Player Matchup

Cthulhu
Cthulhu
EleHan
Cthulhu
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Hera
Hera
Fallen66
Hera
Level 84
God Stats
4W - 2L
1,626 SR
Queue Stats
80W - 21L
1,779 Elo+
Party 3
Ix Chel
Ix Chel
MasterJoeda
Ix Chel
Level 68
God Stats
39W - 7L
1,846 SR
Queue Stats
64W - 14L
1,775 Elo+
Party 3
Awilix
Awilix
MindControlRueTV
Awilix
Level 163
God Stats
51W - 63L
1,422 SR
Queue Stats
571W - 591L
1,537 Elo+
Solo
Izanami
Izanami
darkpenguin44
Izanami
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Team Averages
Level 77
1,579 SR
1,618 Elo+

VS

Team Averages
Level 94
1,447 SR
1,422 Elo+
King Arthur
King Arthur
Cerveza37
King Arthur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,257 Elo+
Solo
Khepri
Khepri
DrkidBoss1312
Khepri
Level 69
God Stats
3W - 3L
1,389 SR
Queue Stats
91W - 103L
1,441 Elo+
Party 2
Mercury
Mercury
Fergo525
Mercury
Level 107
God Stats
2W - 4L
1,303 SR
Queue Stats
69W - 86L
1,445 Elo+
Party 2
Neith
Neith
LobaEnjoyer
Neith
Level 85
God Stats
56W - 46L
1,565 SR
Queue Stats
534W - 537L
1,531 Elo+
Solo
Anubis
Anubis
NikkenZeroTwo
Anubis
Level 86
God Stats
20W - 29L
1,477 SR
Queue Stats
113W - 121L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EleHan
Cthulhu
13
1 / 0 / 10
7,778
1,111
6,636
6,769
5,938
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
14
3 / 0 / 9
8,917
1,274
11,370
4,911
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
MasterJoeda
Ix Chel
14
5 / 2 / 8
9,348
1,335
9,930
6,103
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 1 / 3
8,385
1,198
6,186
5,063
2,291
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
13
0 / 1 / 2
6,993
999
3,427
6,318
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

362

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cerveza37
King Arthur
13
2 / 3 / 1
7,849
1,121
8,802
13,300
13,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 1 / 3
8,227
1,175
5,745
12,997
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Fergo525
Mercury
12
2 / 6 / 1
7,741
1,106
5,076
11,185
5,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 0
6,439
920
0
0
0
12
0 / 4 / 2
7,211
1,030
4,997
5,580
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
14
Kills
4
4
Deaths
14
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cerveza37
King Arthur
2
3
1
0.83
L
0
1
3
1.5
W
Cthulhu
EleHan
Cthulhu
1
0
10
6
W
Hera
3
0
9
7.5
L
Mercury
Fergo525
Mercury
2
6
1
0.42
L
0
0
0
0
W
Ix Chel
MasterJoeda
Ix Chel
5
2
8
4.5
W
5
1
3
6.5
L
0
4
2
0.25
W
Izanami
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,549
Damage
24,620
29,164
Taken
43,062
16,329
Mitigated
37,760
3,977
Healing
740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cerveza37
King Arthur
8,802
940
0
0
13,300
13,768
0
7,314
5,986
0
27,499
L
5,745
724
0
661
12,997
14,726
0
9,582
3,415
17,179
0
W
Cthulhu
EleHan
Cthulhu
6,636
1,378
62
370
6,769
5,938
0
3,051
3,718
11,197
0
W
Hera
11,370
3,463
0
0
4,911
2,304
0
1,669
3,242
29,831
0
L
Mercury
Fergo525
Mercury
5,076
2,419
0
20
11,185
5,712
0
6,226
4,959
0
17,294
L
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
MasterJoeda
Ix Chel
9,930
2,352
1,253
766
6,103
2,976
0
2,188
3,915
27,361
1,220
W
6,186
2,471
345
232
5,063
2,291
0
974
4,089
0
12,968
L
4,997
56
0
59
5,580
3,554
0
4,306
1,274
18,758
0
W
Izanami
3,427
3,093
0
949
6,318
2,820
0
2,860
3,458
0
10,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,421
Gold Earned
37,467
135
Minions Killed
113
6
Camps Cleared
3
639,435
Distance Traveled
497,525
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,849
1,121
36
5
1
142,966
0
L
Khepri
8,227
1,175
17
2
1
142,906
0
W
Cthulhu
7,778
1,111
6
1
0
131,748
0
W
Hera
8,917
1,274
53
8
0
133,993
0
L
Mercury
7,741
1,106
18
3
1
127,461
0
L
Neith
6,439
920
0
0
0
1,732
0
W
Ix Chel
9,348
1,335
44
6
4
130,793
0
W
Awilix
8,385
1,198
11
2
2
141,988
0
L
Anubis
7,211
1,030
42
6
0
82,460
3
W
Izanami
6,993
999
21
3
0
100,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role