Player Matchup

Bellona
Bellona
ChadThundrCoc
Bellona
Level 14
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 9L
1,683 Elo+
Party 2
Jing Wei
Jing Wei
Dfork
Jing Wei
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 7L
1,683 Elo+
Party 2
Ymir
Ymir
Hexen192
Ymir
Level 14
God Stats
0W - 2L
1,273 SR
Queue Stats
5W - 7L
1,544 Elo+
Party 2
Anubis
Anubis
NateTheBotz
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kali
Kali
nickawabae
Kali
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,523 Elo+
Party 2
Team Averages
Level 35
1,455 SR
1,587 Elo+

VS

Team Averages
Level 78
1,467 SR
1,511 Elo+
Kukulkan
Kukulkan
Fleeban
Kukulkan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
1,464 Elo+
Party 3
Ymir
Ymir
LilThiccy
Ymir
Level 110
God Stats
2W - 2L
1,548 SR
Queue Stats
99W - 111L
1,509 Elo+
Party 1
Medusa
Medusa
ScrumReaper
Medusa
Level 48
God Stats
17W - 9L
1,287 SR
Queue Stats
157W - 130L
1,532 Elo+
Party 1
Set
Set
Scrumkid
Set
Level 124
God Stats
2W - 3L
1,501 SR
Queue Stats
227W - 209L
1,597 Elo+
Party 1
Achilles
Achilles
iVulkaan
Achilles
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 66L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
0 / 3 / 2
7,573
505
11,515
18,203
15,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Dfork
Jing Wei
9
0 / 5 / 4
5,836
389
5,246
10,007
2,740
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
10
1 / 5 / 3
6,660
444
4,556
14,634
12,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
10
0 / 9 / 0
6,301
420
1,612
11,633
4,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
8 / 2 / 1
9,598
640
10,958
17,969
8,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Fleeban
Kukulkan
14
4 / 1 / 7
8,625
575
9,100
4,878
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
1 / 2 / 12
7,763
518
5,587
13,043
10,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
15
7 / 3 / 4
9,101
607
14,216
10,595
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
8 / 2 / 3
8,961
597
6,082
13,157
6,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
iVulkaan
Achilles
14
3 / 1 / 0
8,452
563
10,649
17,240
19,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
23
24
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
0
3
2
0.33
L
Jing Wei
Dfork
Jing Wei
0
5
4
0.4
W
Kukulkan
Fleeban
Kukulkan
4
1
7
7.5
L
Ymir
1
5
3
0.5
W
Ymir
1
2
12
3.5
L
Anubis
0
9
0
0
W
Medusa
7
3
4
3
W
8
2
3
4.75
W
Achilles
iVulkaan
Achilles
3
1
0
3
L
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,887
Damage
45,634
72,446
Taken
58,913
44,507
Mitigated
42,889
23,617
Healing
18,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
11,515
4,436
0
8,057
18,203
15,961
0
402
16,308
0
56,207
L
Jing Wei
Dfork
Jing Wei
5,246
4,450
0
1,749
10,007
2,740
0
1,543
8,464
0
31,150
W
Kukulkan
Fleeban
Kukulkan
9,100
1,589
0
735
4,878
2,159
0
841
4,037
61,940
0
L
Ymir
4,556
1,475
0
1,380
14,634
12,188
0
2,831
11,803
20,817
0
W
Ymir
5,587
1,550
0
2,269
13,043
10,590
0
2,355
10,688
30,269
1,558
L
Anubis
1,612
229
0
1,954
11,633
4,837
0
7,020
4,613
31,595
1,479
W
Medusa
14,216
7,637
0
2,817
10,595
4,241
0
2,366
8,229
0
73,789
W
6,082
2,837
0
4,811
13,157
6,516
0
779
12,378
0
72,138
W
Achilles
iVulkaan
Achilles
10,649
2,456
0
7,752
17,240
19,383
0
0
17,240
0
56,674
L
10,958
4,938
0
10,477
17,969
8,781
10
2,709
15,260
0
82,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,968
Gold Earned
42,902
333
Minions Killed
430
0
Camps Cleared
0
1,425,750
Distance Traveled
1,526,318
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,573
505
74
5
0
308,407
0
L
Jing Wei
5,836
389
50
3
0
300,398
0
W
Kukulkan
8,625
575
95
6
0
290,786
4
L
Ymir
6,660
444
23
2
0
280,210
0
W
Ymir
7,763
518
53
4
0
311,881
3
L
Anubis
6,301
420
54
4
0
219,460
0
W
Medusa
9,101
607
86
6
0
304,052
4
W
Set
8,961
597
96
6
0
332,752
0
W
Achilles
8,452
563
100
7
0
286,847
3
L
Kali
9,598
640
132
9
0
317,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role