Player Matchup

Chang'e
Chang'e
MogieMay0819
Chang'e
Level 102
God Stats
3W - 3L
1,591 SR
Queue Stats
27W - 31L
1,466 Elo+
Solo
Baron Samedi
Baron Samedi
SuperSmashMom64
Baron Samedi
Level 123
God Stats
18W - 9L
1,586 SR
Queue Stats
60W - 60L
1,455 Elo+
Party 1
Nut
Nut
yYoumad29
Nut
Level 107
God Stats
33W - 18L
1,543 SR
Queue Stats
66W - 48L
1,606 Elo+
Party 1
Team Averages
Level 111
1,573 SR
1,509 Elo+

VS

Team Averages
Level 81
1,736 SR
1,426 Elo+
Chiron
Chiron
Durarrhea
Chiron
Level 106
God Stats
0W - 1L
1,692 SR
Queue Stats
14W - 19L
1,443 Elo+
Party 2
Tiamat
Tiamat
FourAMbayBridge
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,381 Elo+
Party 2
Vamana
Vamana
zombie_dude47
Vamana
Level 121
God Stats
1W - 1L
2,016 SR
Queue Stats
25W - 31L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MogieMay0819
Chang'e
15
3 / 1 / 8
9,523
733
4,485
13,052
7,133
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
SuperSmashMom64
Baron Samedi
15
2 / 2 / 8
9,759
751
10,606
13,236
7,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
6 / 1 / 5
10,103
777
13,038
11,567
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Durarrhea
Chiron
14
2 / 3 / 0
8,765
674
11,640
9,952
4,220
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 0
7,618
586
4,208
12,403
5,362
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
2 / 2 / 2
8,858
681
11,977
12,070
10,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
4
4
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chiron
Durarrhea
Chiron
2
3
0
0.67
L
0
6
0
0
W
Chang'e
MogieMay0819
Chang'e
3
1
8
7
W
Baron Samedi
SuperSmashMom64
Baron Samedi
2
2
8
3
W
6
1
5
8.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,129
Damage
27,825
37,855
Taken
34,425
19,601
Mitigated
20,312
20,350
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Durarrhea
Chiron
11,640
4,235
154
2,411
9,952
4,220
365
3,879
6,009
0
35,694
L
4,208
389
0
670
12,403
5,362
0
7,139
5,178
21,668
0
W
Chang'e
MogieMay0819
Chang'e
4,485
578
4,376
7,293
13,052
7,133
638
1,614
11,291
28,939
518
W
Baron Samedi
SuperSmashMom64
Baron Samedi
10,606
620
1,345
4,709
13,236
7,334
584
2,247
10,783
45,871
0
W
13,038
8,409
0
2,627
11,567
5,134
1,455
657
10,800
0
44,798
L
11,977
2,492
0
1,903
12,070
10,730
27
3,991
8,043
0
47,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,385
Gold Earned
25,241
164
Minions Killed
143
0
Camps Cleared
0
704,357
Distance Traveled
683,137
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
8,765
674
60
5
0
234,628
0
L
Tiamat
7,618
586
22
2
0
195,497
0
W
Chang'e
9,523
733
45
3
0
263,907
0
W
Baron Samedi
9,759
751
68
5
0
221,093
0
W
Nut
10,103
777
51
4
0
219,357
0
L
Vamana
8,858
681
61
5
0
253,012
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role