Player Matchup

Horus
Horus
Gold IV
 
Horus
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
Artagorn
Fenrir
Platinum V
Level 246
God Stats
6W - 7L
1,476 SR
Queue Stats
96W - 97L
1,777 MMR
Party 1
Olorun
Olorun
Gold I
Icantdienow
Olorun
Gold I
Level 241
God Stats
9W - 8L
1,521 SR
Queue Stats
397W - 394L
1,605 MMR
Solo
Hera
Hera
Gold IV
aerod077
Hera
Gold IV
Level 157
God Stats
15W - 18L
1,382 SR
Queue Stats
91W - 95L
1,502 MMR
Party 1
Bacchus
Bacchus
Gold I
x II Gotay II x
Bacchus
Gold I
Level 158
God Stats
44W - 34L
1,706 SR
Queue Stats
432W - 429L
1,598 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 186
1,517 SR
1,597 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 150
1,622 SR
1,620 MMR
Anubis
Anubis
Gold II
DripsWho
Anubis
Gold II
Level 182
God Stats
8W - 9L
1,548 SR
Queue Stats
520W - 521L
1,599 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
McPuggin17
Kuzenbo
Gold II
Level 174
God Stats
21W - 21L
1,559 SR
Queue Stats
319W - 316L
1,594 MMR
Solo
Bellona
Bellona
Gold I
RougeStar35
Bellona
Gold I
Level 181
God Stats
24W - 19L
1,687 SR
Queue Stats
282W - 275L
1,644 MMR
Solo
Ullr
Ullr
Gold II
SmitleGoat
Ullr
Gold II
Level 63
God Stats
3W - 2L
1,658 SR
Queue Stats
35W - 33L
1,622 MMR
Solo
Susano
Susano
Platinum V
iunm
Susano
Platinum V
Level 148
God Stats
29W - 20L
1,660 SR
Queue Stats
70W - 71L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
3 / 4 / 2
7,379
568
9,315
20,143
13,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fenrir
Artagorn
Fenrir
13
1 / 3 / 3
6,721
517
5,427
12,574
5,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
13
0 / 3 / 1
7,477
575
6,970
11,279
5,186
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hera
12
1 / 4 / 0
6,852
527
5,348
7,278
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
2 / 2 / 0
6,390
492
7,532
11,021
10,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ThanatosSun WukongAthenaRavanaThor

VS

Bans
OdinThothKaliTerraErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DripsWho
Anubis
14
1 / 1 / 5
7,621
586
5,711
5,766
2,891
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
McPuggin17
Kuzenbo
11
0 / 1 / 6
6,849
527
5,973
11,184
10,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
RougeStar35
Bellona
13
3 / 5 / 2
8,534
656
17,056
18,566
14,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 0 / 1
7,726
594
4,667
8,324
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
iunm
Susano
15
10 / 0 / 2
8,735
672
14,498
12,827
5,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
7
Kills
16
16
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
4
2
1
L
Fenrir
Artagorn
Fenrir
1
3
3
0.83
W
Anubis
DripsWho
Anubis
1
1
5
3.5
L
Olorun
0
3
1
0.17
W
Kuzenbo
McPuggin17
Kuzenbo
0
1
6
3
W
Bellona
RougeStar35
Bellona
3
5
2
0.8
W
2
0
1
2.5
L
Hera
1
4
0
0.25
W
Susano
iunm
Susano
10
0
2
11
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,592
Damage
47,905
62,295
Taken
56,667
36,350
Mitigated
36,677
21,722
Healing
22,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,315
3,592
222
9,480
20,143
13,190
0
0
19,047
0
58,480
L
Fenrir
Artagorn
Fenrir
5,427
1,252
0
2,264
12,574
5,290
0
2,161
10,341
0
55,503
W
Anubis
DripsWho
Anubis
5,711
93
0
2,177
5,766
2,891
0
3,354
2,412
63,920
0
L
Olorun
6,970
3,811
60
5,523
11,279
5,186
0
967
10,312
67,741
3,553
W
Kuzenbo
McPuggin17
Kuzenbo
5,973
2,128
0
3,304
11,184
10,145
116
7,410
3,774
27,407
980
W
Bellona
RougeStar35
Bellona
17,056
8,010
0
6,162
18,566
14,361
0
209
17,349
0
72,398
W
4,667
2,470
0
3,758
8,324
3,610
0
4,365
3,959
0
67,109
L
Hera
5,348
983
0
1,310
7,278
2,159
0
3,300
3,978
57,053
380
W
Susano
iunm
Susano
14,498
5,288
0
7,074
12,827
5,670
0
4,103
8,683
0
67,619
L
7,532
636
0
2,863
11,021
10,525
0
4,826
6,195
25,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,819
Gold Earned
39,465
437
Minions Killed
476
0
Camps Cleared
0
1,367,772
Distance Traveled
1,402,092
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,379
568
87
7
0
266,151
2
L
Fenrir
6,721
517
83
6
0
319,112
3
W
Anubis
7,621
586
132
10
0
261,329
0
L
Olorun
7,477
575
116
9
0
251,534
4
W
Kuzenbo
6,849
527
30
2
0
255,022
0
W
Bellona
8,534
656
104
8
0
259,648
2
W
Ullr
7,726
594
109
8
0
257,453
0
L
Hera
6,852
527
120
9
0
257,662
4
W
Susano
8,735
672
101
8
0
368,640
0
L
Bacchus
6,390
492
31
2
0
273,313
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role