Player Matchup

Danzaburou
Danzaburou
Beigaru
Danzaburou
Level 62
God Stats
1W - 1L
1,357 SR
Queue Stats
3W - 8L
1,204 Elo+
Party 1
Surtr
Surtr
Mr_Wolfy
Surtr
Level 89
God Stats
1W - 1L
1,465 SR
Queue Stats
29W - 34L
1,387 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ShannoBear
Morgan Le Fay
Level 46
God Stats
1W - 0L
1,493 SR
Queue Stats
4W - 10L
1,213 Elo+
Party 1
Team Averages
Level 66
1,438 SR
1,268 Elo+

VS

Team Averages
Level 59
1,457 SR
1,520 Elo+
Susano
Susano
TTN_SkunKK
Susano
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,707 Elo+
Solo
Merlin
Merlin
VocalGerm17
Merlin
Level 45
God Stats
30W - 41L
1,389 SR
Queue Stats
41W - 48L
1,325 Elo+
Solo
Medusa
Medusa
Warkim6
Medusa
Level 65
God Stats
3W - 4L
1,482 SR
Queue Stats
21W - 18L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beigaru
Danzaburou
17
1 / 0 / 4
11,826
696
9,685
13,422
5,820
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Mr_Wolfy
Surtr
18
6 / 2 / 1
12,894
758
13,286
26,431
23,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
ShannoBear
Morgan Le Fay
17
0 / 1 / 5
11,141
655
5,496
9,159
3,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
TTN_SkunKK
Susano
11
0 / 2 / 0
8,850
521
1,494
8,539
3,507
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
0 / 2 / 2
10,481
617
14,127
10,174
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Warkim6
Medusa
18
2 / 3 / 0
11,698
688
12,640
12,990
7,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
3
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Beigaru
Danzaburou
1
0
4
3
W
Surtr
Mr_Wolfy
Surtr
6
2
1
3.25
W
Morgan Le Fay
ShannoBear
Morgan Le Fay
0
1
5
2.5
L
Susano
TTN_SkunKK
Susano
0
2
0
0
L
Merlin
0
2
2
0.5
L
Medusa
Warkim6
Medusa
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,467
Damage
28,261
49,012
Taken
31,703
32,686
Mitigated
15,683
18,051
Healing
5,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Beigaru
Danzaburou
9,685
3,090
0
4,939
13,422
5,820
1,099
4,534
8,888
0
59,475
W
Surtr
Mr_Wolfy
Surtr
13,286
2,900
0
11,187
26,431
23,257
208
6,456
19,975
3,674
51,093
W
Morgan Le Fay
ShannoBear
Morgan Le Fay
5,496
259
0
1,925
9,159
3,609
1,076
3,077
6,082
43,288
0
L
Susano
TTN_SkunKK
Susano
1,494
95
0
1,834
8,539
3,507
0
1,811
6,577
0
7,247
L
Merlin
14,127
133
0
357
10,174
5,021
0
3,205
6,858
57,305
569
L
Medusa
Warkim6
Medusa
12,640
4,288
0
2,871
12,990
7,155
0
1,877
11,008
0
63,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,861
Gold Earned
31,029
216
Minions Killed
211
0
Camps Cleared
0
1,014,561
Distance Traveled
916,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,826
696
102
6
0
340,860
0
W
Surtr
12,894
758
69
4
0
336,468
0
W
Morgan Le Fay
11,141
655
45
3
0
337,233
0
L
Susano
8,850
521
16
1
0
258,540
0
L
Merlin
10,481
617
105
6
0
302,935
0
L
Medusa
11,698
688
90
5
0
354,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role