Player Matchup

Bellona
Bellona
ACES Dmac420
Bellona
Level 194
God Stats
5W - 2L
1,727 SR
Queue Stats
53W - 50L
1,465 Elo+
Party 1
Nut
Nut
Freezinfrost
Nut
Level 153
God Stats
2W - 1L
1,229 SR
Queue Stats
35W - 33L
1,458 Elo+
Party 1
Geb
Geb
GratefulandDead
Geb
Level 124
God Stats
2W - 0L
1,799 SR
Queue Stats
33W - 27L
1,511 Elo+
Party 1
Loki
Loki
TheMightyBirchy
Loki
Level 121
God Stats
7W - 2L
1,737 SR
Queue Stats
34W - 24L
1,509 Elo+
Party 1
Vulcan
Vulcan
apple230tree4
Vulcan
Level 140
God Stats
6W - 8L
1,377 SR
Queue Stats
99W - 109L
1,430 Elo+
Solo
Team Averages
Level 146
1,574 SR
1,474 Elo+

VS

Team Averages
Level 87
1,457 SR
1,471 Elo+
Ares
Ares
Gillymcjoe
Ares
Level 89
God Stats
1W - 3L
1,212 SR
Queue Stats
11W - 14L
1,461 Elo+
Solo
Kukulkan
Kukulkan
ItzFen
Kukulkan
Level 24
God Stats
8W - 8L
1,479 SR
Queue Stats
49W - 62L
1,408 Elo+
Party 2
Ishtar
Ishtar
aru_akise_1
Ishtar
Level 157
God Stats
3W - 7L
1,283 SR
Queue Stats
176W - 181L
1,545 Elo+
Solo
Bakasura
Bakasura
firsthalthor
Bakasura
Level 119
God Stats
2W - 4L
1,500 SR
Queue Stats
142W - 130L
1,499 Elo+
Solo
Shiva
Shiva
skyravenwoods
Shiva
Level 45
God Stats
4W - 2L
1,811 SR
Queue Stats
124W - 135L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ACES Dmac420
Bellona
13
3 / 1 / 0
7,732
644
7,414
10,111
8,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
2 / 2 / 0
6,457
538
6,315
6,166
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 3
5,922
494
2,807
10,042
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 4
5,862
489
2,953
9,563
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 1
7,175
598
8,225
2,740
1,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,335
528
4,666
10,264
8,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
ItzFen
Kukulkan
11
0 / 4 / 0
6,157
513
809
7,306
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ishtar
11
2 / 1 / 2
5,946
496
4,914
7,533
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
firsthalthor
Bakasura
12
3 / 2 / 0
6,605
550
2,789
11,464
4,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 0
6,633
553
5,074
10,126
4,016
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
6
6
Deaths
10
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
ACES Dmac420
Bellona
3
1
0
3
W
2
2
0
1
L
0
1
4
2
W
0
2
3
0.75
L
Kukulkan
ItzFen
Kukulkan
0
4
0
0
W
1
1
4
3
W
4
0
1
4.5
L
Ishtar
2
1
2
3
L
Bakasura
firsthalthor
Bakasura
3
2
0
1.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,714
Damage
18,252
38,622
Taken
46,693
21,759
Mitigated
23,564
16,892
Healing
16,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ACES Dmac420
Bellona
7,414
3,023
0
6,264
10,111
8,520
0
0
10,111
0
58,892
W
6,315
3,388
0
2,434
6,166
2,264
70
1,197
4,969
0
52,010
L
4,666
516
0
2,540
10,264
8,303
0
2,457
7,807
19,928
0
W
2,807
51
0
2,567
10,042
6,664
0
2,531
7,386
18,480
0
L
Kukulkan
ItzFen
Kukulkan
809
153
0
971
7,306
3,080
0
4,733
2,573
43,475
0
W
2,953
546
0
4,525
9,563
3,234
0
1,042
8,511
0
47,186
W
8,225
4,096
0
1,102
2,740
1,077
0
705
2,015
43,861
1,694
L
Ishtar
4,914
2,680
0
3,613
7,533
3,202
0
984
6,549
0
46,229
L
Bakasura
firsthalthor
Bakasura
2,789
1,838
0
6,784
11,464
4,963
0
2,750
8,714
0
45,209
L
5,074
1,340
0
2,816
10,126
4,016
0
0
10,126
0
44,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,148
Gold Earned
31,676
374
Minions Killed
375
0
Camps Cleared
0
1,215,246
Distance Traveled
1,225,490
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,732
644
112
9
0
214,480
0
W
Nut
6,457
538
89
7
0
216,204
0
L
Ares
6,335
528
18
2
0
272,990
3
W
Geb
5,922
494
20
2
0
254,554
0
L
Kukulkan
6,157
513
98
8
0
227,829
2
W
Loki
5,862
489
72
6
0
279,129
0
W
Vulcan
7,175
598
81
7
0
250,879
3
L
Ishtar
5,946
496
85
7
0
195,300
0
L
Bakasura
6,605
550
86
7
0
278,590
0
L
Shiva
6,633
553
88
7
0
250,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role