Hercules
7,560
756
18
2
0
193,434
0
L
Cthulhu
6,177
618
21
2
0
185,040
0
L
Set
6,051
605
13
1
0
164,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role