Player Matchup

Chaac
Chaac
BrokeFollower26
Chaac
Level 116
God Stats
1W - 3L
1,395 SR
Queue Stats
35W - 40L
1,510 Elo+
Party 1
Ra
Ra
Pibeloco51
Ra
Level 155
God Stats
17W - 16L
1,730 SR
Queue Stats
280W - 271L
1,552 Elo+
Solo
Heimdallr
Heimdallr
XCaliPLASKAXx
Heimdallr
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 64L
1,440 Elo+
Party 1
Geb
Geb
s1946s
Geb
Level 159
God Stats
5W - 8L
1,383 SR
Queue Stats
115W - 102L
1,495 Elo+
Party 1
Loki
Loki
sirsleeperrr
Loki
Level 109
God Stats
6W - 0L
1,774 SR
Queue Stats
52W - 32L
1,382 Elo+
Party 1
Team Averages
Level 133
1,556 SR
1,476 Elo+

VS

Team Averages
Level 150
1,527 SR
1,479 Elo+
Nu Wa
Nu Wa
AxiMundi
Nu Wa
Level 154
God Stats
4W - 6L
1,637 SR
Queue Stats
437W - 443L
1,492 Elo+
Solo
Kuzenbo
Kuzenbo
Sw_Yugi
Kuzenbo
Level 129
God Stats
9W - 17L
1,500 SR
Queue Stats
209W - 210L
1,370 Elo+
Solo
Jormungandr
Jormungandr
cccrip
Jormungandr
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,579 Elo+
Solo
Neith
Neith
lulualberto16
Neith
Level 179
God Stats
9W - 6L
1,417 SR
Queue Stats
582W - 611L
1,466 Elo+
Solo
Artemis
Artemis
shadow132021
Artemis
Level 147
God Stats
157W - 133L
1,583 SR
Queue Stats
178W - 156L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,547
468
5,330
12,684
9,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

14
4 / 1 / 1
8,756
625
8,496
8,202
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Heimdallr
XCaliPLASKAXx
Heimdallr
13
1 / 1 / 3
7,808
558
5,719
8,099
3,663
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Geb
s1946s
Geb
12
3 / 2 / 1
7,144
510
8,539
13,794
7,720
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 0 / 5
8,453
604
7,816
12,684
5,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AxiMundi
Nu Wa
14
0 / 2 / 0
7,300
521
6,164
6,654
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Sw_Yugi
Kuzenbo
7
0 / 2 / 3
5,751
411
4,565
8,737
7,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
cccrip
Jormungandr
14
1 / 3 / 2
8,633
617
10,849
13,380
9,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 2 / 0
7,414
530
5,646
10,043
3,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
shadow132021
Artemis
12
3 / 5 / 0
7,046
503
7,737
14,338
6,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
14
Kills
7
7
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AxiMundi
Nu Wa
0
2
0
0
W
1
3
1
0.5
W
4
1
1
4.5
L
Kuzenbo
Sw_Yugi
Kuzenbo
0
2
3
0.75
W
Heimdallr
XCaliPLASKAXx
Heimdallr
1
1
3
2.5
L
Jormungandr
cccrip
Jormungandr
1
3
2
0.67
L
3
2
0
1.5
W
Geb
s1946s
Geb
3
2
1
1.75
L
Artemis
shadow132021
Artemis
3
5
0
0.6
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,900
Damage
34,961
55,463
Taken
53,152
29,121
Mitigated
29,559
22,677
Healing
10,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AxiMundi
Nu Wa
6,164
836
0
324
6,654
2,105
0
3,408
2,852
74,447
0
W
5,330
1,203
131
5,836
12,684
9,391
0
6,167
6,517
0
42,088
W
8,496
1,241
228
2,592
8,202
3,222
0
3,370
4,832
69,977
1,509
L
Kuzenbo
Sw_Yugi
Kuzenbo
4,565
2,418
0
2,508
8,737
7,789
9
2,134
6,535
12,497
0
W
Heimdallr
XCaliPLASKAXx
Heimdallr
5,719
3,299
0
2,483
8,099
3,663
602
2,269
5,830
0
59,655
L
Jormungandr
cccrip
Jormungandr
10,849
3,941
0
3,866
13,380
9,449
0
6,550
6,830
74,959
1,897
L
5,646
1,325
0
3,297
10,043
3,908
0
469
9,574
0
62,633
W
Geb
s1946s
Geb
8,539
1,765
0
4,587
13,794
7,720
0
7,781
6,013
43,714
682
L
Artemis
shadow132021
Artemis
7,737
2,634
0
802
14,338
6,308
0
3,394
10,698
0
54,018
W
7,816
2,542
0
6,820
12,684
5,125
0
1,864
10,820
0
67,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,708
Gold Earned
36,144
480
Minions Killed
405
0
Camps Cleared
0
1,429,501
Distance Traveled
1,267,036
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,300
521
111
8
0
272,996
2
W
Chaac
6,547
468
72
5
0
280,310
0
W
Ra
8,756
625
139
10
0
268,665
0
L
Kuzenbo
5,751
411
5
0
0
228,460
4
W
Heimdallr
7,808
558
107
8
0
237,729
0
L
Jormungandr
8,633
617
115
8
0
241,248
0
L
Neith
7,414
530
96
7
0
263,681
0
W
Geb
7,144
510
60
4
0
267,322
0
L
Artemis
7,046
503
78
6
0
260,651
0
W
Loki
8,453
604
102
7
0
375,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role