Player Matchup

Medusa
Medusa
ChallytheGod
Medusa
Level 6
God Stats
2W - 3L
1,465 SR
Queue Stats
6W - 7L
1,537 Elo+
Party 2
He Bo
He Bo
DrugzBunny11
He Bo
Level 103
God Stats
0W - 4L
1,236 SR
Queue Stats
9W - 23L
1,349 Elo+
Party 2
Xing Tian
Xing Tian
chroniksnip3r
Xing Tian
Level 128
God Stats
3W - 2L
1,637 SR
Queue Stats
11W - 18L
1,437 Elo+
Party 2
Team Averages
Level 79
1,446 SR
1,441 Elo+

VS

Team Averages
Level 93
1,495 SR
1,471 Elo+
Anubis
Anubis
HauntedTrees
Anubis
Level 127
God Stats
1W - 0L
1,733 SR
Queue Stats
219W - 200L
1,512 Elo+
Party 1
Susano
Susano
RiskyD00mslay3r
Susano
Level 84
God Stats
23W - 26L
1,147 SR
Queue Stats
171W - 169L
1,405 Elo+
Solo
Baron Samedi
Baron Samedi
ScalierGorgon38
Baron Samedi
Level 69
God Stats
12W - 9L
1,603 SR
Queue Stats
96W - 102L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 1
6,626
602
4,660
8,236
2,960
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 1
6,972
634
6,592
6,900
2,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
chroniksnip3r
Xing Tian
10
1 / 4 / 1
6,711
610
4,952
13,158
11,507
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
8 / 1 / 3
9,512
865
5,807
4,180
2,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 1 / 11
7,989
726
8,739
13,326
11,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
ScalierGorgon38
Baron Samedi
14
3 / 0 / 8
8,276
752
7,373
7,040
4,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
12
12
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
1
0.1
L
1
3
1
0.5
W
Anubis
8
1
3
9.5
W
1
1
11
6.5
W
Baron Samedi
ScalierGorgon38
Baron Samedi
3
0
8
7
L
Xing Tian
chroniksnip3r
Xing Tian
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,204
Damage
21,919
28,294
Taken
24,546
17,008
Mitigated
18,632
1,040
Healing
7,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,660
1,390
0
340
8,236
2,960
136
2,774
5,407
0
25,423
L
6,592
194
0
0
6,900
2,541
0
3,095
3,783
20,074
132
W
Anubis
5,807
512
0
1,441
4,180
2,329
1,144
1,277
2,889
54,316
1,437
W
8,739
1,435
0
1,575
13,326
11,517
184
6,517
6,803
0
21,779
W
Baron Samedi
ScalierGorgon38
Baron Samedi
7,373
579
1,965
2,022
7,040
4,786
1,100
3,732
3,304
18,578
827
L
Xing Tian
chroniksnip3r
Xing Tian
4,952
182
0
700
13,158
11,507
0
7,006
6,130
13,271
18

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,309
Gold Earned
25,777
89
Minions Killed
138
0
Camps Cleared
0
568,310
Distance Traveled
616,812
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,626
602
41
4
0
173,654
0
L
He Bo
6,972
634
33
3
0
196,263
0
W
Anubis
9,512
865
86
8
0
191,634
2
W
Susano
7,989
726
23
2
0
225,030
2
W
Baron Samedi
8,276
752
29
3
0
200,148
0
L
Xing Tian
6,711
610
15
1
0
198,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role