Player Matchup

Medusa
Medusa
BasicBae
Medusa
Level 92
God Stats
1W - 4L
1,193 SR
Queue Stats
194W - 175L
1,452 Elo+
Solo
Mulan
Mulan
Only-Ants
Mulan
Level 88
God Stats
16W - 10L
1,687 SR
Queue Stats
35W - 40L
1,473 Elo+
Solo
Mercury
Mercury
SiderMKU1
Mercury
Level 103
God Stats
76W - 75L
1,398 SR
Queue Stats
437W - 446L
1,492 Elo+
Solo
Cabrakan
Cabrakan
Strebz9
Cabrakan
Level 116
God Stats
2W - 3L
1,500 SR
Queue Stats
212W - 212L
1,384 Elo+
Solo
Scylla
Scylla
XxMissBeeHavenxX
Scylla
Level 105
God Stats
11W - 16L
1,259 SR
Queue Stats
81W - 77L
1,449 Elo+
Solo
Team Averages
Level 101
1,407 SR
1,450 Elo+

VS

Team Averages
Level 107
1,527 SR
1,448 Elo+
Hel
Hel
 
Hel
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Raptor7070
Xbalanque
Level 124
God Stats
408W - 382L
1,537 SR
Queue Stats
429W - 410L
1,507 Elo+
Solo
Pele
Pele
Skyler553300
Pele
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,371 Elo+
Solo
Sol
Sol
Stroker1981
Sol
Level 125
God Stats
3W - 2L
1,707 SR
Queue Stats
243W - 257L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
coachmw
Kuzenbo
Level 115
God Stats
11W - 11L
1,392 SR
Queue Stats
183W - 194L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BasicBae
Medusa
12
3 / 0 / 8
7,323
1,465
6,663
5,202
2,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Only-Ants
Mulan
12
1 / 0 / 12
6,877
1,375
6,779
5,934
4,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mercury
SiderMKU1
Mercury
13
5 / 0 / 9
7,629
1,526
4,219
3,834
1,626
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
Strebz9
Cabrakan
13
4 / 1 / 9
7,834
1,567
5,678
7,284
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
3 / 0 / 10
7,142
1,428
4,353
1,790
707
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

383

VS

Team 2 Tickets

291

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 4 / 1
6,109
1,222
5,279
7,357
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Raptor7070
Xbalanque
10
0 / 1 / 0
5,589
1,118
1,567
1,679
597
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 3 / 0
5,593
1,119
867
4,424
1,622
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
1 / 2 / 0
6,450
1,290
7,106
5,740
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
coachmw
Kuzenbo
11
0 / 6 / 1
6,106
1,221
4,331
12,357
15,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
3
16
Kills
1
1
Deaths
16
48
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
1
0.13
W
Medusa
BasicBae
Medusa
3
0
8
7
W
Mulan
Only-Ants
Mulan
1
0
12
7
L
Xbalanque
Raptor7070
Xbalanque
0
1
0
0
W
Mercury
SiderMKU1
Mercury
5
0
9
9.5
L
0
3
0
0
W
Cabrakan
Strebz9
Cabrakan
4
1
9
8.5
L
1
2
0
0.5
W
3
0
10
8
L
Kuzenbo
coachmw
Kuzenbo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,692
Damage
19,150
24,044
Taken
31,557
15,090
Mitigated
22,246
3,336
Healing
4,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,279
29
1,851
1,120
7,357
2,942
0
1,895
5,364
21,460
0
W
Medusa
BasicBae
Medusa
6,663
3,159
0
797
5,202
2,021
0
3,790
1,374
0
17,346
W
Mulan
Only-Ants
Mulan
6,779
766
0
1,277
5,934
4,790
0
3,633
1,942
0
16,886
L
Xbalanque
Raptor7070
Xbalanque
1,567
790
0
0
1,679
597
0
135
1,503
0
3,598
W
Mercury
SiderMKU1
Mercury
4,219
1,836
0
290
3,834
1,626
0
2,046
1,661
0
18,201
L
867
131
0
217
4,424
1,622
0
2,263
2,116
0
6,622
W
Cabrakan
Strebz9
Cabrakan
5,678
712
0
972
7,284
5,946
0
4,509
2,666
12,941
359
L
7,106
1,432
0
429
5,740
1,974
0
1,935
3,606
21,989
2,713
W
4,353
925
0
0
1,790
707
0
1,378
323
12,156
211
L
Kuzenbo
coachmw
Kuzenbo
4,331
1,395
0
839
12,357
15,111
0
3,410
8,555
9,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,805
Gold Earned
29,847
126
Minions Killed
107
7
Camps Cleared
3
511,688
Distance Traveled
396,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,109
1,222
33
7
0
113,411
0
W
Medusa
7,323
1,465
29
6
3
115,644
0
W
Mulan
6,877
1,375
24
5
1
103,534
0
L
Xbalanque
5,589
1,118
5
1
1
36,132
0
W
Mercury
7,629
1,526
35
7
3
120,302
0
L
Pele
5,593
1,119
17
3
0
47,242
0
W
Cabrakan
7,834
1,567
19
4
0
78,300
0
L
Sol
6,450
1,290
37
7
2
100,512
0
W
Scylla
7,142
1,428
19
4
0
93,908
0
L
Kuzenbo
6,106
1,221
15
3
0
98,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role