Player Matchup

Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DerSuperUnicorn
Chiron
Level 118
God Stats
1W - 1L
1,294 SR
Queue Stats
19W - 15L
1,305 Elo+
Party 1
Merlin
Merlin
ElLuboslav
Merlin
Level 103
God Stats
2W - 1L
1,455 SR
Queue Stats
120W - 91L
1,538 Elo+
Solo
Baba Yaga
Baba Yaga
MaMienV
Baba Yaga
Level 125
God Stats
12W - 15L
1,473 SR
Queue Stats
979W - 961L
1,538 Elo+
Solo
Sylvanus
Sylvanus
TheNightDragon66
Sylvanus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,390 Elo+
Party 1
Team Averages
Level 118
1,445 SR
1,454 Elo+

VS

Team Averages
Level 114
1,460 SR
1,493 Elo+
Apollo
Apollo
 
Apollo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Ewe_odin_akkaunt
Nu Wa
Level 128
God Stats
8W - 9L
1,657 SR
Queue Stats
411W - 446L
1,522 Elo+
Party 2
Arachne
Arachne
JonnaSy
Arachne
Level 156
God Stats
6W - 19L
1,143 SR
Queue Stats
396W - 419L
1,530 Elo+
Party 2
Gilgamesh
Gilgamesh
lancfürész
Gilgamesh
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 1 / 6
7,846
713
8,593
7,927
3,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 0 / 10
9,912
901
16,508
10,482
5,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Merlin
ElLuboslav
Merlin
15
0 / 0 / 13
8,299
754
8,682
6,856
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baba Yaga
MaMienV
Baba Yaga
15
7 / 1 / 8
9,188
835
12,198
9,222
4,959
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 10
8,732
794
8,046
15,071
14,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
14
1 / 5 / 1
7,509
683
7,255
12,505
5,674
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ra
 
Ra
15
0 / 1 / 2
7,465
679
7,762
7,356
3,068
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 4 / 1
7,626
693
11,372
9,388
3,773
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
JonnaSy
Arachne
12
0 / 5 / 2
6,643
604
5,778
12,969
13,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Gilgamesh
lancfürész
Gilgamesh
11
1 / 4 / 2
6,973
634
8,990
14,719
11,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
19
Kills
3
3
Deaths
19
47
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
6
6
L
Apollo
 
Apollo
1
5
1
0.3
L
Ra
 
Ra
0
1
2
1
W
7
0
10
12
W
Merlin
ElLuboslav
Merlin
0
0
13
6.5
L
1
4
1
0.38
L
Arachne
JonnaSy
Arachne
0
5
2
0.2
W
Baba Yaga
MaMienV
Baba Yaga
7
1
8
11
W
2
1
10
7
L
Gilgamesh
lancfürész
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,027
Damage
41,157
49,558
Taken
56,937
31,758
Mitigated
37,368
30,854
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,593
820
2,344
1,535
7,927
3,360
479
2,808
4,954
19,791
0
L
Apollo
 
Apollo
7,255
3,348
428
1,744
12,505
5,674
0
10,315
2,190
0
21,362
L
Ra
 
Ra
7,762
542
5,175
3,294
7,356
3,068
0
5,255
2,101
20,926
93
W
16,508
4,892
3,933
3,840
10,482
5,519
220
3,871
6,490
0
33,940
W
Merlin
ElLuboslav
Merlin
8,682
717
275
929
6,856
3,271
173
2,114
4,526
31,907
0
L
11,372
1,645
785
627
9,388
3,773
0
6,345
3,043
22,335
0
L
Arachne
JonnaSy
Arachne
5,778
3,450
452
2,018
12,969
13,654
0
7,974
4,995
0
6,095
W
Baba Yaga
MaMienV
Baba Yaga
12,198
556
1,455
2,122
9,222
4,959
1,005
3,855
5,182
27,849
0
W
8,046
976
7,719
6,702
15,071
14,649
58
6,414
8,141
12,001
0
L
Gilgamesh
lancfürész
Gilgamesh
8,990
1,165
1,105
2,283
14,719
11,199
0
7,630
7,089
0
14,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,977
Gold Earned
36,216
176
Minions Killed
109
0
Camps Cleared
0
1,068,674
Distance Traveled
994,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,846
713
20
2
0
187,267
0
L
Apollo
7,509
683
40
4
0
197,675
0
L
Ra
7,465
679
36
3
0
192,030
0
W
Chiron
9,912
901
64
6
0
224,249
0
W
Merlin
8,299
754
55
5
0
210,104
0
L
Nu Wa
7,626
693
20
2
0
181,063
0
L
Arachne
6,643
604
5
0
0
216,011
0
W
Baba Yaga
9,188
835
31
3
0
228,447
0
W
Sylvanus
8,732
794
6
1
0
218,607
0
L
Gilgamesh
6,973
634
8
1
0
208,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role