Player Matchup

Chaac
Chaac
Fullmetal4268
Chaac
Level 40
God Stats
5W - 2L
1,415 SR
Queue Stats
60W - 41L
1,214 Elo+
Solo
Ra
Ra
Riskoe97
Ra
Level 148
God Stats
6W - 2L
1,624 SR
Queue Stats
162W - 128L
1,447 Elo+
Solo
Danzaburou
Danzaburou
Valordykai2020
Danzaburou
Level 129
God Stats
4W - 3L
1,425 SR
Queue Stats
89W - 97L
1,398 Elo+
Solo
Arachne
Arachne
lIBrutelI
Arachne
Level 101
God Stats
2W - 7L
1,313 SR
Queue Stats
30W - 28L
1,640 Elo+
Solo
Hel
Hel
super Sh4d0w
Hel
Level 103
God Stats
18W - 21L
1,500 SR
Queue Stats
123W - 122L
1,429 Elo+
Solo
Team Averages
Level 104
1,456 SR
1,426 Elo+

VS

Team Averages
Level 96
1,481 SR
1,477 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GinjaNinjaTTV
Arachne
Level 74
God Stats
32W - 23L
1,517 SR
Queue Stats
102W - 82L
1,481 Elo+
Solo
Cupid
Cupid
dopeissam
Cupid
Level 69
God Stats
6W - 6L
1,295 SR
Queue Stats
270W - 261L
1,437 Elo+
Solo
Ganesha
Ganesha
iTz_DangersuM
Ganesha
Level 125
God Stats
1W - 3L
1,374 SR
Queue Stats
94W - 101L
1,480 Elo+
Solo
Nut
Nut
sweet_swag
Nut
Level 63
God Stats
4W - 5L
1,717 SR
Queue Stats
44W - 43L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,506
626
5,627
7,733
5,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 1 / 5
7,824
652
8,518
8,411
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Valordykai2020
Danzaburou
12
1 / 0 / 2
7,403
617
6,330
6,475
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
lIBrutelI
Arachne
12
4 / 2 / 5
7,028
586
4,518
12,126
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
3 / 0 / 7
7,680
640
6,330
7,403
3,362
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 3 / 1
4,815
401
8,638
8,682
3,170
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
10
3 / 4 / 0
5,822
485
6,573
12,362
5,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
dopeissam
Cupid
9
0 / 3 / 0
4,779
398
3,696
8,826
2,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
8
0 / 3 / 1
5,094
425
3,788
13,098
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 1
5,270
439
1,716
8,353
2,579
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
3
3
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
3
1
0.17
W
4
0
3
5.5
L
Arachne
3
4
0
0.75
W
5
1
5
7.5
W
Danzaburou
Valordykai2020
Danzaburou
1
0
2
2
L
Cupid
dopeissam
Cupid
0
3
0
0
L
Ganesha
0
3
1
0.17
W
Arachne
lIBrutelI
Arachne
4
2
5
3.25
W
3
0
7
6.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,323
Damage
24,411
42,148
Taken
51,321
19,973
Mitigated
23,294
19,275
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
8,638
1,283
600
1,177
8,682
3,170
0
4,199
4,435
32,179
0
W
5,627
315
0
3,510
7,733
5,668
1,064
1,103
6,630
0
43,299
L
Arachne
6,573
4,920
0
3,461
12,362
5,210
0
4,858
7,424
0
33,925
W
8,518
365
618
4,113
8,411
3,179
1,445
5,041
3,370
52,059
2,546
W
Danzaburou
Valordykai2020
Danzaburou
6,330
2,449
0
3,702
6,475
2,547
320
1,640
4,835
0
55,220
L
Cupid
dopeissam
Cupid
3,696
1,915
198
3,059
8,826
2,905
0
1,422
7,404
0
24,583
L
Ganesha
3,788
356
0
2,222
13,098
9,430
0
3,278
9,735
20,924
0
W
Arachne
lIBrutelI
Arachne
4,518
2,901
0
2,157
12,126
5,217
0
3,105
9,021
0
41,751
W
6,330
763
871
4,304
7,403
3,362
212
1,537
5,866
34,724
0
L
1,716
898
0
0
8,353
2,579
0
261
7,618
0
20,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
25,780
355
Minions Killed
191
0
Camps Cleared
0
1,157,385
Distance Traveled
1,103,799
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,815
401
44
4
0
211,899
0
W
Chaac
7,506
626
77
6
0
230,706
0
L
Arachne
5,822
485
49
4
0
249,661
0
W
Ra
7,824
652
91
8
0
234,510
0
W
Danzaburou
7,403
617
91
8
0
210,476
0
L
Cupid
4,779
398
49
4
0
222,000
0
L
Ganesha
5,094
425
10
1
0
220,234
1
W
Arachne
7,028
586
62
5
0
245,895
2
W
Hel
7,680
640
34
3
0
235,798
3
L
Nut
5,270
439
39
3
0
200,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role