Player Matchup

Loki
Loki
BlockedContent
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Nut
Nut
Content Warning
Nut
Level 56
God Stats
0W - 2L
997 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Geb
Geb
Daileyson
Geb
Level 26
God Stats
0W - 1L
1,425 SR
Queue Stats
0W - 3L
1,243 Elo+
Party 2
Jing Wei
Jing Wei
jspeed280
Jing Wei
Level 5
God Stats
0W - 2L
1,055 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Izanami
Izanami
vWDangerBoyWv
Izanami
Level 23
God Stats
0W - 2L
1,127 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 31
1,221 SR
1,397 Elo+

VS

Team Averages
Level 79
1,466 SR
1,436 Elo+
Bellona
Bellona
GhostlyHawk1802
Bellona
Level 118
God Stats
1W - 1L
1,360 SR
Queue Stats
41W - 35L
1,500 Elo+
Party 1
Discordia
Discordia
JamChan27
Discordia
Level 89
God Stats
2W - 1L
1,406 SR
Queue Stats
164W - 170L
1,462 Elo+
Party 1
Arachne
Arachne
Linusisgreat
Arachne
Level 61
God Stats
19W - 12L
1,663 SR
Queue Stats
161W - 156L
1,438 Elo+
Party 1
Ymir
Ymir
SouthSideGodPrrr
Ymir
Level 6
God Stats
31W - 46L
1,322 SR
Queue Stats
31W - 49L
1,329 Elo+
Party 1
Skadi
Skadi
slimm_hova
Skadi
Level 120
God Stats
7W - 3L
1,580 SR
Queue Stats
20W - 21L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,970
459
4,062
9,771
3,157
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 4 / 1
6,620
509
3,579
9,003
4,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 2
5,280
406
1,754
8,662
6,122
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
jspeed280
Jing Wei
9
1 / 6 / 1
5,210
401
3,924
7,173
2,354
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
10
0 / 3 / 0
5,957
458
4,983
9,744
2,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
8,465
651
7,234
11,350
10,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
JamChan27
Discordia
14
2 / 0 / 4
8,485
653
5,134
3,288
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Linusisgreat
Arachne
14
6 / 1 / 4
8,178
629
9,857
14,329
7,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

10
0 / 3 / 4
6,722
517
497
11,311
10,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Skadi
13
6 / 0 / 1
7,808
601
10,700
3,876
1,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
4
Kills
17
17
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
2
4
1
0.63
L
0
1
2
1
W
3
1
0
3
W
Discordia
JamChan27
Discordia
2
0
4
4
W
Arachne
Linusisgreat
Arachne
6
1
4
8
W
0
3
4
0.67
L
Jing Wei
jspeed280
Jing Wei
1
6
1
0.25
W
Skadi
6
0
1
6.5
L
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,302
Damage
33,422
44,353
Taken
44,154
18,646
Mitigated
31,141
3,666
Healing
14,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,062
2,013
0
995
9,771
3,157
0
921
8,850
0
32,950
L
3,579
1,627
0
610
9,003
4,021
0
2,547
6,456
0
27,870
L
1,754
139
0
750
8,662
6,122
0
358
8,304
14,686
0
W
7,234
1,842
0
6,407
11,350
10,345
339
378
10,972
0
56,025
W
Discordia
JamChan27
Discordia
5,134
507
0
1,405
3,288
1,297
495
0
3,288
60,724
1,054
W
Arachne
Linusisgreat
Arachne
9,857
6,425
0
6,038
14,329
7,113
40
490
13,839
0
73,139
W
497
0
0
801
11,311
10,831
321
678
10,633
17,077
0
L
Jing Wei
jspeed280
Jing Wei
3,924
3,385
0
208
7,173
2,354
0
139
7,034
0
18,918
W
Skadi
10,700
5,014
0
250
3,876
1,555
504
322
3,554
0
62,812
L
Izanami
4,983
3,246
0
1,103
9,744
2,992
0
1,666
8,078
0
36,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,037
Gold Earned
39,658
208
Minions Killed
414
0
Camps Cleared
0
1,236,726
Distance Traveled
1,298,035
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,970
459
46
4
0
289,259
0
L
Nut
6,620
509
40
3
0
230,140
0
L
Geb
5,280
406
24
2
0
245,381
0
W
Bellona
8,465
651
97
7
0
291,314
0
W
Discordia
8,485
653
100
8
0
252,943
0
W
Arachne
8,178
629
95
7
0
262,579
0
W
Ymir
6,722
517
26
2
0
233,998
0
L
Jing Wei
5,210
401
29
2
0
216,295
0
W
Skadi
7,808
601
96
7
0
257,201
4
L
Izanami
5,957
458
69
5
0
255,651
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role