Player Matchup

Lancelot
Lancelot
Beastyboiii52
Lancelot
Level 102
God Stats
18W - 14L
1,905 SR
Queue Stats
368W - 389L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
Im_An_E-girl_
Danzaburou
Level 32
God Stats
59W - 74L
1,421 SR
Queue Stats
76W - 102L
1,368 Elo+
Party 2
Thoth
Thoth
Miracle Void
Thoth
Level 129
God Stats
6W - 14L
1,424 SR
Queue Stats
167W - 199L
1,407 Elo+
Solo
Ymir
Ymir
Nadass23
Ymir
Level 67
God Stats
32W - 26L
1,576 SR
Queue Stats
52W - 58L
1,427 Elo+
Solo
Bakasura
Bakasura
marihuanlokote
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,363 Elo+
Solo
Team Averages
Level 92
1,565 SR
1,409 Elo+

VS

Team Averages
Level 96
1,530 SR
1,460 Elo+
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Grim_Intentions0
Erlang Shen
Level 48
God Stats
1W - 3L
1,409 SR
Queue Stats
113W - 117L
1,452 Elo+
Party 1
Merlin
Merlin
HAMID_REXAR
Merlin
Level 109
God Stats
7W - 1L
1,742 SR
Queue Stats
79W - 57L
1,427 Elo+
Solo
Arachne
Arachne
Madarra974
Arachne
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 46L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Beastyboiii52
Lancelot
13
2 / 2 / 0
7,324
563
7,887
11,181
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Im_An_E-girl_
Danzaburou
10
1 / 3 / 0
5,901
454
6,111
10,179
3,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
0 / 2 / 1
6,508
501
4,646
7,319
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
10
0 / 3 / 1
6,002
462
3,039
10,089
9,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Bakasura
9
1 / 3 / 0
5,594
430
2,190
9,228
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 5
7,122
548
7,851
9,869
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Zhong Kui
 
Zhong Kui
11
3 / 1 / 4
7,043
542
8,056
8,873
7,869
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Grim_Intentions0
Erlang Shen
12
1 / 2 / 1
6,902
531
6,369
13,564
8,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
13
4 / 1 / 1
7,186
553
4,020
4,879
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Madarra974
Arachne
12
2 / 0 / 4
6,521
502
3,196
10,055
4,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
13
13
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
5
5.5
W
Zhong Kui
 
Zhong Kui
3
1
4
5
L
Lancelot
Beastyboiii52
Lancelot
2
2
0
1
W
Erlang Shen
Grim_Intentions0
Erlang Shen
1
2
1
0.75
W
Merlin
4
1
1
4.5
L
Danzaburou
Im_An_E-girl_
Danzaburou
1
3
0
0.33
W
Arachne
Madarra974
Arachne
2
0
4
4
L
0
2
1
0.25
L
Ymir
0
3
1
0.17
L
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,873
Damage
29,492
47,996
Taken
47,240
26,205
Mitigated
26,337
11,807
Healing
20,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,851
3,364
0
2,272
9,869
3,698
132
2,479
7,390
0
51,777
W
Zhong Kui
 
Zhong Kui
8,056
598
1,335
2,167
8,873
7,869
0
2,824
5,762
23,079
1,807
L
Lancelot
Beastyboiii52
Lancelot
7,887
2,015
0
2,607
11,181
6,406
0
212
10,176
0
52,705
W
Erlang Shen
Grim_Intentions0
Erlang Shen
6,369
2,826
0
8,360
13,564
8,633
7
0
13,564
0
46,242
W
Merlin
4,020
50
122
958
4,879
1,486
195
2,179
2,500
44,742
1,097
L
Danzaburou
Im_An_E-girl_
Danzaburou
6,111
2,965
0
3,526
10,179
3,995
0
2,636
7,543
0
43,050
W
Arachne
Madarra974
Arachne
3,196
2,371
0
5,314
10,055
4,651
0
197
9,798
0
46,823
L
4,646
250
0
323
7,319
2,782
550
4,066
3,253
44,162
2,829
L
Ymir
3,039
486
0
2,296
10,089
9,376
91
2,857
7,232
28,654
0
L
Bakasura
2,190
1,182
0
3,055
9,228
3,646
0
924
8,304
0
23,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,329
Gold Earned
34,774
342
Minions Killed
313
0
Camps Cleared
0
1,189,904
Distance Traveled
1,224,733
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,122
548
84
6
0
224,742
3
W
Zhong Kui
7,043
542
24
2
0
212,994
4
L
Lancelot
7,324
563
101
8
0
250,427
4
W
Erlang Shen
6,902
531
67
5
0
258,223
0
W
Merlin
7,186
553
72
6
0
236,323
0
L
Danzaburou
5,901
454
57
4
0
238,532
5
W
Arachne
6,521
502
66
5
0
292,451
2
L
Thoth
6,508
501
97
7
0
218,412
0
L
Ymir
6,002
462
35
3
0
246,829
0
L
Bakasura
5,594
430
52
4
0
235,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role