Player Matchup

Cthulhu
Cthulhu
MegaDaMan
Cthulhu
Level 69
God Stats
9W - 11L
1,282 SR
Queue Stats
193W - 200L
1,585 Elo+
Party 4
Arachne
Arachne
Raloヅ
Arachne
Level 7
God Stats
3W - 4L
1,272 SR
Queue Stats
44W - 75L
1,213 Elo+
Party 1
Sun Wukong
Sun Wukong
VaporyLobster76
Sun Wukong
Level 48
God Stats
3W - 7L
1,777 SR
Queue Stats
115W - 138L
1,355 Elo+
Party 4
Nu Wa
Nu Wa
davyln_
Nu Wa
Level 65
God Stats
0W - 2L
1,272 SR
Queue Stats
146W - 152L
1,213 Elo+
Party 1
Anhur
Anhur
jordandeviney
Anhur
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
89W - 99L
1,213 Elo+
Party 1
Team Averages
Level 41
1,421 SR
1,316 Elo+

VS

Team Averages
Level 44
1,646 SR
1,452 Elo+
Atlas
Atlas
Borleu
Atlas
Level 27
God Stats
84W - 71L
1,565 SR
Queue Stats
203W - 201L
1,462 Elo+
Party 2
Amaterasu
Amaterasu
HairyGhost
Amaterasu
Level 18
God Stats
1W - 1L
1,721 SR
Queue Stats
16W - 14L
1,422 Elo+
Party 3
Neith
Neith
MrWoofgang
Neith
Level 49
God Stats
26W - 11L
1,702 SR
Queue Stats
277W - 278L
1,451 Elo+
Party 2
Eset
Eset
Spookita
Eset
Level 22
God Stats
1W - 1L
1,744 SR
Queue Stats
15W - 13L
1,422 Elo+
Party 3
Set
Set
amato132
Set
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
158W - 100L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MegaDaMan
Cthulhu
12
3 / 1 / 0
7,725
515
8,877
14,027
11,554
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Raloヅ
Arachne
11
1 / 6 / 0
6,755
450
3,889
11,606
4,804
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
VaporyLobster76
Sun Wukong
13
1 / 3 / 1
7,716
514
8,426
13,570
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
davyln_
Nu Wa
10
0 / 4 / 2
6,385
426
5,204
8,169
2,418
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 2 / 1
6,861
457
5,871
12,438
5,036
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Borleu
Atlas
12
2 / 1 / 1
7,704
514
7,098
12,964
12,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Amaterasu
HairyGhost
Amaterasu
14
2 / 1 / 4
8,029
535
7,622
14,592
9,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
13
2 / 2 / 3
7,458
497
8,538
11,103
4,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Eset
13
5 / 0 / 3
8,420
561
9,655
6,383
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 7
8,536
569
9,853
13,507
7,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
16
16
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
Borleu
Atlas
2
1
1
2.5
W
Amaterasu
HairyGhost
Amaterasu
2
1
4
4
L
Cthulhu
MegaDaMan
Cthulhu
3
1
0
3
W
Neith
2
2
3
1.75
L
Arachne
Raloヅ
Arachne
1
6
0
0.17
W
Eset
5
0
3
6.5
L
Sun Wukong
VaporyLobster76
Sun Wukong
1
3
1
0.5
W
5
1
7
8.5
L
Nu Wa
davyln_
Nu Wa
0
4
2
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,267
Damage
42,766
59,810
Taken
58,549
35,592
Mitigated
36,508
13,755
Healing
18,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Borleu
Atlas
7,098
2,401
226
3,941
12,964
12,699
204
5,564
7,400
26,457
4,239
W
Amaterasu
HairyGhost
Amaterasu
7,622
4,356
0
6,584
14,592
9,701
353
1,421
12,409
0
45,217
L
Cthulhu
MegaDaMan
Cthulhu
8,877
669
56
2,058
14,027
11,554
0
6,286
7,741
34,487
589
W
Neith
8,538
2,548
241
2,907
11,103
4,015
776
2,818
8,285
0
56,816
L
Arachne
Raloヅ
Arachne
3,889
2,556
0
2,976
11,606
4,804
151
2,063
9,543
0
47,980
W
Eset
9,655
502
375
672
6,383
2,677
203
2,008
4,375
56,136
1,165
L
Sun Wukong
VaporyLobster76
Sun Wukong
8,426
1,521
0
4,129
13,570
11,780
0
2,484
11,086
1,100
49,298
W
9,853
5,287
0
3,204
13,507
7,416
560
2,241
11,146
0
63,744
L
Nu Wa
davyln_
Nu Wa
5,204
1,107
0
330
8,169
2,418
19
2,774
5,395
32,617
713
L
5,871
2,894
0
4,206
12,438
5,036
0
2,423
10,015
0
53,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,442
Gold Earned
40,147
322
Minions Killed
400
0
Camps Cleared
0
1,390,927
Distance Traveled
1,452,289
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,704
514
37
2
0
287,711
0
W
Amaterasu
8,029
535
86
6
0
276,677
2
L
Cthulhu
7,725
515
36
2
0
316,814
0
W
Neith
7,458
497
88
6
0
273,373
0
L
Arachne
6,755
450
79
5
0
286,783
0
W
Eset
8,420
561
100
7
0
303,573
2
L
Sun Wukong
7,716
514
79
5
0
269,003
0
W
Set
8,536
569
89
6
0
310,955
0
L
Nu Wa
6,385
426
39
3
0
241,561
2
L
Anhur
6,861
457
89
6
0
276,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role