Player Matchup

Hun Batz
Hun Batz
Silver IV
 
Hun Batz
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
ICE0LATER12
Cerberus
Gold IV
Level 143
God Stats
4W - 2L
1,674 SR
Queue Stats
79W - 83L
1,326 MMR
Solo
Hercules
Hercules
Gold V
IronGodIX
Hercules
Gold V
Level 124
God Stats
1W - 3L
1,579 SR
Queue Stats
58W - 71L
1,308 MMR
Solo
Izanami
Izanami
Gold V
RGYH
Izanami
Gold V
Level 102
God Stats
11W - 8L
1,741 SR
Queue Stats
164W - 165L
1,331 MMR
Party 1
Eset
Eset
Gold III
Xanax
Eset
Gold III
Level 139
God Stats
3W - 9L
1,372 SR
Queue Stats
168W - 167L
1,371 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,573 SR
1,367 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 75
1,603 SR
1,332 MMR
Janus
Janus
Bronze III
Chxno
Janus
Bronze III
Level 63
God Stats
2W - 1L
1,768 SR
Queue Stats
37W - 41L
1,314 MMR
Party 3
Nemesis
Nemesis
Bronze III
RATAPLAS
Nemesis
Bronze III
Level 48
God Stats
2W - 7L
1,293 SR
Queue Stats
29W - 42L
1,359 MMR
Party 3
Amaterasu
Amaterasu
Silver III
daddymogi
Amaterasu
Silver III
Level 95
God Stats
2W - 2L
1,724 SR
Queue Stats
23W - 26L
1,277 MMR
Solo
Atlas
Atlas
Bronze IV
honestgabe01
Atlas
Bronze IV
Level 77
God Stats
2W - 2L
1,632 SR
Queue Stats
5W - 8L
1,311 MMR
Party 2
Chernobog
Chernobog
Silver I
itsonlymemarvin
Chernobog
Silver I
Level 93
God Stats
7W - 9L
1,598 SR
Queue Stats
11W - 13L
1,397 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 3 / 1
6,879
459
3,865
10,340
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
ICE0LATER12
Cerberus
10
1 / 0 / 4
6,628
442
6,193
12,577
10,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
IronGodIX
Hercules
12
0 / 3 / 0
6,930
462
5,845
18,272
11,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
RGYH
Izanami
15
5 / 2 / 3
8,678
579
10,083
10,952
4,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
Xanax
Eset
13
1 / 3 / 3
7,662
511
10,444
8,883
3,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothAresThanatosSurtr

VS

Bans
AthenaKaliCharonLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chxno
Janus
13
2 / 1 / 2
8,101
540
6,281
8,533
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
RATAPLAS
Nemesis
14
4 / 2 / 3
7,962
531
6,565
13,361
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
daddymogi
Amaterasu
15
4 / 0 / 2
9,604
640
13,766
15,977
13,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
0 / 2 / 3
7,147
476
6,651
13,960
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chernobog
itsonlymemarvin
Chernobog
14
1 / 3 / 2
7,714
514
8,271
10,400
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
11
11
Deaths
8
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
3
1
0.5
W
Janus
Chxno
Janus
2
1
2
3
L
Cerberus
ICE0LATER12
Cerberus
1
0
4
3
L
Hercules
IronGodIX
Hercules
0
3
0
0
W
Nemesis
RATAPLAS
Nemesis
4
2
3
2.75
L
Izanami
RGYH
Izanami
5
2
3
3.25
L
Eset
Xanax
Eset
1
3
3
0.83
W
Amaterasu
daddymogi
Amaterasu
4
0
2
5
W
0
2
3
0.75
W
Chernobog
itsonlymemarvin
Chernobog
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,430
Damage
41,534
61,024
Taken
62,231
35,035
Mitigated
33,643
20,347
Healing
20,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,865
1,183
0
1,068
10,340
4,292
620
534
9,772
0
48,078
W
Janus
Chxno
Janus
6,281
157
0
730
8,533
2,787
114
3,988
4,219
62,909
1,025
L
Cerberus
ICE0LATER12
Cerberus
6,193
487
0
5,569
12,577
10,928
0
2,901
9,458
20,644
0
L
Hercules
IronGodIX
Hercules
5,845
2,026
0
7,814
18,272
11,209
0
2,118
15,192
0
44,866
W
Nemesis
RATAPLAS
Nemesis
6,565
2,705
0
1,727
13,361
5,860
0
2,429
10,742
0
61,501
L
Izanami
RGYH
Izanami
10,083
7,298
0
3,685
10,952
4,868
0
2,885
7,978
0
77,858
L
Eset
Xanax
Eset
10,444
1,261
257
1,954
8,883
3,738
0
2,925
5,774
65,458
2,179
W
Amaterasu
daddymogi
Amaterasu
13,766
4,197
0
8,967
15,977
13,389
451
1,996
13,935
0
78,712
W
6,651
2,668
355
4,837
13,960
8,027
74
5,200
8,590
23,945
2,097
W
Chernobog
itsonlymemarvin
Chernobog
8,271
5,474
0
3,533
10,400
3,580
293
2,355
8,001
0
69,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,777
Gold Earned
40,528
450
Minions Killed
467
0
Camps Cleared
0
1,488,355
Distance Traveled
1,538,383
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,879
459
70
5
0
317,862
0
W
Janus
8,101
540
128
9
0
343,340
3
L
Cerberus
6,628
442
60
4
0
302,783
1
L
Hercules
6,930
462
82
5
0
281,944
0
W
Nemesis
7,962
531
75
5
0
330,198
2
L
Izanami
8,678
579
123
8
0
293,568
3
L
Eset
7,662
511
115
8
0
292,198
4
W
Amaterasu
9,604
640
128
9
0
290,856
0
W
Atlas
7,147
476
37
2
0
308,265
2
W
Chernobog
7,714
514
99
7
0
265,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role