Player Matchup

Medusa
Medusa
 
Medusa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DreadRowe
Scylla
Level 121
God Stats
0W - 3L
1,266 SR
Queue Stats
30W - 36L
1,361 Elo+
Party 2
Cthulhu
Cthulhu
Kileroide93
Cthulhu
Level 123
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 61L
1,449 Elo+
Solo
Khepri
Khepri
Larron-Prime
Khepri
Level 117
God Stats
2W - 4L
1,374 SR
Queue Stats
18W - 24L
1,352 Elo+
Party 2
Mercury
Mercury
LokiLeprechaun
Mercury
Level 149
God Stats
0W - 1L
1,533 SR
Queue Stats
56W - 62L
1,505 Elo+
Party 1
Team Averages
Level 129
1,434 SR
1,434 Elo+

VS

Team Averages
Level 132
1,496 SR
1,460 Elo+
Mulan
Mulan
 
Mulan
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
HaywireRegent48
Chernobog
Level 169
God Stats
113W - 109L
1,528 SR
Queue Stats
293W - 276L
1,504 Elo+
Solo
Ymir
Ymir
Juanca5126l
Ymir
Level 127
God Stats
19W - 20L
1,635 SR
Queue Stats
307W - 299L
1,481 Elo+
Solo
Fenrir
Fenrir
McPhatPat
Fenrir
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 133L
1,428 Elo+
Solo
Sol
Sol
TMU ST3P
Sol
Level 123
God Stats
2W - 2L
1,320 SR
Queue Stats
66W - 86L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 0 / 0
5,284
528
5,339
4,961
2,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
DreadRowe
Scylla
10
0 / 4 / 0
5,227
523
3,574
5,932
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Kileroide93
Cthulhu
10
1 / 3 / 0
5,648
565
3,733
8,688
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
7
0 / 4 / 2
4,940
494
2,579
9,404
6,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 3 / 0
4,476
448
1,188
7,392
2,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
2 / 0 / 2
6,359
636
3,649
7,682
4,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
HaywireRegent48
Chernobog
10
1 / 1 / 3
5,828
583
5,754
6,139
2,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 3
6,108
611
2,582
8,099
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
McPhatPat
Fenrir
11
2 / 2 / 2
5,966
597
2,295
7,132
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
6 / 0 / 2
6,999
700
6,671
7,655
2,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
13
14
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
0
0
2
W
Mulan
 
Mulan
2
0
2
3
L
Scylla
DreadRowe
Scylla
0
4
0
0
W
Chernobog
HaywireRegent48
Chernobog
1
1
3
2.5
W
2
1
3
3.5
L
Cthulhu
Kileroide93
Cthulhu
1
3
0
0.33
L
Khepri
0
4
2
0.25
L
0
3
0
0
W
Fenrir
McPhatPat
Fenrir
2
2
2
1.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,413
Damage
20,951
36,377
Taken
36,707
21,037
Mitigated
18,619
6,124
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,339
2,469
0
825
4,961
2,071
0
442
4,519
0
44,049
W
Mulan
 
Mulan
3,649
697
0
3,443
7,682
4,165
371
2,637
5,045
0
47,143
L
Scylla
DreadRowe
Scylla
3,574
864
0
125
5,932
2,053
0
3,509
2,423
33,651
0
W
Chernobog
HaywireRegent48
Chernobog
5,754
2,668
116
2,135
6,139
2,972
551
1,158
4,981
0
45,336
W
2,582
1,189
0
1,879
8,099
5,846
0
2,172
5,927
16,706
1,953
L
Cthulhu
Kileroide93
Cthulhu
3,733
197
72
2,110
8,688
7,242
0
1,199
7,489
38,601
0
L
Khepri
2,579
251
0
1,870
9,404
6,912
0
1,977
7,427
15,877
1,574
L
1,188
412
0
1,122
7,392
2,759
0
1,719
5,673
0
25,396
W
Fenrir
McPhatPat
Fenrir
2,295
347
0
828
7,132
3,038
255
1,013
6,119
0
30,476
W
6,671
2,704
0
4,658
7,655
2,598
571
2,720
4,935
47,844
5,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,575
Gold Earned
31,260
263
Minions Killed
296
0
Camps Cleared
0
991,412
Distance Traveled
943,424
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,284
528
62
6
0
198,664
0
W
Mulan
6,359
636
88
9
0
181,745
0
L
Scylla
5,227
523
64
6
0
174,637
2
W
Chernobog
5,828
583
51
5
0
196,330
0
W
Ymir
6,108
611
28
3
0
191,298
0
L
Cthulhu
5,648
565
70
7
0
194,201
0
L
Khepri
4,940
494
21
2
0
187,803
0
L
Mercury
4,476
448
46
5
0
236,107
3
W
Fenrir
5,966
597
46
5
0
200,148
2
W
Sol
6,999
700
83
8
0
173,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role