Player Matchup

Medusa
Medusa
Alastorio qc
Medusa
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 1
Cthulhu
Cthulhu
NeroNekromant57
Cthulhu
Level 7
God Stats
1W - 1L
1,171 SR
Queue Stats
2W - 12L
1,115 Elo+
Party 1
Osiris
Osiris
PeIeEnjoyer
Osiris
Level 88
God Stats
5W - 6L
1,500 SR
Queue Stats
239W - 221L
1,498 Elo+
Solo
Janus
Janus
TTVSCAR6811
Janus
Level 88
God Stats
2W - 0L
1,724 SR
Queue Stats
91W - 74L
1,501 Elo+
Solo
Mulan
Mulan
fumier74
Mulan
Level 62
God Stats
14W - 18L
1,487 SR
Queue Stats
115W - 152L
1,393 Elo+
Party 1
Team Averages
Level 54
1,476 SR
1,357 Elo+

VS

Team Averages
Level 99
1,537 SR
1,449 Elo+
Chaac
Chaac
Adrias1990
Chaac
Level 157
God Stats
11W - 10L
1,529 SR
Queue Stats
238W - 228L
1,441 Elo+
Solo
Neith
Neith
Ks Outgoing
Neith
Level 68
God Stats
18W - 15L
1,518 SR
Queue Stats
116W - 124L
1,481 Elo+
Solo
Bastet
Bastet
MakeMeWetCutiee
Bastet
Level 84
God Stats
26W - 12L
1,616 SR
Queue Stats
175W - 167L
1,485 Elo+
Solo
Janus
Janus
Stan12
Janus
Level 66
God Stats
19W - 15L
1,540 SR
Queue Stats
172W - 175L
1,383 Elo+
Solo
Sun Wukong
Sun Wukong
jkabz
Sun Wukong
Level 122
God Stats
153W - 124L
1,481 SR
Queue Stats
439W - 424L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 0
6,209
388
2,744
9,752
3,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 8 / 2
6,540
409
1,698
15,619
10,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
17
9 / 1 / 3
9,836
615
12,079
14,641
11,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 1 / 6
8,522
533
11,499
8,249
3,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
fumier74
Mulan
13
4 / 3 / 4
8,138
509
10,346
16,472
12,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
13
3 / 1 / 11
8,930
558
9,612
16,067
15,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
12 / 1 / 2
9,475
592
13,621
9,351
4,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 2 / 0
5,905
369
2,135
7,227
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Stan12
Janus
15
3 / 4 / 1
8,856
554
4,449
9,640
4,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
jkabz
Sun Wukong
13
0 / 7 / 7
7,875
492
9,199
16,711
15,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
15
Kills
18
18
Deaths
15
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
1
11
8.5
W
Medusa
0
5
0
0
L
12
1
2
13
L
0
2
0
0
W
0
8
2
0.13
W
Osiris
9
1
3
10.5
L
Janus
Stan12
Janus
3
4
1
0.88
W
2
1
6
5
W
Mulan
fumier74
Mulan
4
3
4
2
L
Sun Wukong
jkabz
Sun Wukong
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,366
Damage
39,016
64,733
Taken
58,996
42,184
Mitigated
41,432
11,461
Healing
16,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
9,612
1,450
1,542
5,615
16,067
15,175
208
2,423
13,214
0
47,165
W
Medusa
2,744
1,382
0
0
9,752
3,675
0
0
9,514
0
29,672
L
13,621
6,238
412
3,492
9,351
4,419
874
1,961
7,178
0
61,411
L
2,135
600
0
3,174
7,227
2,293
0
1,639
5,378
0
17,649
W
1,698
327
1,229
1,165
15,619
10,829
0
571
14,857
19,817
0
W
Osiris
12,079
4,955
0
4,480
14,641
11,800
0
1,094
13,503
0
85,900
L
Janus
Stan12
Janus
4,449
453
0
621
9,640
4,275
1,118
1,716
7,662
77,133
0
W
11,499
510
0
1,188
8,249
3,297
0
1,303
6,850
68,134
1,214
W
Mulan
fumier74
Mulan
10,346
1,576
0
3,399
16,472
12,583
0
1,481
14,359
0
47,950
L
Sun Wukong
jkabz
Sun Wukong
9,199
1,692
0
1,849
16,711
15,270
0
4,255
11,560
0
46,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,245
Gold Earned
41,041
412
Minions Killed
382
0
Camps Cleared
0
1,448,258
Distance Traveled
1,333,177
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,930
558
64
4
0
333,038
2
W
Medusa
6,209
388
50
3
0
234,380
0
L
Neith
9,475
592
88
6
0
270,483
0
L
Bastet
5,905
369
42
3
0
191,525
2
W
Cthulhu
6,540
409
34
2
0
259,246
0
W
Osiris
9,836
615
125
8
0
320,102
0
L
Janus
8,856
554
122
8
0
265,841
0
W
Janus
8,522
533
136
9
0
342,647
3
W
Mulan
8,138
509
67
4
0
291,883
0
L
Sun Wukong
7,875
492
66
4
0
272,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role