Player Matchup

Chiron
Chiron
Silver I
Gofast-Elias
Chiron
Silver I
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,456 MMR
Party 2
Osiris
Osiris
Gold I
W4RU_KaZuKi
Osiris
Gold I
Level 102
God Stats
2W - 5L
1,500 SR
Queue Stats
58W - 59L
1,542 MMR
Party 2
Cthulhu
Cthulhu
Silver IV
W4RU_TeiiKo
Cthulhu
Silver IV
Level 69
God Stats
11W - 8L
1,484 SR
Queue Stats
38W - 36L
1,145 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 75
1,495 SR
1,381 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,668 SR
1,295 MMR
Neith
Neith
Silver IV
Dr Spockster
Neith
Silver IV
Level 89
God Stats
3W - 5L
1,569 SR
Queue Stats
10W - 18L
1,262 MMR
Party 1
Chang'e
Chang'e
Silver I
ImTheAwsomeOne
Chang'e
Silver I
Level 128
God Stats
8W - 5L
1,730 SR
Queue Stats
14W - 14L
1,520 MMR
Party 1
Yemoja
Yemoja
Silver V
trethemartian
Yemoja
Silver V
Level 63
God Stats
2W - 1L
1,705 SR
Queue Stats
14W - 29L
1,103 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
10 / 0 / 2
11,138
857
17,312
9,214
4,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
14
2 / 1 / 9
9,212
709
10,778
14,754
15,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
W4RU_TeiiKo
Cthulhu
13
1 / 1 / 8
8,794
676
7,972
14,054
13,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresAchillesNe ZhaOdinKuzenbo

VS

Bans
KukulkanCharonHeraGebAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
8,091
622
6,473
13,123
5,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 5 / 1
8,404
646
11,294
16,498
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 3 / 2
7,922
609
7,514
11,546
12,033
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
13
Kills
2
2
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Chiron
10
0
2
11
L
1
5
1
0.3
W
Osiris
2
1
9
6.5
W
Cthulhu
W4RU_TeiiKo
Cthulhu
1
1
8
5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,062
Damage
25,281
38,022
Taken
41,167
32,745
Mitigated
23,800
8,889
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,473
1,850
0
1,504
13,123
5,353
0
1,156
11,116
0
33,508
W
Chiron
17,312
6,648
956
3,023
9,214
4,026
2,566
4,500
4,326
0
54,443
L
11,294
589
1,402
4,105
16,498
6,414
0
2,765
12,776
36,973
850
W
Osiris
10,778
2,564
0
2,808
14,754
15,686
23
5,907
8,425
0
27,693
W
Cthulhu
W4RU_TeiiKo
Cthulhu
7,972
923
584
1,518
14,054
13,033
26
6,770
6,782
25,096
2,884
L
7,514
1,595
1,846
2,437
11,546
12,033
0
2,125
8,733
15,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,144
Gold Earned
24,417
139
Minions Killed
135
0
Camps Cleared
0
728,734
Distance Traveled
657,894
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,091
622
56
4
0
220,591
0
W
Chiron
11,138
857
81
6
0
227,099
0
L
Chang'e
8,404
646
62
5
0
236,831
0
W
Osiris
9,212
709
26
2
0
242,185
0
W
Cthulhu
8,794
676
32
2
0
259,450
3
L
Yemoja
7,922
609
17
1
0
200,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role