Player Matchup

Amaterasu
Amaterasu
Lerossan
Amaterasu
Level 103
God Stats
34W - 24L
1,563 SR
Queue Stats
484W - 467L
1,576 Elo+
Solo
Raijin
Raijin
Mo Pop Punk
Raijin
Level 106
God Stats
5W - 5L
1,374 SR
Queue Stats
97W - 94L
1,471 Elo+
Party 2
Apollo
Apollo
ScaryMFTerry69
Apollo
Level 39
God Stats
3W - 2L
1,552 SR
Queue Stats
24W - 25L
1,479 Elo+
Party 2
Geb
Geb
SloppySteaks103
Geb
Level 127
God Stats
2W - 1L
1,812 SR
Queue Stats
104W - 105L
1,530 Elo+
Party 2
Thanatos
Thanatos
ThaSlamKing
Thanatos
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 43L
1,529 Elo+
Party 2
Team Averages
Level 99
1,560 SR
1,517 Elo+

VS

Team Averages
Level 92
1,393 SR
1,519 Elo+
Tiamat
Tiamat
Gonza987
Tiamat
Level 139
God Stats
3W - 2L
1,347 SR
Queue Stats
32W - 18L
1,619 Elo+
Party 1
Achilles
Achilles
JohnnyPEXE
Achilles
Level 108
God Stats
0W - 1L
1,522 SR
Queue Stats
56W - 54L
1,476 Elo+
Solo
He Bo
He Bo
Lordyolito
He Bo
Level 68
God Stats
3W - 4L
1,400 SR
Queue Stats
135W - 111L
1,467 Elo+
Party 1
Lancelot
Lancelot
Zeuslightning47
Lancelot
Level 41
God Stats
0W - 1L
1,491 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
verpi10
Atlas
Level 106
God Stats
1W - 3L
1,206 SR
Queue Stats
129W - 119L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Lerossan
Amaterasu
9
0 / 1 / 0
5,029
629
2,051
9,397
5,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
9
4 / 0 / 2
5,484
686
5,012
2,742
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
4,659
582
612
852
287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
2 / 0 / 2
4,931
616
3,035
5,235
2,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
ThaSlamKing
Thanatos
8
2 / 2 / 3
4,632
579
2,728
5,691
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gonza987
Tiamat
7
0 / 3 / 0
4,217
527
1,989
5,825
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
JohnnyPEXE
Achilles
7
1 / 2 / 1
4,579
572
2,133
6,131
4,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
9
1 / 1 / 2
4,760
595
2,605
4,049
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
5
0 / 2 / 0
3,483
435
289
3,791
1,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
verpi10
Atlas
9
1 / 0 / 0
4,975
622
4,680
4,173
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
8
Kills
3
3
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Gonza987
Tiamat
0
3
0
0
L
Achilles
JohnnyPEXE
Achilles
1
2
1
0.75
W
Amaterasu
Lerossan
Amaterasu
0
1
0
0
L
He Bo
1
1
2
2
W
Raijin
4
0
2
5
W
0
0
0
0
W
2
0
2
3
W
Thanatos
ThaSlamKing
Thanatos
2
2
3
1.75
L
Lancelot
0
2
0
0
L
Atlas
verpi10
Atlas
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,438
Damage
11,696
23,917
Taken
23,969
11,484
Mitigated
11,886
11,342
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Gonza987
Tiamat
1,989
644
0
1,942
5,825
2,315
0
2,678
2,779
21,514
0
L
Achilles
JohnnyPEXE
Achilles
2,133
147
0
2,428
6,131
4,004
0
2,012
4,023
0
11,139
W
Amaterasu
Lerossan
Amaterasu
2,051
974
0
4,391
9,397
5,773
0
4,162
4,567
0
34,117
L
He Bo
2,605
337
0
1,862
4,049
1,239
0
1,135
2,854
33,038
0
W
Raijin
5,012
626
196
491
2,742
923
0
699
2,040
28,984
1,323
W
612
332
0
51
852
287
279
74
778
0
24,964
W
3,035
334
0
2,073
5,235
2,761
0
1,748
3,480
13,721
2,013
W
Thanatos
ThaSlamKing
Thanatos
2,728
796
0
4,140
5,691
1,740
0
1,813
3,878
0
24,805
L
Lancelot
289
0
0
30
3,791
1,252
0
1,163
2,334
0
9,502
L
Atlas
verpi10
Atlas
4,680
1,903
0
1,072
4,173
3,076
0
0
3,841
24,256
2,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,735
Gold Earned
22,014
225
Minions Killed
188
0
Camps Cleared
0
792,060
Distance Traveled
732,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,217
527
38
5
0
139,366
0
L
Achilles
4,579
572
14
2
0
152,147
0
W
Amaterasu
5,029
629
66
8
0
175,369
0
L
He Bo
4,760
595
66
8
0
165,302
0
W
Raijin
5,484
686
54
7
0
146,072
2
W
Apollo
4,659
582
49
6
0
151,358
0
W
Geb
4,931
616
17
2
0
175,487
0
W
Thanatos
4,632
579
39
5
0
143,774
0
L
Lancelot
3,483
435
15
2
0
110,608
0
L
Atlas
4,975
622
55
7
0
164,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role