Player Matchup

Horus
Horus
Gold I
Notifications--
Horus
Gold I
Level 120
God Stats
1W - 1L
1,838 SR
Queue Stats
158W - 154L
1,464 MMR
Solo
Atlas
Atlas
Gold IV
SmiteMakesMeCry
Atlas
Gold IV
Level 182
God Stats
20W - 36L
1,421 SR
Queue Stats
905W - 981L
1,483 MMR
Solo
Agni
Agni
Bronze III
el3m3ntar1a
Agni
Bronze III
Level 121
God Stats
0W - 1L
1,590 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,616 SR
1,449 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,562 SR
1,454 MMR
Xbalanque
Xbalanque
Platinum V
IBREEEZY
Xbalanque
Platinum V
Level 148
God Stats
166W - 145L
1,590 SR
Queue Stats
1,271W - 1,276L
1,469 MMR
Party 1
Athena
Athena
Silver III
Johnacalypse
Athena
Silver III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,389 MMR
Solo
Chang'e
Chang'e
Gold III
Pretty_-Vibez
Chang'e
Gold III
Level 141
God Stats
27W - 25L
1,596 SR
Queue Stats
88W - 92L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 3
9,848
703
9,285
20,103
22,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 6 / 5
8,680
620
9,283
20,378
15,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 2
9,095
650
8,450
8,301
3,760
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ne ZhaKuzenboCthulhuAchillesVulcan

VS

Bans
BastetGebBaron SamediJormungandrAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
IBREEEZY
Xbalanque
17
6 / 3 / 6
11,253
804
17,517
12,422
5,744
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
16
3 / 2 / 7
10,321
737
10,891
14,578
18,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
15
4 / 2 / 8
10,271
734
12,424
12,786
5,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
7
Kills
13
13
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
IBREEEZY
Xbalanque
6
3
6
3
W
Athena
3
2
7
3.25
L
4
4
3
1.38
W
Chang'e
4
2
8
4
L
1
6
5
0.58
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,018
Damage
40,832
48,782
Taken
39,786
42,662
Mitigated
29,717
6,284
Healing
14,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
IBREEEZY
Xbalanque
17,517
11,447
0
1,650
12,422
5,744
2,087
5,104
7,313
0
70,489
W
Athena
10,891
2,450
0
2,006
14,578
18,488
215
6,227
8,336
22,518
5,032
L
9,285
3,259
600
3,031
20,103
22,953
0
7,752
11,568
228
23,858
W
Chang'e
12,424
871
4,042
6,444
12,786
5,485
817
5,441
7,340
41,384
1,019
L
9,283
2,878
0
1,300
20,378
15,949
0
8,642
11,165
25,953
2,022
L
8,450
497
0
1,353
8,301
3,760
0
3,211
4,842
39,652
530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,623
Gold Earned
31,845
134
Minions Killed
188
0
Camps Cleared
0
731,463
Distance Traveled
750,035
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,253
804
95
7
0
242,693
0
W
Athena
10,321
737
28
2
0
272,759
2
L
Horus
9,848
703
21
2
0
260,977
2
W
Chang'e
10,271
734
65
5
0
234,583
1
L
Atlas
8,680
620
33
2
0
207,131
0
L
Agni
9,095
650
80
6
0
263,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role