Player Matchup

Nu Wa
Nu Wa
Bronze III
DarkParma
Nu Wa
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,415 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
JANER2
Ah Muzen Cab
Gold III
Level 156
God Stats
40W - 23L
1,756 SR
Queue Stats
272W - 283L
1,623 MMR
Party 2
Bacchus
Bacchus
Gold V
davidc19
Bacchus
Gold V
Level 142
God Stats
12W - 9L
1,648 SR
Queue Stats
189W - 204L
1,256 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,635 SR
1,432 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,475 SR
1,475 MMR
Baron Samedi
Baron Samedi
Bronze IV
SIXFIG3R6
Baron Samedi
Bronze IV
Level 133
God Stats
2W - 10L
1,496 SR
Queue Stats
5W - 23L
1,348 MMR
Solo
Ne Zha
Ne Zha
Gold III
TFsoundwaveTF
Ne Zha
Gold III
Level 140
God Stats
0W - 1L
1,317 SR
Queue Stats
78W - 83L
1,538 MMR
Party 1
Hercules
Hercules
Gold III
TfShockwave
Hercules
Gold III
Level 144
God Stats
1W - 3L
1,613 SR
Queue Stats
78W - 82L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DarkParma
Nu Wa
14
2 / 2 / 9
9,310
716
8,725
6,323
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
JANER2
Ah Muzen Cab
16
9 / 0 / 3
10,841
834
17,024
11,431
4,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
davidc19
Bacchus
14
1 / 0 / 11
9,308
716
11,577
14,909
16,043
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesAthenaAresThoth

VS

Bans
Bake KujiraThorBaba YagaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SIXFIG3R6
Baron Samedi
10
0 / 9 / 2
7,527
579
3,217
14,125
6,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 2
7,839
603
6,128
12,736
8,313
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hercules
TfShockwave
Hercules
14
2 / 1 / 0
8,225
633
11,092
15,616
15,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
12
Kills
2
2
Deaths
12
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
DarkParma
Nu Wa
2
2
9
3.25
W
Ah Muzen Cab
JANER2
Ah Muzen Cab
9
0
3
10.5
L
Baron Samedi
SIXFIG3R6
Baron Samedi
0
9
2
0.11
L
0
2
2
0.5
L
Hercules
TfShockwave
Hercules
2
1
0
2
W
Bacchus
davidc19
Bacchus
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,326
Damage
20,437
32,663
Taken
42,477
23,072
Mitigated
30,268
12,057
Healing
4,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
DarkParma
Nu Wa
8,725
3,974
0
1,713
6,323
2,237
906
686
5,444
31,729
0
W
Ah Muzen Cab
JANER2
Ah Muzen Cab
17,024
8,105
0
2,983
11,431
4,792
2,017
1,248
9,762
0
53,166
L
Baron Samedi
SIXFIG3R6
Baron Samedi
3,217
441
66
392
14,125
6,161
0
4,549
9,520
15,131
0
L
6,128
910
0
1,434
12,736
8,313
0
6,912
5,795
0
30,051
L
Hercules
TfShockwave
Hercules
11,092
2,307
0
2,842
15,616
15,794
0
7,193
8,390
0
37,820
W
Bacchus
davidc19
Bacchus
11,577
2,003
0
7,361
14,909
16,043
0
1,557
12,882
22,477
4,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,459
Gold Earned
23,591
131
Minions Killed
157
0
Camps Cleared
0
735,522
Distance Traveled
671,974
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,310
716
26
2
0
218,643
0
W
Ah Muzen Cab
10,841
834
75
6
0
268,296
0
L
Baron Samedi
7,527
579
47
4
0
158,864
2
L
Ne Zha
7,839
603
50
4
0
263,897
1
L
Hercules
8,225
633
60
5
0
249,213
1
W
Bacchus
9,308
716
30
2
0
248,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role