Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
NeverGonnaEnd
Eset
Level 17
God Stats
9W - 2L
1,987 SR
Queue Stats
22W - 11L
1,720 Elo+
Party 1
Hou Yi
Hou Yi
m7even
Hou Yi
Level 101
God Stats
9W - 12L
1,566 SR
Queue Stats
32W - 41L
1,519 Elo+
Party 1
Osiris
Osiris
mcniglswurth
Osiris
Level 64
God Stats
11W - 19L
1,407 SR
Queue Stats
90W - 95L
1,457 Elo+
Party 1
Team Averages
Level 89
1,592 SR
1,539 Elo+

VS

Team Averages
Level 126
1,594 SR
1,548 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Lilhotboyz
Artemis
Level 64
God Stats
13W - 18L
1,707 SR
Queue Stats
376W - 364L
1,569 Elo+
Solo
Danzaburou
Danzaburou
Megaman718
Danzaburou
Level 146
God Stats
8W - 7L
1,653 SR
Queue Stats
412W - 360L
1,576 Elo+
Party 2
King Arthur
King Arthur
xGmaster
King Arthur
Level 148
God Stats
18W - 13L
1,592 SR
Queue Stats
161W - 149L
1,538 Elo+
Solo
He Bo
He Bo
xmeidox
He Bo
Level 144
God Stats
0W - 2L
1,518 SR
Queue Stats
202W - 182L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 0 / 3
6,264
569
5,714
6,827
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
 
Khepri
9
0 / 2 / 1
5,303
482
2,308
8,122
4,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 1 / 0
6,985
635
4,534
4,793
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
m7even
Hou Yi
11
0 / 2 / 1
5,777
525
6,329
9,226
3,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
11
2 / 1 / 2
6,445
586
9,218
12,259
8,187
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 0 / 3
6,445
586
4,111
4,055
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Lilhotboyz
Artemis
11
1 / 1 / 3
5,705
519
6,103
9,853
3,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Megaman718
Danzaburou
10
1 / 2 / 0
5,568
506
4,609
10,504
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
xGmaster
King Arthur
10
0 / 3 / 1
5,576
507
5,853
12,481
6,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
xmeidox
He Bo
10
2 / 3 / 2
5,805
528
3,622
5,093
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
6
6
Deaths
9
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
0
3
4.5
W
Khepri
 
Khepri
0
2
1
0.25
L
Baron Samedi
 
Baron Samedi
2
0
3
3.5
L
Artemis
Lilhotboyz
Artemis
1
1
3
2.5
L
Danzaburou
Megaman718
Danzaburou
1
2
0
0.5
W
4
1
0
4
W
Hou Yi
m7even
Hou Yi
0
2
1
0.25
W
Osiris
2
1
2
3
L
King Arthur
xGmaster
King Arthur
0
3
1
0.17
L
He Bo
xmeidox
He Bo
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,103
Damage
24,298
41,227
Taken
41,986
21,395
Mitigated
18,008
18,617
Healing
12,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
5,714
569
0
6,722
6,827
3,201
0
671
6,156
0
45,151
W
Khepri
 
Khepri
2,308
159
1,321
983
8,122
4,778
0
2,458
5,664
17,239
0
L
Baron Samedi
 
Baron Samedi
4,111
539
280
2,360
4,055
2,232
0
785
3,266
29,547
513
L
Artemis
Lilhotboyz
Artemis
6,103
2,629
0
3,750
9,853
3,917
0
1,211
8,642
0
40,533
L
Danzaburou
Megaman718
Danzaburou
4,609
1,404
0
2,278
10,504
3,704
0
1,595
8,771
0
37,245
W
4,534
372
107
599
4,793
1,536
82
1,424
3,369
49,892
0
W
Hou Yi
m7even
Hou Yi
6,329
2,385
0
1,730
9,226
3,693
37
2,201
7,025
0
54,528
W
Osiris
9,218
2,117
0
7,155
12,259
8,187
0
950
11,309
0
50,836
L
King Arthur
xGmaster
King Arthur
5,853
1,426
0
3,400
12,481
6,683
0
711
11,726
0
35,232
L
He Bo
xmeidox
He Bo
3,622
287
0
366
5,093
1,472
0
2,120
2,739
32,796
1,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,774
Gold Earned
29,099
349
Minions Killed
269
0
Camps Cleared
0
1,148,796
Distance Traveled
1,071,812
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,264
569
66
6
0
300,361
0
W
Khepri
5,303
482
13
1
0
209,112
4
L
Baron Samedi
6,445
586
39
4
0
221,922
6
L
Artemis
5,705
519
55
5
0
203,217
0
L
Danzaburou
5,568
506
65
6
0
231,996
1
W
Eset
6,985
635
110
10
0
232,604
4
W
Hou Yi
5,777
525
90
8
0
189,411
0
W
Osiris
6,445
586
70
6
0
217,308
0
L
King Arthur
5,576
507
53
5
0
199,466
0
L
He Bo
5,805
528
57
5
0
215,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role