Player Matchup

Bacchus
Bacchus
Blueballzy
Bacchus
Level 102
God Stats
56W - 51L
1,496 SR
Queue Stats
56W - 53L
1,489 Elo+
Party 3
Ne Zha
Ne Zha
Cubanpete26
Ne Zha
Level 112
God Stats
6W - 7L
1,631 SR
Queue Stats
110W - 101L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
DrC4BR4
Cthulhu
Level 170
God Stats
2W - 3L
1,352 SR
Queue Stats
194W - 172L
1,573 Elo+
Solo
Medusa
Medusa
PanchoGaming
Medusa
Level 108
God Stats
3W - 2L
1,260 SR
Queue Stats
160W - 143L
1,524 Elo+
Party 2
Janus
Janus
Ranbob McGoober
Janus
Level 127
God Stats
2W - 2L
1,413 SR
Queue Stats
178W - 188L
1,440 Elo+
Party 3
Team Averages
Level 124
1,431 SR
1,514 Elo+

VS

Team Averages
Level 138
1,533 SR
1,490 Elo+
Heimdallr
Heimdallr
AguasFrescas69
Heimdallr
Level 145
God Stats
10W - 11L
1,615 SR
Queue Stats
178W - 191L
1,554 Elo+
Party 1
Charon
Charon
JosueTG
Charon
Level 127
God Stats
3W - 4L
1,603 SR
Queue Stats
134W - 153L
1,556 Elo+
Party 1
Discordia
Discordia
dj4601
Discordia
Level 143
God Stats
1W - 2L
1,487 SR
Queue Stats
53W - 50L
1,514 Elo+
Solo
Horus
Horus
lil gtg
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 54L
1,337 Elo+
Solo
Awilix
Awilix
nitorico14
Awilix
Level 119
God Stats
17W - 28L
1,457 SR
Queue Stats
57W - 81L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blueballzy
Bacchus
14
2 / 1 / 7
8,915
557
8,896
12,712
14,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Ne Zha
13
6 / 3 / 1
8,133
508
7,913
12,657
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cthulhu
DrC4BR4
Cthulhu
15
1 / 1 / 3
9,320
583
9,799
11,174
10,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Medusa
14
0 / 5 / 2
7,647
478
10,483
13,681
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

17
6 / 0 / 3
9,780
611
9,889
8,190
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AguasFrescas69
Heimdallr
14
3 / 4 / 3
8,160
510
9,426
14,256
6,797
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
JosueTG
Charon
12
3 / 1 / 5
8,270
517
10,040
15,399
13,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
dj4601
Discordia
14
0 / 2 / 0
7,975
498
4,615
6,118
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
lil gtg
Horus
11
1 / 3 / 0
6,807
425
5,635
14,257
11,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
nitorico14
Awilix
14
3 / 5 / 4
7,975
498
9,226
17,119
6,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
15
Kills
10
10
Deaths
15
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AguasFrescas69
Heimdallr
3
4
3
1.13
W
Bacchus
Blueballzy
Bacchus
2
1
7
5.5
W
Ne Zha
6
3
1
2.17
W
Cthulhu
DrC4BR4
Cthulhu
1
1
3
2.5
L
Charon
JosueTG
Charon
3
1
5
5.5
W
Medusa
0
5
2
0.2
W
6
0
3
7.5
L
Discordia
dj4601
Discordia
0
2
0
0
L
Horus
lil gtg
Horus
1
3
0
0.33
L
Awilix
nitorico14
Awilix
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,980
Damage
38,942
58,414
Taken
67,149
40,555
Mitigated
41,026
13,745
Healing
19,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AguasFrescas69
Heimdallr
9,426
3,334
0
3,200
14,256
6,797
757
5,302
8,849
0
69,564
W
Bacchus
Blueballzy
Bacchus
8,896
1,118
467
3,212
12,712
14,762
0
4,371
8,341
29,869
1,804
W
Ne Zha
7,913
2,180
0
4,358
12,657
6,168
0
2,733
9,877
112
49,552
W
Cthulhu
DrC4BR4
Cthulhu
9,799
661
43
3,215
11,174
10,620
0
754
9,704
65,865
2,173
L
Charon
JosueTG
Charon
10,040
1,264
0
2,817
15,399
13,587
0
3,214
12,046
35,490
1,386
W
Medusa
10,483
3,719
0
1,500
13,681
5,516
71
3,235
10,446
0
77,339
W
9,889
580
0
950
8,190
3,489
0
3,319
4,826
87,760
1,342
L
Discordia
dj4601
Discordia
4,615
582
0
1,180
6,118
2,361
340
3,514
2,396
63,819
1,049
L
Horus
lil gtg
Horus
5,635
2,345
120
6,112
14,257
11,792
0
6,590
6,450
0
37,415
L
Awilix
nitorico14
Awilix
9,226
3,263
0
6,065
17,119
6,489
0
7,134
9,552
0
56,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,795
Gold Earned
39,187
505
Minions Killed
391
0
Camps Cleared
0
1,721,527
Distance Traveled
1,577,095
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,160
510
125
8
0
334,105
0
W
Bacchus
8,915
557
28
2
0
339,698
0
W
Ne Zha
8,133
508
69
4
0
363,688
0
W
Cthulhu
9,320
583
122
8
0
316,704
6
L
Charon
8,270
517
25
2
0
332,571
3
W
Medusa
7,647
478
123
8
0
290,609
0
W
Janus
9,780
611
163
10
0
410,828
2
L
Discordia
7,975
498
116
7
0
279,665
0
L
Horus
6,807
425
48
3
0
265,807
4
L
Awilix
7,975
498
77
5
0
364,947
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role