Player Matchup

Ix Chel
Ix Chel
Batara Sambu
Ix Chel
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,156 Elo+
Party 1
Izanami
Izanami
HarmonySamurai
Izanami
Level 26
God Stats
16W - 18L
1,523 SR
Queue Stats
29W - 32L
1,476 Elo+
Party 1
Kuzenbo
Kuzenbo
HolyFX
Kuzenbo
Level 214
God Stats
1W - 7L
1,464 SR
Queue Stats
705W - 702L
1,512 Elo+
Party 1
Team Averages
Level 96
1,496 SR
1,382 Elo+

VS

Team Averages
Level 100
1,631 SR
1,413 Elo+
Neith
Neith
DaddyThiccBoy
Neith
Level 121
God Stats
35W - 27L
1,563 SR
Queue Stats
224W - 217L
1,500 Elo+
Solo
Sol
Sol
Mick72
Sol
Level 69
God Stats
1W - 1L
1,797 SR
Queue Stats
90W - 102L
1,342 Elo+
Party 2
Cerberus
Cerberus
weberdj
Cerberus
Level 110
God Stats
134W - 126L
1,534 SR
Queue Stats
243W - 256L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Batara Sambu
Ix Chel
12
0 / 7 / 1
8,397
600
6,716
13,835
4,585
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 7 / 0
9,436
674
9,220
14,513
5,360
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
HolyFX
Kuzenbo
15
1 / 2 / 2
9,336
667
10,149
17,108
26,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 6
11,864
847
20,386
11,514
5,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sol
Mick72
Sol
16
4 / 2 / 9
10,869
776
9,215
12,817
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
weberdj
Cerberus
17
5 / 1 / 5
10,949
782
10,267
14,604
14,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
3
Kills
16
16
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Batara Sambu
Ix Chel
0
7
1
0.07
W
7
0
6
10
L
2
7
0
0.29
L
Kuzenbo
HolyFX
Kuzenbo
1
2
2
1
W
Sol
Mick72
Sol
4
2
9
4.25
W
Cerberus
weberdj
Cerberus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,085
Damage
39,868
45,456
Taken
38,935
36,228
Mitigated
23,911
3,084
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Batara Sambu
Ix Chel
6,716
417
842
355
13,835
4,585
0
5,947
7,540
31,449
0
W
20,386
8,852
0
4,093
11,514
5,045
1,759
4,397
7,117
0
73,844
L
9,220
6,534
0
193
14,513
5,360
805
5,148
9,094
0
39,622
L
Kuzenbo
HolyFX
Kuzenbo
10,149
2,354
0
1,694
17,108
26,283
0
6,618
9,995
26,269
367
W
Sol
Mick72
Sol
9,215
3,298
0
4,414
12,817
4,763
1,049
6,383
6,434
46,749
1,564
W
Cerberus
weberdj
Cerberus
10,267
246
0
4,995
14,604
14,103
0
5,962
8,625
39,725
3,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,169
Gold Earned
33,682
143
Minions Killed
254
0
Camps Cleared
0
634,720
Distance Traveled
766,773
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,397
600
42
3
0
213,527
0
W
Neith
11,864
847
95
7
0
250,766
2
L
Izanami
9,436
674
70
5
0
179,383
0
L
Kuzenbo
9,336
667
31
2
0
241,810
1
W
Sol
10,869
776
78
6
0
244,962
0
W
Cerberus
10,949
782
81
6
0
271,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role