Player Matchup

He Bo
He Bo
Comisarioo
He Bo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,588 Elo+
Solo
Anubis
Anubis
Rossy2424
Anubis
Level 156
God Stats
2W - 4L
1,252 SR
Queue Stats
92W - 89L
1,492 Elo+
Party 1
Zhong Kui
Zhong Kui
ScyldArchmage
Zhong Kui
Level 146
God Stats
1W - 4L
1,304 SR
Queue Stats
102W - 102L
1,521 Elo+
Party 1
Nox
Nox
ScyldDovahkin
Nox
Level 142
God Stats
2W - 3L
1,511 SR
Queue Stats
103W - 102L
1,521 Elo+
Party 1
Chernobog
Chernobog
SmokinADoink
Chernobog
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 128L
1,441 Elo+
Solo
Team Averages
Level 127
1,413 SR
1,513 Elo+

VS

Team Averages
Level 124
1,562 SR
1,486 Elo+
Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
FinnLinn
Nu Wa
Level 148
God Stats
222W - 156L
1,582 SR
Queue Stats
482W - 471L
1,509 Elo+
Party 2
Chaac
Chaac
Whynotmeeeen
Chaac
Level 117
God Stats
7W - 3L
1,728 SR
Queue Stats
63W - 55L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
1 / 5 / 1
5,803
528
4,879
11,897
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Rossy2424
Anubis
11
1 / 3 / 1
6,081
553
5,575
8,093
3,609
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
ScyldArchmage
Zhong Kui
9
1 / 4 / 0
5,591
508
4,899
12,865
8,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 1
5,814
529
2,128
6,643
4,703
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
SmokinADoink
Chernobog
10
1 / 2 / 0
5,490
499
3,405
6,707
2,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
4 / 1 / 2
7,136
649
10,597
9,806
6,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
 
Da Ji
12
9 / 0 / 1
7,045
640
8,231
11,277
4,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
 
Nox
10
0 / 1 / 1
4,894
445
2,194
3,122
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
FinnLinn
Nu Wa
11
1 / 2 / 5
6,536
594
7,241
6,993
1,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,356
487
5,794
5,429
3,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
2
5
W
Da Ji
 
Da Ji
9
0
1
9.5
W
Nox
 
Nox
0
1
1
0.5
L
He Bo
1
5
1
0.3
W
Nu Wa
FinnLinn
Nu Wa
1
2
5
1.75
L
Anubis
Rossy2424
Anubis
1
3
1
0.5
L
Zhong Kui
ScyldArchmage
Zhong Kui
1
4
0
0.25
L
0
0
1
0.5
L
Chernobog
SmokinADoink
Chernobog
1
2
0
0.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,886
Damage
34,057
46,205
Taken
36,627
22,562
Mitigated
17,297
15,801
Healing
15,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,597
3,610
0
5,062
9,806
6,298
0
4,818
4,988
0
42,689
W
Da Ji
 
Da Ji
8,231
1,743
0
4,342
11,277
4,290
0
4,707
6,570
0
39,576
W
Nox
 
Nox
2,194
389
0
470
3,122
1,348
0
384
2,738
26,431
0
L
He Bo
4,879
512
0
3,632
11,897
3,405
0
684
11,015
40,737
0
W
Nu Wa
FinnLinn
Nu Wa
7,241
2,348
0
2,750
6,993
1,861
0
5,451
1,542
39,274
589
L
Anubis
Rossy2424
Anubis
5,575
241
0
3,182
8,093
3,609
0
4,861
2,796
48,593
816
L
Zhong Kui
ScyldArchmage
Zhong Kui
4,899
1,199
0
4,454
12,865
8,466
0
372
11,434
32,706
804
L
2,128
240
0
2,007
6,643
4,703
0
1,794
4,784
20,020
1,863
L
Chernobog
SmokinADoink
Chernobog
3,405
1,664
0
2,526
6,707
2,379
0
1,010
5,671
0
45,531
W
5,794
255
0
2,935
5,429
3,500
0
1,545
3,884
0
35,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,779
Gold Earned
30,967
317
Minions Killed
309
0
Camps Cleared
0
1,048,125
Distance Traveled
1,114,688
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,136
649
76
7
0
231,860
0
W
Da Ji
7,045
640
65
6
0
262,704
2
W
Nox
4,894
445
40
4
0
206,475
1
L
He Bo
5,803
528
79
7
0
229,646
0
W
Nu Wa
6,536
594
67
6
0
194,317
2
L
Anubis
6,081
553
71
6
0
206,229
5
L
Zhong Kui
5,591
508
45
4
0
192,840
3
L
Nox
5,814
529
42
4
0
218,236
2
L
Chernobog
5,490
499
80
7
0
201,174
0
W
Chaac
5,356
487
61
6
0
219,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role