Player Matchup

Hachiman
Hachiman
Atroppos77
Hachiman
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 45L
1,454 Elo+
Solo
Chronos
Chronos
Azcean2
Chronos
Level 124
God Stats
14W - 15L
1,450 SR
Queue Stats
562W - 520L
1,516 Elo+
Solo
Cerberus
Cerberus
Hérya
Cerberus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,649 Elo+
Party 2
Cthulhu
Cthulhu
Safcmc
Cthulhu
Level 83
God Stats
7W - 3L
1,711 SR
Queue Stats
537W - 529L
1,606 Elo+
Solo
Zhong Kui
Zhong Kui
Thesubnight
Zhong Kui
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,649 Elo+
Party 2
Team Averages
Level 113
1,532 SR
1,575 Elo+

VS

Team Averages
Level 124
1,497 SR
1,515 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Flottenhejmer
Ares
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 40L
1,533 Elo+
Party 1
Hercules
Hercules
Gavtyven
Hercules
Level 135
God Stats
2W - 1L
1,555 SR
Queue Stats
61W - 57L
1,519 Elo+
Party 1
Ishtar
Ishtar
SheerAkuma
Ishtar
Level 84
God Stats
5W - 7L
1,428 SR
Queue Stats
460W - 461L
1,511 Elo+
Solo
He Bo
He Bo
Storekurt
He Bo
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 48L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Atroppos77
Hachiman
18
2 / 2 / 19
10,957
730
11,800
10,800
6,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
Azcean2
Chronos
19
10 / 1 / 9
12,130
809
14,343
15,100
9,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Hérya
Cerberus
16
1 / 2 / 20
11,106
740
9,761
18,671
28,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Safcmc
Cthulhu
20
8 / 1 / 14
11,928
795
18,837
10,125
7,749
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Thesubnight
Zhong Kui
16
3 / 1 / 19
10,661
711
10,013
8,902
10,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
14
0 / 4 / 6
8,451
563
9,474
14,485
11,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 4
9,719
648
6,603
17,246
23,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Gavtyven
Hercules
17
2 / 4 / 4
9,172
611
11,416
17,196
18,814
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
SheerAkuma
Ishtar
17
3 / 4 / 1
9,762
651
13,445
10,188
6,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Storekurt
He Bo
15
0 / 6 / 5
8,269
551
7,781
10,160
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
27
24
Kills
7
7
Deaths
24
81
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
4
6
0.75
W
Hachiman
Atroppos77
Hachiman
2
2
19
5.75
W
Chronos
Azcean2
Chronos
10
1
9
14.5
L
2
6
4
0.67
L
Hercules
Gavtyven
Hercules
2
4
4
1
W
Cerberus
Hérya
Cerberus
1
2
20
5.5
W
Cthulhu
Safcmc
Cthulhu
8
1
14
15
L
Ishtar
SheerAkuma
Ishtar
3
4
1
0.88
L
He Bo
Storekurt
He Bo
0
6
5
0.42
W
Zhong Kui
Thesubnight
Zhong Kui
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,754
Damage
48,719
63,598
Taken
69,275
62,203
Mitigated
64,786
30,270
Healing
14,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
9,474
240
0
2,494
14,485
11,569
0
11,117
3,255
0
19,375
W
Hachiman
Atroppos77
Hachiman
11,800
4,239
2,182
2,349
10,800
6,490
2,223
3,035
7,765
0
36,146
W
Chronos
Azcean2
Chronos
14,343
7,455
4,258
3,202
15,100
9,302
3,856
3,201
11,899
28,682
0
L
6,603
455
316
1,360
17,246
23,181
0
13,181
4,033
8,999
0
L
Hercules
Gavtyven
Hercules
11,416
868
1,213
6,142
17,196
18,814
0
12,190
4,886
0
22,627
W
Cerberus
Hérya
Cerberus
9,761
414
3,792
5,988
18,671
28,060
175
4,124
14,547
16,683
468
W
Cthulhu
Safcmc
Cthulhu
18,837
221
3,215
2,689
10,125
7,749
746
1,667
8,458
43,779
1,303
L
Ishtar
SheerAkuma
Ishtar
13,445
7,540
1,084
926
10,188
6,070
0
7,226
2,932
0
36,231
L
He Bo
Storekurt
He Bo
7,781
410
0
792
10,160
5,152
0
7,652
2,462
16,689
359
W
Zhong Kui
Thesubnight
Zhong Kui
10,013
1,711
948
1,647
8,902
10,602
2,101
2,158
6,744
21,273
1,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,782
Gold Earned
45,373
193
Minions Killed
132
0
Camps Cleared
0
1,441,266
Distance Traveled
1,090,548
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,451
563
20
1
0
205,226
0
W
Hachiman
10,957
730
45
3
0
268,672
0
W
Chronos
12,130
809
42
3
0
310,301
0
L
Ares
9,719
648
6
0
0
183,107
0
L
Hercules
9,172
611
26
2
0
264,325
0
W
Cerberus
11,106
740
9
1
0
292,705
0
W
Cthulhu
11,928
795
59
4
0
276,802
0
L
Ishtar
9,762
651
58
4
0
205,119
0
L
He Bo
8,269
551
22
1
0
232,771
0
W
Zhong Kui
10,661
711
38
3
0
292,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role