Player Matchup

Lancelot
Lancelot
Diamond V
BetterThanDave
Lancelot
Diamond V
Level 142
God Stats
4W - 7L
1,455 SR
Queue Stats
353W - 335L
2,097 MMR
Party 1
Janus
Janus
Diamond IV
IronOnMe
Janus
Diamond IV
Level 73
God Stats
10W - 5L
1,790 SR
Queue Stats
111W - 93L
2,155 MMR
Solo
Odin
Odin
Diamond III
Risedroid
Odin
Diamond III
Level 249
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 69L
2,116 MMR
Solo
Rama
Rama
Diamond III
Tubwwwwwwwwwwwww
Rama
Diamond III
Level 192
God Stats
4W - 5L
1,622 SR
Queue Stats
155W - 118L
2,170 MMR
Solo
Maui
Maui
Diamond IV
moedadi
Maui
Diamond IV
Level 183
God Stats
1W - 1L
1,888 SR
Queue Stats
69W - 46L
2,158 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,651 SR
2,139 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,739 SR
2,139 MMR
Morgan Le Fay
Morgan Le Fay
Masters
AbducTz
Morgan Le Fay
Masters
Level 159
God Stats
5W - 2L
1,821 SR
Queue Stats
238W - 228L
2,177 MMR
Solo
Hachiman
Hachiman
Diamond IV
Korvonus
Hachiman
Diamond IV
Level 157
God Stats
33W - 24L
1,651 SR
Queue Stats
156W - 139L
2,154 MMR
Solo
Bacchus
Bacchus
Diamond IV
Kotryzhiy
Bacchus
Diamond IV
Level 201
God Stats
4W - 2L
1,685 SR
Queue Stats
170W - 153L
2,107 MMR
Solo
Thor
Thor
Diamond III
Stages
Thor
Diamond III
Level 159
God Stats
4W - 3L
1,459 SR
Queue Stats
77W - 54L
2,019 MMR
Party 2
Susano
Susano
Diamond V
Swaggа
Susano
Diamond V
Level 139
God Stats
5W - 0L
2,081 SR
Queue Stats
24W - 4L
2,239 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
0 / 6 / 4
7,569
445
6,870
17,613
7,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
IronOnMe
Janus
16
3 / 4 / 1
9,144
538
8,178
8,848
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
13
1 / 3 / 3
7,711
454
7,040
15,358
11,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

18
2 / 1 / 0
10,466
616
8,632
9,518
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Maui
moedadi
Maui
10
1 / 1 / 3
7,506
442
3,089
8,818
6,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ThothErlang ShenOsirisBellona

VS

Bans
KuzenboThanatosKaliNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AbducTz
Morgan Le Fay
18
6 / 1 / 5
10,861
639
13,352
7,668
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hachiman
Korvonus
Hachiman
16
1 / 1 / 0
9,687
570
4,730
9,328
3,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Kotryzhiy
Bacchus
13
1 / 2 / 6
8,171
481
5,413
11,881
12,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thor
Stages
Thor
16
3 / 1 / 2
10,187
599
9,584
13,172
9,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mace

Mace

+10
Physical Power

Susano
Swaggа
Susano
16
4 / 2 / 5
9,114
536
9,624
14,828
6,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
7
Kills
15
15
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AbducTz
Morgan Le Fay
6
1
5
8.5
L
Lancelot
0
6
4
0.33
L
Janus
IronOnMe
Janus
3
4
1
0.88
W
Hachiman
Korvonus
Hachiman
1
1
0
1
W
Bacchus
Kotryzhiy
Bacchus
1
2
6
2
L
Odin
1
3
3
0.83
W
Thor
Stages
Thor
3
1
2
4
W
Susano
Swaggа
Susano
4
2
5
3.25
L
2
1
0
2
L
Maui
moedadi
Maui
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,809
Damage
42,703
60,155
Taken
56,877
31,843
Mitigated
35,646
16,264
Healing
16,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AbducTz
Morgan Le Fay
13,352
826
0
660
7,668
3,586
0
3,098
4,182
91,093
2,308
L
Lancelot
6,870
1,094
0
5,514
17,613
7,133
0
4,769
12,556
0
69,366
L
Janus
IronOnMe
Janus
8,178
543
0
1,163
8,848
2,876
0
3,599
4,945
67,233
0
W
Hachiman
Korvonus
Hachiman
4,730
3,346
0
4,458
9,328
3,776
0
429
8,899
0
91,866
W
Bacchus
Kotryzhiy
Bacchus
5,413
393
0
1,783
11,881
12,098
0
2,695
8,934
16,537
1,156
L
Odin
7,040
2,814
0
4,490
15,358
11,110
0
3,465
11,720
0
43,674
W
Thor
Stages
Thor
9,584
2,691
0
3,095
13,172
9,735
0
855
11,453
0
82,567
W
Susano
Swaggа
Susano
9,624
3,676
0
6,378
14,828
6,451
67
2,940
11,630
0
86,440
L
8,632
7,216
0
3,607
9,518
3,802
2,877
1,498
7,997
0
111,837
L
Maui
moedadi
Maui
3,089
651
0
1,490
8,818
6,922
0
3,940
4,654
15,054
1,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,396
Gold Earned
48,020
518
Minions Killed
632
0
Camps Cleared
0
1,791,837
Distance Traveled
1,794,556
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,861
639
164
10
0
379,781
2
L
Lancelot
7,569
445
105
6
0
394,743
1
L
Janus
9,144
538
130
8
0
378,059
5
W
Hachiman
9,687
570
184
11
0
335,596
7
W
Bacchus
8,171
481
28
2
0
377,845
3
L
Odin
7,711
454
73
4
0
317,385
1
W
Thor
10,187
599
138
8
0
291,695
0
W
Susano
9,114
536
118
7
0
409,639
1
L
Rama
10,466
616
188
11
0
329,265
5
L
Maui
7,506
442
22
1
0
372,385
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role