Player Matchup

Achilles
Achilles
 
Achilles
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
HernanD2356
Janus
Level 121
God Stats
6W - 15L
1,028 SR
Queue Stats
306W - 336L
1,443 Elo+
Solo
Nut
Nut
Jess88
Nut
Level 148
God Stats
4W - 1L
1,771 SR
Queue Stats
30W - 31L
1,600 Elo+
Solo
Lancelot
Lancelot
LLLLLLLLLDY
Lancelot
Level 124
God Stats
6W - 3L
1,877 SR
Queue Stats
99W - 102L
1,636 Elo+
Solo
Sun Wukong
Sun Wukong
RideMySeeSaw869
Sun Wukong
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,413 Elo+
Solo
Team Averages
Level 109
1,535 SR
1,518 Elo+

VS

Team Averages
Level 106
1,571 SR
1,497 Elo+
Raijin
Raijin
DaddyKazz
Raijin
Level 145
God Stats
3W - 2L
1,466 SR
Queue Stats
28W - 29L
1,430 Elo+
Solo
Fafnir
Fafnir
NK HATE
Fafnir
Level 94
God Stats
9W - 9L
1,649 SR
Queue Stats
166W - 163L
1,462 Elo+
Solo
Ares
Ares
nicknockcrip
Ares
Level 53
God Stats
3W - 0L
1,722 SR
Queue Stats
21W - 14L
1,566 Elo+
Solo
Ix Chel
Ix Chel
uGot ShrekM8
Ix Chel
Level 80
God Stats
18W - 18L
1,594 SR
Queue Stats
152W - 168L
1,521 Elo+
Solo
Danzaburou
Danzaburou
xoBEASTMODEox
Danzaburou
Level 157
God Stats
9W - 13L
1,425 SR
Queue Stats
285W - 340L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 3 / 0
8,215
1,174
4,858
12,265
15,201
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 3 / 4
8,055
1,151
11,132
7,351
2,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nut
Jess88
Nut
13
1 / 1 / 3
8,006
1,144
7,755
5,133
1,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
LLLLLLLLLDY
Lancelot
13
0 / 2 / 2
7,396
1,057
5,986
11,920
9,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
RideMySeeSaw869
Sun Wukong
13
0 / 2 / 1
7,341
1,049
4,042
7,294
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Team 1 Tickets

287

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DaddyKazz
Raijin
14
4 / 3 / 5
8,907
1,272
10,679
9,751
4,500
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fafnir
NK HATE
Fafnir
14
0 / 0 / 5
7,891
1,127
5,098
6,703
7,548
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 1 / 8
9,028
1,290
8,868
12,806
14,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
uGot ShrekM8
Ix Chel
14
1 / 0 / 6
8,212
1,173
6,003
2,959
1,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
xoBEASTMODEox
Danzaburou
14
5 / 0 / 5
9,306
1,329
10,279
4,428
2,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
4
Kills
11
11
Deaths
4
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
3
0
1
W
Raijin
DaddyKazz
Raijin
4
3
5
2.17
L
0
3
4
0.67
L
Nut
Jess88
Nut
1
1
3
2.5
L
Lancelot
LLLLLLLLLDY
Lancelot
0
2
2
0.5
W
Fafnir
NK HATE
Fafnir
0
0
5
2.5
L
Sun Wukong
RideMySeeSaw869
Sun Wukong
0
2
1
0.25
W
1
1
8
5
W
Ix Chel
uGot ShrekM8
Ix Chel
1
0
6
4
W
Danzaburou
xoBEASTMODEox
Danzaburou
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,773
Damage
40,927
43,963
Taken
36,647
32,954
Mitigated
30,550
6,695
Healing
6,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,858
718
0
2,150
12,265
15,201
0
8,465
3,800
0
11,600
W
Raijin
DaddyKazz
Raijin
10,679
1,634
0
104
9,751
4,500
0
2,342
7,113
26,924
0
L
11,132
460
0
440
7,351
2,931
0
4,252
3,099
35,858
0
L
Nut
Jess88
Nut
7,755
3,818
0
468
5,133
1,939
0
3,788
1,345
0
20,330
L
Lancelot
LLLLLLLLLDY
Lancelot
5,986
738
0
3,172
11,920
9,032
0
7,947
3,973
0
14,534
W
Fafnir
NK HATE
Fafnir
5,098
1,363
0
773
6,703
7,548
0
1,816
4,661
11,738
0
L
Sun Wukong
RideMySeeSaw869
Sun Wukong
4,042
795
0
465
7,294
3,851
0
5,150
2,144
0
11,578
W
8,868
935
0
1,793
12,806
14,926
0
3,095
9,382
12,253
1,736
W
Ix Chel
uGot ShrekM8
Ix Chel
6,003
720
2,043
1,365
2,959
1,393
0
1,582
1,283
29,111
697
W
Danzaburou
xoBEASTMODEox
Danzaburou
10,279
1,969
0
460
4,428
2,183
0
1,244
3,076
0
23,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,013
Gold Earned
43,344
159
Minions Killed
158
7
Camps Cleared
5
670,524
Distance Traveled
773,628
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,215
1,174
8
1
1
129,247
0
W
Raijin
8,907
1,272
32
5
2
144,388
0
L
Janus
8,055
1,151
69
10
1
136,968
0
L
Nut
8,006
1,144
28
4
2
123,217
0
L
Lancelot
7,396
1,057
26
4
2
174,432
0
W
Fafnir
7,891
1,127
17
2
0
161,819
0
L
Sun Wukong
7,341
1,049
28
4
1
106,660
0
W
Ares
9,028
1,290
11
2
0
161,300
0
W
Ix Chel
8,212
1,173
56
8
1
154,807
0
W
Danzaburou
9,306
1,329
42
6
2
151,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role