Player Matchup

Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold III
JANER2
Neith
Gold III
Level 156
God Stats
0W - 4L
1,225 SR
Queue Stats
191W - 196L
1,694 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
davidc19
Sun Wukong
Gold V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 150L
1,327 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,408 SR
1,507 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 90
1,661 SR
1,508 MMR
Anubis
Anubis
Gold IV
Jaqlokin
Anubis
Gold IV
Level 99
God Stats
1W - 0L
1,616 SR
Queue Stats
13W - 10L
1,499 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
Nozlokin
Erlang Shen
Gold III
Level 105
God Stats
2W - 1L
1,826 SR
Queue Stats
14W - 10L
1,553 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
Sikzzlokin
Kuzenbo
Silver II
Level 67
God Stats
1W - 2L
1,540 SR
Queue Stats
7W - 4L
1,472 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
0 / 2 / 0
7,820
559
2,874
5,869
3,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
JANER2
Neith
16
1 / 3 / 1
9,898
707
11,812
9,212
3,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
davidc19
Sun Wukong
16
1 / 1 / 1
9,543
682
8,755
19,311
19,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AchillesThothAthenaHou YiAgni

VS

Bans
OdinMartichorasBacchusDanzaburouAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jaqlokin
Anubis
16
0 / 2 / 5
10,207
729
9,236
9,127
4,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Nozlokin
Erlang Shen
17
6 / 0 / 0
11,416
815
12,965
12,903
12,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
Sikzzlokin
Kuzenbo
16
0 / 0 / 5
9,550
682
5,400
13,428
17,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
6
6
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
L
Neith
JANER2
Neith
1
3
1
0.5
W
Anubis
Jaqlokin
Anubis
0
2
5
1.25
W
Erlang Shen
Nozlokin
Erlang Shen
6
0
0
6
W
Kuzenbo
Sikzzlokin
Kuzenbo
0
0
5
2.5
L
Sun Wukong
davidc19
Sun Wukong
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,441
Damage
27,601
34,392
Taken
35,458
26,402
Mitigated
35,554
10,392
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,874
96
473
1,733
5,869
3,518
0
1,154
4,715
19,768
412
L
Neith
JANER2
Neith
11,812
4,879
0
2,377
9,212
3,259
108
3,689
5,516
0
56,431
W
Anubis
Jaqlokin
Anubis
9,236
754
0
1,007
9,127
4,896
560
428
8,274
56,922
967
W
Erlang Shen
Nozlokin
Erlang Shen
12,965
6,845
0
5,935
12,903
12,777
1,535
974
11,621
0
71,806
W
Kuzenbo
Sikzzlokin
Kuzenbo
5,400
2,581
0
3,862
13,428
17,881
889
1,074
11,599
18,546
0
L
Sun Wukong
davidc19
Sun Wukong
8,755
1,915
0
5,809
19,311
19,625
0
9,587
9,679
0
31,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,261
Gold Earned
31,173
172
Minions Killed
196
0
Camps Cleared
0
650,349
Distance Traveled
851,924
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,820
559
32
2
0
140,124
0
L
Neith
9,898
707
94
7
0
251,689
0
W
Anubis
10,207
729
88
6
0
253,721
0
W
Erlang Shen
11,416
815
80
6
0
312,643
0
W
Kuzenbo
9,550
682
28
2
0
285,560
4
L
Sun Wukong
9,543
682
46
3
0
258,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role