Player Matchup

Serqet
Serqet
Axtrl
Serqet
Level 144
God Stats
1W - 1L
1,788 SR
Queue Stats
62W - 43L
1,750 Elo+
Party 1
Medusa
Medusa
Dattjacobs
Medusa
Level 157
God Stats
6W - 1L
1,490 SR
Queue Stats
170W - 160L
1,489 Elo+
Party 3
Cthulhu
Cthulhu
FriedThickness
Cthulhu
Level 148
God Stats
20W - 17L
1,658 SR
Queue Stats
89W - 91L
1,453 Elo+
Solo
Ne Zha
Ne Zha
I-EvadeTaxes
Ne Zha
Level 68
God Stats
6W - 3L
1,494 SR
Queue Stats
66W - 59L
1,475 Elo+
Party 3
Scylla
Scylla
TankMetaFinally
Scylla
Level 108
God Stats
1W - 0L
1,925 SR
Queue Stats
34W - 19L
1,687 Elo+
Party 1
Team Averages
Level 125
1,671 SR
1,571 Elo+

VS

Team Averages
Level 137
1,543 SR
1,498 Elo+
Athena
Athena
Heavenly Liu
Athena
Level 153
God Stats
0W - 4L
1,271 SR
Queue Stats
87W - 123L
1,477 Elo+
Solo
Medusa
Medusa
NascarAlex
Medusa
Level 125
God Stats
6W - 4L
1,683 SR
Queue Stats
47W - 76L
1,492 Elo+
Party 2
Bellona
Bellona
Psycho2317
Bellona
Level 129
God Stats
12W - 5L
1,759 SR
Queue Stats
53W - 56L
1,502 Elo+
Party 2
Cliodhna
Cliodhna
RNFNROLL
Cliodhna
Level 138
God Stats
1W - 1L
1,738 SR
Queue Stats
48W - 76L
1,505 Elo+
Party 2
Hera
Hera
ZetaLegion
Hera
Level 139
God Stats
1W - 2L
1,263 SR
Queue Stats
71W - 92L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Axtrl
Serqet
14
3 / 0 / 0
8,123
580
9,020
18,337
13,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Dattjacobs
Medusa
16
7 / 1 / 4
9,363
669
9,833
8,475
4,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
2 / 1 / 9
7,161
512
10,683
12,571
10,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
14
1 / 1 / 4
6,987
499
2,507
10,520
4,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
4 / 0 / 2
8,058
576
8,342
4,875
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
1 / 4 / 2
6,559
469
3,045
14,676
11,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
NascarAlex
Medusa
12
1 / 5 / 2
6,679
477
7,246
12,041
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Bellona
Psycho2317
Bellona
14
0 / 2 / 0
8,170
584
12,821
16,911
17,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
RNFNROLL
Cliodhna
11
0 / 4 / 2
6,379
456
4,040
13,354
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
1 / 2 / 0
7,631
545
6,501
5,946
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
17
Kills
3
3
Deaths
17
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Serqet
Axtrl
Serqet
3
0
0
3
W
Medusa
Dattjacobs
Medusa
7
1
4
9
W
2
1
9
6.5
L
Athena
1
4
2
0.5
W
Ne Zha
1
1
4
3
L
Medusa
NascarAlex
Medusa
1
5
2
0.4
L
Bellona
Psycho2317
Bellona
0
2
0
0
L
Cliodhna
RNFNROLL
Cliodhna
0
4
2
0.25
W
4
0
2
5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,385
Damage
33,653
54,778
Taken
62,928
34,049
Mitigated
41,074
16,801
Healing
21,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Axtrl
Serqet
9,020
1,837
0
5,631
18,337
13,496
0
1,207
15,943
12
61,109
W
Medusa
Dattjacobs
Medusa
9,833
4,465
0
1,530
8,475
4,021
851
487
7,937
0
72,592
W
10,683
788
184
1,936
12,571
10,372
0
4,205
8,249
39,989
0
L
Athena
3,045
1,115
0
2,676
14,676
11,703
0
6,147
7,741
20,692
1,575
W
Ne Zha
2,507
808
0
5,550
10,520
4,431
0
1,265
9,255
0
49,613
L
Medusa
NascarAlex
Medusa
7,246
2,624
0
2,610
12,041
4,509
0
2,326
9,353
0
56,645
L
Bellona
Psycho2317
Bellona
12,821
4,909
0
9,040
16,911
17,761
0
2,038
14,433
0
77,206
L
Cliodhna
RNFNROLL
Cliodhna
4,040
622
0
5,969
13,354
4,950
0
2,970
9,837
0
50,344
W
8,342
517
0
1,970
4,875
1,729
0
2,215
2,612
66,862
0
L
6,501
1,434
0
1,171
5,946
2,151
0
3,533
2,013
70,810
1,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,692
Gold Earned
35,418
479
Minions Killed
456
0
Camps Cleared
0
1,490,313
Distance Traveled
1,420,760
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,123
580
117
8
0
312,188
0
W
Medusa
9,363
669
131
9
0
281,044
0
W
Cthulhu
7,161
512
40
3
0
308,747
0
L
Athena
6,559
469
26
2
0
291,711
4
W
Ne Zha
6,987
499
75
5
0
319,059
0
L
Medusa
6,679
477
77
6
0
253,622
2
L
Bellona
8,170
584
129
9
0
283,132
1
L
Cliodhna
6,379
456
96
7
0
309,350
2
W
Scylla
8,058
576
116
8
0
269,275
3
L
Hera
7,631
545
128
9
0
282,945
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role