Player Matchup

Anhur
Anhur
DENTOBEAN777
Anhur
Level 141
God Stats
3W - 4L
1,421 SR
Queue Stats
32W - 22L
1,552 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Dat_Flow_Nation
Tsukuyomi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 92L
1,491 Elo+
Party 3
Nu Wa
Nu Wa
HazardousOOF
Nu Wa
Level 129
God Stats
2W - 1L
1,767 SR
Queue Stats
37W - 28L
1,565 Elo+
Solo
Khepri
Khepri
JLEEMCD
Khepri
Level 118
God Stats
0W - 1L
1,768 SR
Queue Stats
28W - 21L
1,529 Elo+
Party 2
Ravana
Ravana
Solar-Salamander
Ravana
Level 155
God Stats
4W - 1L
1,931 SR
Queue Stats
38W - 43L
1,439 Elo+
Party 3
Team Averages
Level 137
1,677 SR
1,515 Elo+

VS

Team Averages
Level 107
1,371 SR
1,510 Elo+
Nut
Nut
CallMeSlyy
Nut
Level 126
God Stats
1W - 4L
1,082 SR
Queue Stats
33W - 43L
1,487 Elo+
Party 1
Hercules
Hercules
Crosstip
Hercules
Level 108
God Stats
6W - 4L
1,371 SR
Queue Stats
386W - 367L
1,553 Elo+
Solo
Ymir
Ymir
CuzWeasel
Ymir
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Daisoki
Kukulkan
Level 122
God Stats
2W - 2L
1,262 SR
Queue Stats
24W - 32L
1,528 Elo+
Party 1
Bellona
Bellona
No Nezumio
Bellona
Level 109
God Stats
4W - 4L
1,639 SR
Queue Stats
36W - 45L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,659
466
4,885
7,849
2,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
Dat_Flow_Nation
Tsukuyomi
11
1 / 2 / 0
5,929
593
5,426
8,759
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 2 / 0
6,356
636
4,960
4,391
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
JLEEMCD
Khepri
8
0 / 3 / 0
4,768
477
2,750
9,610
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 1
4,715
472
3,247
6,219
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 2
5,501
550
8,246
6,713
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hercules
Crosstip
Hercules
11
2 / 1 / 0
6,444
644
4,502
9,804
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
9
1 / 0 / 4
5,591
559
3,770
6,533
4,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Daisoki
Kukulkan
10
0 / 2 / 2
5,466
547
2,222
4,182
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
No Nezumio
Bellona
11
3 / 0 / 3
5,597
560
4,569
10,241
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
3
Kills
9
10
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
Hercules
Crosstip
Hercules
2
1
0
2
W
Ymir
1
0
4
3
L
0
1
0
0
W
Kukulkan
Daisoki
Kukulkan
0
2
2
0.5
L
Tsukuyomi
Dat_Flow_Nation
Tsukuyomi
1
2
0
0.5
L
2
2
0
1
L
Khepri
JLEEMCD
Khepri
0
3
0
0
W
Bellona
No Nezumio
Bellona
3
0
3
4.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,268
Damage
23,309
36,828
Taken
37,473
18,041
Mitigated
21,055
11,923
Healing
14,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,246
5,008
0
1,606
6,713
1,934
100
1,360
5,307
0
44,387
W
Hercules
Crosstip
Hercules
4,502
1,757
0
4,599
9,804
8,391
0
253
9,505
0
47,064
W
Ymir
3,770
724
216
2,141
6,533
4,268
0
1,536
4,951
16,936
0
L
4,885
2,209
295
4,101
7,849
2,657
60
1,805
6,044
0
37,461
W
Kukulkan
Daisoki
Kukulkan
2,222
331
0
870
4,182
1,107
0
2,284
1,574
29,001
950
L
Tsukuyomi
Dat_Flow_Nation
Tsukuyomi
5,426
1,670
0
2,654
8,759
3,320
0
0
8,759
0
45,306
L
4,960
1,227
0
975
4,391
1,399
0
1,162
3,229
43,101
809
L
Khepri
JLEEMCD
Khepri
2,750
86
241
1,551
9,610
8,448
0
1,828
7,782
11,869
321
W
Bellona
No Nezumio
Bellona
4,569
2,433
0
5,484
10,241
5,355
0
1,558
8,501
0
43,681
L
3,247
1,249
0
2,106
6,219
2,217
0
999
5,220
0
27,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,427
Gold Earned
28,599
263
Minions Killed
293
0
Camps Cleared
0
976,908
Distance Traveled
987,251
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
5,501
550
68
7
0
190,853
0
W
Hercules
6,444
644
75
8
0
179,175
0
W
Ymir
5,591
559
20
2
0
194,558
0
L
Anhur
4,659
466
54
5
0
176,246
0
W
Kukulkan
5,466
547
64
6
0
182,546
0
L
Tsukuyomi
5,929
593
66
7
0
201,108
4
L
Nu Wa
6,356
636
75
8
0
200,020
0
L
Khepri
4,768
477
15
2
0
197,003
0
W
Bellona
5,597
560
66
7
0
240,119
0
L
Ravana
4,715
472
53
5
0
202,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role