Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Grincrant
Cerberus
Level 12
God Stats
30W - 20L
1,485 SR
Queue Stats
249W - 236L
1,179 Elo+
Party 1
Janus
Janus
SerDarkStar
Janus
Level 44
God Stats
1W - 5L
1,311 SR
Queue Stats
63W - 79L
1,461 Elo+
Solo
King Arthur
King Arthur
Texap
King Arthur
Level 131
God Stats
1W - 4L
1,740 SR
Queue Stats
460W - 421L
1,595 Elo+
Party 1
Medusa
Medusa
jubquafius
Medusa
Level 94
God Stats
15W - 10L
1,464 SR
Queue Stats
78W - 59L
1,577 Elo+
Solo
Team Averages
Level 77
1,500 SR
1,462 Elo+

VS

Team Averages
Level 108
1,580 SR
1,504 Elo+
Scylla
Scylla
AnitaMaxWeiner
Scylla
Level 42
God Stats
3W - 6L
1,500 SR
Queue Stats
77W - 80L
1,450 Elo+
Solo
Bacchus
Bacchus
Galgamish
Bacchus
Level 149
God Stats
2W - 1L
1,577 SR
Queue Stats
27W - 25L
1,510 Elo+
Party 2
Cu Chulainn
Cu Chulainn
GuidedTAKO
Cu Chulainn
Level 108
God Stats
32W - 34L
1,484 SR
Queue Stats
81W - 80L
1,488 Elo+
Solo
Izanami
Izanami
Hiikuh
Izanami
Level 164
God Stats
12W - 6L
1,635 SR
Queue Stats
111W - 95L
1,574 Elo+
Party 2
Arachne
Arachne
Will123456798
Arachne
Level 78
God Stats
6W - 5L
1,705 SR
Queue Stats
215W - 170L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 4 / 3
6,829
569
6,354
11,858
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
Grincrant
Cerberus
10
1 / 5 / 3
6,307
526
3,275
10,709
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate

Breastplate

+20
Physical Protection

12
3 / 3 / 2
7,172
598
3,718
5,921
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Texap
King Arthur
13
1 / 1 / 0
7,303
609
5,860
10,515
8,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
jubquafius
Medusa
12
2 / 4 / 3
6,879
573
9,343
10,745
4,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 4
7,125
594
4,292
5,686
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Galgamish
Bacchus
12
3 / 2 / 9
7,808
651
7,591
12,411
12,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cu Chulainn
GuidedTAKO
Cu Chulainn
13
1 / 1 / 0
7,308
609
6,008
10,069
8,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Hiikuh
Izanami
12
2 / 3 / 4
6,979
582
6,691
6,936
2,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
14
9 / 3 / 5
8,016
668
9,247
11,668
5,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
10
Kills
17
17
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
3
1.13
W
2
1
4
4
W
Bacchus
Galgamish
Bacchus
3
2
9
3.75
L
Cerberus
Grincrant
Cerberus
1
5
3
0.5
W
Cu Chulainn
GuidedTAKO
Cu Chulainn
1
1
0
1
W
Izanami
Hiikuh
Izanami
2
3
4
1.33
L
3
3
2
1.33
L
King Arthur
Texap
King Arthur
1
1
0
1
W
Arachne
9
3
5
3.83
L
Medusa
jubquafius
Medusa
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,550
Damage
33,829
49,748
Taken
46,770
27,953
Mitigated
30,474
12,890
Healing
12,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,354
2,811
0
5,640
11,858
4,640
0
2,860
8,998
0
56,572
W
4,292
1,063
0
1,257
5,686
2,036
0
1,647
3,831
44,489
930
W
Bacchus
Galgamish
Bacchus
7,591
1,534
0
3,410
12,411
12,423
173
2,623
9,716
26,313
2,697
L
Cerberus
Grincrant
Cerberus
3,275
539
0
1,848
10,709
7,827
0
3,694
7,015
8,855
292
W
Cu Chulainn
GuidedTAKO
Cu Chulainn
6,008
501
0
2,431
10,069
8,481
0
0
10,069
0
59,098
W
Izanami
Hiikuh
Izanami
6,691
5,303
0
1,531
6,936
2,308
1,705
901
6,035
0
56,741
L
3,718
207
0
517
5,921
2,551
0
2,146
3,775
46,565
0
L
King Arthur
Texap
King Arthur
5,860
840
0
1,754
10,515
8,440
0
0
10,515
0
59,437
W
Arachne
9,247
5,464
0
4,224
11,668
5,226
0
1,487
10,139
0
51,884
L
Medusa
jubquafius
Medusa
9,343
3,672
0
3,131
10,745
4,495
0
2,802
7,943
0
60,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,490
Gold Earned
37,236
387
Minions Killed
399
0
Camps Cleared
0
1,190,779
Distance Traveled
1,217,432
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,829
569
80
7
0
279,589
0
W
Scylla
7,125
594
105
9
0
233,727
3
W
Bacchus
7,808
651
24
2
0
253,409
2
L
Cerberus
6,307
526
19
2
0
219,787
0
W
Cu Chulainn
7,308
609
106
9
0
215,172
3
W
Izanami
6,979
582
91
8
0
225,938
2
L
Janus
7,172
598
82
7
0
210,575
2
L
King Arthur
7,303
609
110
9
0
249,198
6
W
Arachne
8,016
668
73
6
0
289,186
0
L
Medusa
6,879
573
96
8
0
231,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role