Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
DispersionV3
Agni
Level 63
God Stats
2W - 0L
1,733 SR
Queue Stats
44W - 39L
1,590 Elo+
Party 1
Mulan
Mulan
Mentalpond20
Mulan
Level 57
God Stats
1W - 2L
1,255 SR
Queue Stats
10W - 22L
1,397 Elo+
Solo
Bastet
Bastet
greyscreenchamp
Bastet
Level 64
God Stats
3W - 1L
1,641 SR
Queue Stats
119W - 102L
1,543 Elo+
Party 1
Jing Wei
Jing Wei
rumii
Jing Wei
Level 113
God Stats
3W - 2L
1,733 SR
Queue Stats
246W - 206L
1,551 Elo+
Party 2
Team Averages
Level 65
1,572 SR
1,516 Elo+

VS

Team Averages
Level 148
1,636 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Diddac
Anubis
Level 127
God Stats
121W - 90L
1,650 SR
Queue Stats
437W - 418L
1,546 Elo+
Solo
Maui
Maui
TSM_KindredEPR22
Maui
Level 148
God Stats
3W - 12L
1,615 SR
Queue Stats
103W - 141L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
TheFinalZealot
Zhong Kui
Level 210
God Stats
1W - 2L
1,815 SR
Queue Stats
10W - 9L
1,589 Elo+
Solo
Cliodhna
Cliodhna
hero69
Cliodhna
Level 93
God Stats
4W - 3L
1,597 SR
Queue Stats
38W - 33L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 0 / 0
6,049
550
1,284
4,966
3,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 0 / 3
7,188
653
6,650
3,901
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
6,930
630
6,577
10,592
5,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 0 / 2
7,456
678
5,701
8,658
3,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jing Wei
rumii
Jing Wei
12
1 / 1 / 0
5,987
544
6,888
7,441
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 4 / 0
6,565
597
7,048
11,508
8,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Diddac
Anubis
5
0 / 3 / 0
4,345
395
859
3,484
1,341
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 0 / 0
6,047
550
1,752
8,000
5,267
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
TheFinalZealot
Zhong Kui
12
1 / 1 / 0
6,353
578
6,246
8,676
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
hero69
Cliodhna
10
0 / 1 / 0
5,315
483
1,703
8,982
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
5
5
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
0
0
0
L
Bacchus
 
Bacchus
4
4
0
1
L
Anubis
Diddac
Anubis
0
3
0
0
W
2
0
3
3.5
W
1
4
3
0.63
L
0
0
0
0
L
Zhong Kui
TheFinalZealot
Zhong Kui
1
1
0
1
W
5
0
2
6
L
Cliodhna
hero69
Cliodhna
0
1
0
0
W
Jing Wei
rumii
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,100
Damage
17,608
35,558
Taken
40,650
15,804
Mitigated
24,697
18,532
Healing
14,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
1,284
165
2,157
3,580
4,966
3,057
0
2,071
2,895
16,738
927
L
Bacchus
 
Bacchus
7,048
980
0
3,425
11,508
8,215
0
1,346
9,539
33,665
0
L
Anubis
Diddac
Anubis
859
260
0
861
3,484
1,341
0
860
2,526
13,200
0
W
6,650
1,179
0
1,000
3,901
1,283
0
1,112
2,763
58,380
0
W
6,577
777
0
3,183
10,592
5,345
247
5,435
4,311
226
41,104
L
1,752
431
957
2,319
8,000
5,267
0
2,569
5,295
29,675
1,773
L
Zhong Kui
TheFinalZealot
Zhong Kui
6,246
2,671
0
3,352
8,676
6,687
180
285
8,391
48,146
11,499
W
5,701
2,049
0
6,544
8,658
3,110
0
1,413
7,165
0
59,013
L
Cliodhna
hero69
Cliodhna
1,703
98
0
3,518
8,982
3,187
0
2,531
6,171
0
39,040
W
Jing Wei
rumii
Jing Wei
6,888
4,777
0
2,068
7,441
3,009
0
4,120
3,321
0
59,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,610
Gold Earned
28,625
390
Minions Killed
313
0
Camps Cleared
0
1,164,731
Distance Traveled
983,663
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,049
550
34
3
0
231,830
0
L
Bacchus
6,565
597
56
5
0
206,359
0
L
Anubis
4,345
395
36
3
0
79,933
0
W
Agni
7,188
653
110
10
0
228,773
0
W
Mulan
6,930
630
73
7
0
189,741
0
L
Maui
6,047
550
52
5
0
219,277
2
L
Zhong Kui
6,353
578
105
10
0
203,662
2
W
Bastet
7,456
678
90
8
0
288,524
0
L
Cliodhna
5,315
483
64
6
0
274,432
0
W
Jing Wei
5,987
544
83
8
0
225,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role