Player Matchup

Bacchus
Bacchus
Silver I
FYO x Swerve
Bacchus
Silver I
Level 134
God Stats
5W - 7L
1,469 SR
Queue Stats
254W - 330L
1,264 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Le Prolapsus
Ne Zha
Gold IV
Level 176
God Stats
2W - 4L
1,801 SR
Queue Stats
38W - 55L
1,483 MMR
Party 1
Osiris
Osiris
Silver IV
we3b-wwiiboi
Osiris
Silver IV
Level 59
God Stats
3W - 4L
1,467 SR
Queue Stats
11W - 33L
826 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,579 SR
1,191 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 79
1,403 SR
1,188 MMR
Sun Wukong
Sun Wukong
Silver III
Chaddy13
Sun Wukong
Silver III
Level 101
God Stats
14W - 52L
1,214 SR
Queue Stats
100W - 261L
1,166 MMR
Party 2
Ravana
Ravana
Silver I
Fatiix
Ravana
Silver I
Level 68
God Stats
1W - 0L
1,564 SR
Queue Stats
5W - 5L
1,494 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Kudo__Shin
Jormungandr
Silver IV
Level 69
God Stats
48W - 60L
1,430 SR
Queue Stats
215W - 402L
904 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FYO x Swerve
Bacchus
15
1 / 6 / 4
10,276
604
12,591
18,987
25,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
16
4 / 3 / 3
11,280
664
15,767
23,965
15,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
15
1 / 7 / 3
10,621
625
7,771
21,906
20,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AchillesCthulhuKuzenboAh Muzen CabThoth

VS

Bans
Xing TianHeraNoxAphroditeAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Chaddy13
Sun Wukong
17
2 / 3 / 10
11,612
683
11,074
19,188
16,338
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ravana
Fatiix
Ravana
20
6 / 1 / 10
13,540
796
22,658
15,708
13,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Kudo__Shin
Jormungandr
17
8 / 3 / 6
13,082
770
23,374
13,822
15,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
6
Kills
16
16
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Chaddy13
Sun Wukong
2
3
10
2.33
L
Bacchus
FYO x Swerve
Bacchus
1
6
4
0.5
W
Ravana
Fatiix
Ravana
6
1
10
11
W
Jormungandr
Kudo__Shin
Jormungandr
8
3
6
3.67
L
Ne Zha
4
3
3
1.83
L
Osiris
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,129
Damage
57,106
64,858
Taken
48,718
61,335
Mitigated
45,140
14,400
Healing
9,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Chaddy13
Sun Wukong
11,074
1,732
0
2,273
19,188
16,338
451
5,368
13,799
0
36,478
L
Bacchus
FYO x Swerve
Bacchus
12,591
1,318
0
2,664
18,987
25,190
0
5,222
12,494
37,153
1,424
W
Ravana
Fatiix
Ravana
22,658
6,940
0
6,647
15,708
13,353
1,073
3,545
12,131
0
74,591
W
Jormungandr
Kudo__Shin
Jormungandr
23,374
4,054
0
734
13,822
15,449
534
3,219
10,592
56,759
2,439
L
Ne Zha
15,767
4,065
0
7,544
23,965
15,377
0
7,316
15,403
0
52,293
L
Osiris
7,771
4,764
0
4,192
21,906
20,768
154
7,658
12,939
0
32,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
38,234
176
Minions Killed
228
0
Camps Cleared
0
886,080
Distance Traveled
888,398
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,612
683
46
3
0
271,122
0
L
Bacchus
10,276
604
50
3
0
276,087
0
W
Ravana
13,540
796
106
6
0
337,124
0
W
Jormungandr
13,082
770
76
4
0
280,152
4
L
Ne Zha
11,280
664
75
4
0
320,576
0
L
Osiris
10,621
625
51
3
0
289,417
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role