Player Matchup

Zeus
Zeus
ALBIN0PYTH0N
Zeus
Level 93
God Stats
4W - 7L
1,398 SR
Queue Stats
126W - 139L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Droopsleazy
Morgan Le Fay
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 290L
1,449 Elo+
Party 3
Thanatos
Thanatos
Fin4172
Thanatos
Level 61
God Stats
3W - 7L
1,365 SR
Queue Stats
278W - 315L
1,432 Elo+
Solo
Terra
Terra
SKIPATROL1213
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 182L
1,447 Elo+
Party 1
Medusa
Medusa
Stankweezul
Medusa
Level 66
God Stats
20W - 6L
1,786 SR
Queue Stats
357W - 347L
1,478 Elo+
Party 3
Team Averages
Level 87
1,510 SR
1,451 Elo+

VS

Team Averages
Level 116
1,359 SR
1,478 Elo+
Mulan
Mulan
Heskil
Mulan
Level 126
God Stats
6W - 5L
1,237 SR
Queue Stats
418W - 414L
1,460 Elo+
Solo
Scylla
Scylla
LASTLYAASK
Scylla
Level 127
God Stats
1W - 2L
1,130 SR
Queue Stats
41W - 49L
1,381 Elo+
Solo
Chronos
Chronos
SaddestRaccoon
Chronos
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 66L
1,509 Elo+
Party 2
Vamana
Vamana
SrRayden201
Vamana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,485 Elo+
Solo
Sylvanus
Sylvanus
dr_lollipop_255
Sylvanus
Level 106
God Stats
4W - 1L
1,429 SR
Queue Stats
33W - 23L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
6,896
690
12,113
7,393
3,152
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Droopsleazy
Morgan Le Fay
14
1 / 1 / 4
7,175
718
7,516
6,283
2,855
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Fin4172
Thanatos
13
2 / 3 / 2
7,507
751
5,556
6,131
2,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 3
7,386
739
5,602
12,742
15,231
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Medusa
14
5 / 4 / 3
8,083
808
9,928
9,872
4,518
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Heskil
Mulan
15
4 / 2 / 9
8,389
839
7,911
10,427
8,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
LASTLYAASK
Scylla
14
2 / 3 / 7
8,123
812
8,009
8,202
3,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
2 / 3 / 7
8,056
806
6,124
10,281
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
16
6 / 1 / 6
9,518
952
11,060
11,297
10,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
13
2 / 1 / 9
8,575
858
5,531
9,567
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
10
Kills
16
16
Deaths
10
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Morgan Le Fay
Droopsleazy
Morgan Le Fay
1
1
4
3
L
Thanatos
Fin4172
Thanatos
2
3
2
1
W
Mulan
Heskil
Mulan
4
2
9
4.25
W
Scylla
LASTLYAASK
Scylla
2
3
7
1.83
L
1
4
3
0.63
W
2
3
7
1.83
W
Vamana
6
1
6
9
L
Medusa
5
4
3
1.63
W
Sylvanus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,715
Damage
38,635
42,421
Taken
49,774
28,447
Mitigated
35,719
13,542
Healing
23,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,113
556
227
171
7,393
3,152
0
2,525
4,505
20,637
508
L
Morgan Le Fay
Droopsleazy
Morgan Le Fay
7,516
970
521
845
6,283
2,855
0
2,383
3,663
14,942
0
L
Thanatos
Fin4172
Thanatos
5,556
14
294
1,934
6,131
2,691
0
2,390
3,615
0
7,131
W
Mulan
Heskil
Mulan
7,911
891
724
893
10,427
8,416
0
4,573
5,854
0
14,132
W
Scylla
LASTLYAASK
Scylla
8,009
340
1,389
2,057
8,202
3,418
558
3,945
4,257
21,446
0
L
5,602
394
4,947
2,717
12,742
15,231
0
6,219
5,905
11,421
0
W
6,124
1,755
1,887
1,520
10,281
4,479
0
6,258
4,023
14,904
665
W
Vamana
11,060
3,120
511
2,714
11,297
10,674
320
5,408
5,889
0
25,915
L
Medusa
9,928
3,587
542
1,344
9,872
4,518
0
5,069
4,474
0
26,542
W
Sylvanus
5,531
895
7,023
5,254
9,567
8,732
112
4,755
4,812
7,655
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,047
Gold Earned
42,661
99
Minions Killed
125
0
Camps Cleared
0
818,716
Distance Traveled
944,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,896
690
30
3
0
120,638
0
L
Morgan Le Fay
7,175
718
15
2
0
189,561
0
L
Thanatos
7,507
751
5
1
0
167,510
0
W
Mulan
8,389
839
15
2
0
176,103
0
W
Scylla
8,123
812
43
4
0
183,453
0
L
Terra
7,386
739
11
1
0
179,326
0
W
Chronos
8,056
806
24
2
0
184,338
0
W
Vamana
9,518
952
36
4
0
211,419
0
L
Medusa
8,083
808
38
4
0
161,681
0
W
Sylvanus
8,575
858
7
1
0
188,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role