Player Matchup

Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Masters
Kiyakuh
Lancelot
Masters
Level 157
God Stats
4W - 3L
1,852 SR
Queue Stats
245W - 216L
2,323 MMR
Solo
Kali
Kali
Diamond IV
Kyvin
Kali
Diamond IV
Level 178
God Stats
0W - 2L
1,746 SR
Queue Stats
69W - 54L
2,221 MMR
Solo
Rama
Rama
Diamond I
PrimeXXI
Rama
Diamond I
Level 155
God Stats
13W - 4L
2,045 SR
Queue Stats
130W - 113L
2,430 MMR
Solo
Geb
Geb
Diamond III
Zimdaddy
Geb
Diamond III
Level 167
God Stats
2W - 1L
1,908 SR
Queue Stats
77W - 59L
2,188 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 163
1,810 SR
2,133 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 190
1,757 SR
2,359 MMR
Ganesha
Ganesha
Diamond IV
DawnxSephora
Ganesha
Diamond IV
Level 201
God Stats
41W - 28L
1,747 SR
Queue Stats
306W - 303L
2,164 MMR
Solo
Artemis
Artemis
Diamond II
Exilerence
Artemis
Diamond II
Level 98
God Stats
65W - 44L
1,721 SR
Queue Stats
121W - 99L
2,286 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
GIDEON3531
Cthulhu
Diamond IV
Level 159
God Stats
10W - 8L
1,702 SR
Queue Stats
93W - 81L
2,106 MMR
Solo
Thoth
Thoth
Masters
Sοlomon
Thoth
Masters
Level 203
God Stats
2W - 0L
1,945 SR
Queue Stats
96W - 60L
2,534 MMR
Party 1
Camazotz
Camazotz
Masters
Trignuh
Camazotz
Masters
Level 289
God Stats
5W - 4L
1,668 SR
Queue Stats
155W - 125L
2,707 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 1 / 0
3,766
753
399
2,695
706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
Kiyakuh
Lancelot
1
0 / 0 / 0
2,427
485
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kali
Kyvin
Kali
7
1 / 1 / 0
3,871
774
1,859
5,227
1,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Rama
6
1 / 1 / 1
3,503
701
2,737
2,458
811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

6
1 / 0 / 1
3,906
781
2,356
3,191
1,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AgniBellonaKuzenboLoki

VS

Bans
AresCharonNeithAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DawnxSephora
Ganesha
5
0 / 1 / 1
3,333
667
505
4,644
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
Exilerence
Artemis
6
1 / 0 / 0
3,307
661
2,831
2,360
762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GIDEON3531
Cthulhu
6
0 / 1 / 1
3,689
738
2,805
3,492
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Sοlomon
Thoth
7
0 / 0 / 1
3,943
789
603
705
208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
Trignuh
Camazotz
7
2 / 1 / 1
4,026
805
809
3,599
969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Ganesha
DawnxSephora
Ganesha
0
1
1
0.5
W
Artemis
Exilerence
Artemis
1
0
0
1
W
Cthulhu
GIDEON3531
Cthulhu
0
1
1
0.5
L
Lancelot
Kiyakuh
Lancelot
0
0
0
0
L
Kali
Kyvin
Kali
1
1
0
1
L
Rama
1
1
1
1.5
W
Thoth
Sοlomon
Thoth
0
0
1
0.5
W
Camazotz
Trignuh
Camazotz
2
1
1
2.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,351
Damage
7,553
13,571
Taken
14,800
4,629
Mitigated
6,579
5,899
Healing
5,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
399
0
0
372
2,695
706
0
603
2,092
24,480
0
W
Ganesha
DawnxSephora
Ganesha
505
31
0
1,338
4,644
2,467
0
1,374
3,270
6,250
0
W
Artemis
Exilerence
Artemis
2,831
684
0
380
2,360
762
0
740
1,620
0
22,151
W
Cthulhu
GIDEON3531
Cthulhu
2,805
376
0
1,000
3,492
2,173
0
0
3,492
16,236
0
L
Lancelot
Kiyakuh
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Kali
Kyvin
Kali
1,859
585
0
3,530
5,227
1,603
0
2,329
2,422
0
20,876
L
Rama
2,737
2,112
0
696
2,458
811
0
291
2,167
0
25,066
W
Thoth
Sοlomon
Thoth
603
38
0
0
705
208
0
319
386
27,253
0
W
Camazotz
Trignuh
Camazotz
809
321
0
2,326
3,599
969
0
322
3,277
0
15,604
L
2,356
533
0
1,301
3,191
1,509
0
214
2,977
10,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,473
Gold Earned
18,298
151
Minions Killed
180
0
Camps Cleared
0
411,557
Distance Traveled
523,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,766
753
57
11
0
101,145
0
W
Ganesha
3,333
667
0
0
0
94,187
0
W
Artemis
3,307
661
53
11
0
94,305
0
W
Cthulhu
3,689
738
39
8
0
117,191
0
L
Lancelot
2,427
485
0
0
0
7,695
0
L
Kali
3,871
774
39
8
0
99,042
0
L
Rama
3,503
701
54
11
0
93,356
0
W
Thoth
3,943
789
54
11
0
102,535
0
W
Camazotz
4,026
805
34
7
0
115,505
0
L
Geb
3,906
781
1
0
0
110,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role