Player Matchup

Osiris
Osiris
Silver II
Onyax
Osiris
Silver II
Level 125
God Stats
0W - 1L
1,839 SR
Queue Stats
17W - 9L
1,555 MMR
Party 2
Agni
Agni
Gold III
R_K-S3N-7
Agni
Gold III
Level 197
God Stats
5W - 4L
1,931 SR
Queue Stats
78W - 74L
1,563 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Temptasianz
Danzaburou
Bronze III
Level 47
God Stats
4W - 2L
1,703 SR
Queue Stats
18W - 18L
1,591 MMR
Party 2
Sobek
Sobek
Bronze III
TheRebelOfChaos
Sobek
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,545 MMR
Solo
Bastet
Bastet
Gold III
zFerchsx-
Bastet
Gold III
Level 122
God Stats
4W - 5L
1,590 SR
Queue Stats
105W - 94L
1,543 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,713 SR
1,559 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,615 SR
1,561 MMR
Medusa
Medusa
Platinum V
APML Chris
Medusa
Platinum V
Level 159
God Stats
8W - 4L
1,647 SR
Queue Stats
47W - 40L
1,786 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum V
DaCryBaby
Ao Kuang
Platinum V
Level 181
God Stats
5W - 9L
1,459 SR
Queue Stats
431W - 411L
1,678 MMR
Party 3
Cu Chulainn
Cu Chulainn
Bronze III
Demibro
Cu Chulainn
Bronze III
Level 148
God Stats
1W - 0L
1,309 SR
Queue Stats
4W - 1L
1,538 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
MetalicaLOVG
Baron Samedi
Gold V
Level 170
God Stats
7W - 4L
1,966 SR
Queue Stats
465W - 490L
1,341 MMR
Party 1
Eset
Eset
Gold III
WhiteCharles4
Eset
Gold III
Level 56
God Stats
26W - 24L
1,695 SR
Queue Stats
372W - 371L
1,461 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Onyax
Osiris
9
0 / 0 / 0
5,038
630
4,928
8,490
6,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
9
1 / 4 / 0
4,744
593
2,818
5,956
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Temptasianz
Danzaburou
8
0 / 3 / 0
4,594
574
1,460
7,132
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 1
4,128
516
2,103
5,966
4,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
zFerchsx-
Bastet
8
0 / 3 / 0
4,308
539
4,238
7,809
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
ThanatosErlang ShenBake KujiraTyrKukulkan

VS

Bans
AtlasThothBellonaYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
APML Chris
Medusa
10
3 / 0 / 1
5,745
718
4,880
5,186
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
DaCryBaby
Ao Kuang
10
4 / 0 / 3
5,451
681
4,204
6,302
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Demibro
Cu Chulainn
10
0 / 0 / 2
5,572
697
5,738
8,920
4,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
MetalicaLOVG
Baron Samedi
9
3 / 0 / 3
5,402
675
3,620
3,680
2,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 1 / 3
5,668
709
3,764
4,402
1,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
12
12
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
APML Chris
Medusa
3
0
1
3.5
W
Ao Kuang
DaCryBaby
Ao Kuang
4
0
3
5.5
W
Cu Chulainn
Demibro
Cu Chulainn
0
0
2
1
W
Baron Samedi
MetalicaLOVG
Baron Samedi
3
0
3
4.5
L
Osiris
Onyax
Osiris
0
0
0
0
L
Agni
1
4
0
0.25
L
Danzaburou
Temptasianz
Danzaburou
0
3
0
0
L
0
2
1
0.25
W
2
1
3
3.5
L
Bastet
zFerchsx-
Bastet
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,547
Damage
22,206
35,353
Taken
28,490
18,641
Mitigated
11,902
11,408
Healing
13,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
APML Chris
Medusa
4,880
1,960
0
1,900
5,186
1,956
428
712
4,474
0
35,919
W
Ao Kuang
DaCryBaby
Ao Kuang
4,204
926
0
4,516
6,302
2,020
0
808
5,494
31,797
722
W
Cu Chulainn
Demibro
Cu Chulainn
5,738
1,484
0
3,918
8,920
4,109
0
114
8,806
0
45,545
W
Baron Samedi
MetalicaLOVG
Baron Samedi
3,620
647
206
1,754
3,680
2,159
0
1,615
2,065
23,962
1,714
L
Osiris
Onyax
Osiris
4,928
1,902
0
4,526
8,490
6,930
0
265
8,225
0
36,382
L
Agni
2,818
310
0
1,189
5,956
2,080
0
4,124
1,832
30,606
0
L
Danzaburou
Temptasianz
Danzaburou
1,460
430
0
2,190
7,132
2,456
0
613
6,519
0
32,461
L
2,103
105
0
1,636
5,966
4,330
0
2,979
2,987
7,857
0
W
3,764
38
0
1,309
4,402
1,658
0
1,893
2,509
33,720
1,360
L
Bastet
zFerchsx-
Bastet
4,238
1,272
0
1,867
7,809
2,845
0
3,492
4,317
0
26,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,812
Gold Earned
27,838
233
Minions Killed
315
0
Camps Cleared
0
825,232
Distance Traveled
853,235
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,745
718
71
9
0
165,054
1
W
Ao Kuang
5,451
681
62
8
0
174,294
0
W
Cu Chulainn
5,572
697
68
9
0
178,342
2
W
Baron Samedi
5,402
675
39
5
0
164,218
0
L
Osiris
5,038
630
65
8
0
179,750
0
L
Agni
4,744
593
66
8
0
171,744
0
L
Danzaburou
4,594
574
52
7
0
158,182
0
L
Sobek
4,128
516
10
1
0
134,792
0
W
Eset
5,668
709
75
9
0
171,327
2
L
Bastet
4,308
539
40
5
0
180,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role